Luther


 

 

LUTHER BERTHOLD

 

 

For origin story for here: “When Your Faith Can Crush You”. Currently, he is en-route to Credia with his father to see if he can be accepted as a Witch-Hunter to Xerx’ses – the Unyielding Strength of Osiris. He has long amber brown somewhat curly hair shaved often on the sides and pulled into a ponytail behind his head. He has a small goatee he is growing into a braided beard like the images of Osiris and the Pontiff. His muscles are corded but tight, and often mislead people into misjudging Luther’s strength. The minute he has a chance he thinks he might be able to find the lost Flail of Prayers. He is a strong fan of CrIsis and doubly so of Xerx’ses.

He did become ordained after the “Purging of New Haven”, however, it was as a War Priest and not the Witch Hunter. Without warning Thoth appeared before Bishop Rose Nodeki and Luther saying that he would take on the task of granting mystical abilities of Xerx’ses first priest but he needed him for a mission. Luther agreed to serve in any way the gods needed and a ring appeared on his finger much like the CrIsis ring. The torch symbol appeared within an Eye of Thoth sigil. Thoth gave him an hour to make ready and he would come for him then. Luther was given access to the armory to take anything that would fit and then when he said he was ready he vanished! More can be learned by reading the log: “Destiny Awaits”

True Name: Marcus Luthor Berthorn
Rank & O.C.C.: 19th level Warrior Priest of Xerx’ses
Race: Human
Land of Origin: Llorn
Citizenship: Eastern Territory

 

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
HT 5 ft
8 in
IQ 13 Save vs Magic +2
(+8)
Strike +5
WT 186 lbs ME 7 Save vs Psionics +0
(+1)
Parry +8
PPE 129/129 MA 19 Save vs Coma/Death +8%
(+13%)
Dodge +8
HP 89/89 PS 17 Save vs poison/disease +2
(+3)
Roll +5
SDC 50/50 PP 14 Save vs H.F. +2
(+3)
Pull +8
PE 19 Save vs Possession +1
(+2)
Initiative +5
Exp. PB 21 Save vs Insanity +2
(+3)
Damage +5
Sex Male SPD 29 Critical 18-20 (3x)
Birthday Corg 1st
23 Yrs.
AR-Nat N/A Disarm +2
HTH: Expert HF N/A Charm /
Impress
55% Attacks 9
Align.: Scrupulous Spell
Strength
15 Trust /
Intimidate
55% K.O./
Stun
18-20
Perception +5 Death
Blow
20

Eastern Gold: 8330

Non-Monetary Items of value: 0

Gems <>
 

Weapons: Damage Notes
Weighted Chains / Flail 2D6 Two handed, Iron. He wears these as a belt and part of his harness.
MAGIC WEAPONRY STATS NOTES
Standrok’s Stalwart Saber 6D6+9 Made by the Dwarf Grandmaster Smith Marko Standrok (E.T. pg 99)
Designed as a wide saber/falchion with a ring built into the thin, angular hand guard. Luther beat the previous owner in a bar fight for knowledge of the Tale of the Courtesan’s Pilgrimage. It was made as one of the Dwarf smith’s masterwork pieces and according to the book would fetch a price of 240,000 in gold. It has raised more than a few eye brows and has helped to enable Luther to beat further opponents. The Eastern Knight’s family is NOT happy loosing it the way their youngest did.
Dwarf-Made Bonus: +3 to strike and parry; +6 to damage.
~ Magic Powers ~
Super Sharp: +4 more to damage (+19 total). Reduces the Critical Threat Range by 2, (18-20 to 16-20).
Teleport Wielder: The weapon, wielder and any objects they have one their person may teleport up to 5 miles away.
– Known location chance of success. 98%
– Usable 3 x Day
– Total Bonuses 6D6+15+PS Strike: +16 / Parry: +18 / Thrown: +9 / Damage: +15
Seki A’nen –
Greater Rune Knife
1D4x10 – Heal Wounds, 2D6 HP/SDC 6 times/day
– Remove Curse 56% 1/day
– Turn 4D6 Dead 4 hrs duration 55% chance 4/day
– Animate/Control Dead 2D6 4 hr duration 64% 2/day
– +1 all saves
– Scrupulous Alignment
– Total Bonuses 1D4 X 10 +5
(If thrown no +5 PS bonus)
Strike: +11 / Parry: +15 / Thrown: +13 / Damage: +5
Ring of Truesight Worn on Finger The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible. This ring does not allow the wearer to see through non-magical disguises, nor will the wearer be able to detect Changelings, other shapechangers (like werebeasts and dragons), or otherwise metamorphosed individuals or creatures.
Ring of Fleet Feet Worn on Finger Double Actions 3 X day / 10 minutes each.
Ring of Ouroboros Night Worn on Finger Nightvision 100ft.
See The Invisible
Turn Invisible at Will
Bio-Regenerate 1D4 X 10 Hit Points / SDC per minute (4 melees)
Resist Fire & Cold
Metamorphosis at Will (2 hrs / lvl)
Black Flame: 100ft. long / 3ft. wide / 2d6 Damage x2 to Demons and Supernatural Creatures. Usable 4 times a melee round.
Armor AR SDC Notes
Half Plate 13 60 20lbs.
Leather of Iron 16 250 Casts Armor of Ithan 60 SDC / Fly As the Eagle.
Each are usable 3 times a day.
Natural Weapons: Damage Notes
Punch 1D6 + PS
Kick 2D4 + PS
Roundhouse 3D6 + PS
Tripping Leg Hook 0 Knockdown
Body Throw/Flip 1D6 Knockdown

MAGIC JEWELRY STATS NOTES
Medallion of Thoth See Notes Provides a +6 to save vs magic

PRIESTLY MAGIC: GRANTED SPELLS SAVING THROW: 15 NOTES
Power PPE Cost Range Duration Save Description
Blinding Flash ?? ?? ?? ?? ??
Climb ?? ?? ?? ?? ??
Death Trance ?? ?? ?? ?? ??
Energy Bolt ?? ?? ?? ?? ??
Armor of Ithan 10 Self or touch 1 min/lev None 100+10/lev AR 18 Fire, lightning, cold 1/2 dam
Seasickness 5 100’ 1 min/lev Std Spd -75%, -2 strike/parry/dodge, -12% skills. See Notes
Fleet Feet (Blessed) 20 20’ 2 melee/lev None Self or Other w/in 20’ Doubles PP,Spd,& Attacks Negative moving so fast -2 Init, no save surprise, -20% Delicate skills
Warshield ? Touch 10 Minutes per level None War Shield grants a +2 protection to any shield Can glow and give Undead/Infernal -2
Invisibility: Lesser 6 Self Only 3 Minutes per level None Invisibility Self Only
See the Invisible 4 200’ 1 Minute/lev None See all naturally invisible or turned invisible
Breathe Without Air 5 12ppe 3 minutes per level Breathe without air, even in vacuum, doesn’t protect from gas attacks
Telekinesis 8 60’ 1 min/lev Dodge See Notes
See Aura 6 100’ 1 melee None See Notes
Increase Weight 4 100ft 2minutes a level 100lbs per level
Shadow Meld 10 Self 2 min/lev None Prowl +%15, Cant be seen, even by see invis. things are -5 to hit me
PRIESTLY MAGIC: GRANTED POWERS DESCRIPTION
Healing Touch 6D4 SDC or HP 1/every other melee Can’t use on self
Exorcism 7%/lev Takes 1D6 hours of prep
Resurrection 30 + 5%/lev Once on the same character only
Turn Dead 20 + 5%/lev Takes 2 melees to enact
PRIESTLY MAGIC: BLESSINGS DESCRIPTION: Blessings take 1 melee of prayer. 1 person or item/blessing. Lasts 2D4 weeks. Each blessing can be done twice/day.
Blessing Description
Water Turns into holy water. Does 3D6 damage to vampires and ghouls
Person + 1 save disease and possession
Home Inside home + 1 save possession Entities & faeries save 14 to get in home
Food + 1 save spoiling magic & disease/decay. Food stay fresh 1 extra day
PRIESTLY MAGIC: SPECIAL PRAYERS DESCRIPTION: Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. 1 person or item/prayer. Each prayer can only be done twice/day.
Prayer Duration Success Ratio Description
Strength 2 min/lev 10+ 4%/level Endows priest with +6 save HF, +1 all other saves, +10% turn dead, +20% exorcism, +1 spell strength, +1 parry & dodge 2/24hrs
Communion Instant 11+ 4%/level Vision or dream, 60% chance divination 2/24hrs
Contagious Scripture 10+ 3%/level Phrase passed on by worshipers for next few weeks in conversation
Dream 15+ 3%/level Vision from a god gives clues, ideas or hints to solve current problem
Sanctified Vestaments 2 min/lev 8+ 4%/level Awe factor of 13 for those not of that faith, followers automatic awe
PRIESTLY MAGIC: DIVINE INTERVENTIONS DESCRIPTION: These are prayers that grant special powers to the priest. Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. Each prayer can only be done once/day.
Spell Intervention 24 hrs 11+ 4%/level Cast any one spell, that his god knows. Cast 5 levels higher than priests level PPE provided by god
Healing Intervention 2 touches 11+ 4%/level 2D4x10+priests normal healing touch SDC and/or HP
Knowledge Intervention Magic Scroll 1/day 5%/level Spell level same as priest, any spell the priest’s god knows.
Note on Scroll Creation: See Scroll Conversion.
PRIESTLY MAGIC : MIRACLES DESCRIPTION: Miracles, including great miracles, typically happen only once every 7 years for a priest. If the priest is involved in a quest the deity deems important, they may occur as often as once/year.
Chance of Success: 40% (4+2%/lev)
Miracle PPE Cost Duration Range Description
Consecration 40 1 day/lev Temple floor or 30′×30′ Makes Holy Ground. Cast in temple, duration permanent
Luck 40 1 Minute/lev Self +1 other/lev Init + 4, Roll + 10, Save HF + 10, Poison + 8, Magic + 3, Dodge + 8, Impervious to curses & charms
Purification 20 Instant 3’ Purify food or water 50lbs of food 10 gallons water

THOTH HAS INFORMED LUTHER HE MAY ONLY CALL UPON THESE MIRACLES TWICE EACH. OTHERWISE HE MUST WAIT UNTIL XERX’SES IS STRONG ENOUGH.

AT THIS TIME LUTHER HAS BEEN INFORMED GREAT MIRACLES WILL NOT BE GRANTED TO HIM. XERX’SES IS NOT STRONG ENOUGH YET.


Weapon Proficiencies Level Acquired Strike Parry Thrown Rate
Knife One +6 +7 +8
Archery One +10 +10 12
Sword One +8 +7 +4
Chain One +7 +4
Paired: Sword/Knife Seven
OCC Skills Base % Bonus Start Current Total %
Lang Nat:: Eastern 40+5% +20 1 19 98%
Lang: Gobbley 40+5% +20 1 19 98%
Lang: Elvish 40+5% +20 1 19 98%
Literacy:Elven 30+5% +20 1 19 98%
Dance 30+5% +20 1 19 98%
Math Basic
40+5% +20 1 19 98%
Lore: Demon/Monsters
25+5% +15 1 19 98%
Lore: Religion
30+5% +20 1 19 98%
Land Navigation
30+4% +10 1 19 98%
Wilderness Survival 30+5% +10 1 19 98%
W.P.: Chain N/A N/A 1 19 98%
W.P.: Knife N/A N/A 1 19
W.P.: Sword N/A N/A 1 19
HtH: Expert N/A N/A 1 19
OCC Related Skills Base % Bonus Start Current Total %
Biology 30+5% +15 1 19 98%
Math:Advanced 45+5 +5 1 19 98%
Holistic Medicine 30/20+5 +15% 1 19 98%
Surgeon 30/20+5 +15% 1 19 98%
Cook 30+5% +10 1 19 98%
Sewing 25+5% +10 1 19 98%
General Repair/Maintenance 35+5% +15 1 19 98%
Interrogation Techniques 20+5% +10 1 19 98%
Surveillance 25+5% +10 1 19 98%
Writing 20+5% +15 4 19 98%
Animal Husbandry 35+5% +15 4 19 98%
Holistic Chemistry 30/20+5% +15 8 19 98/90%
Bartering 25+5 +15 8 19 95%
Masonry 30+5 +15 12 19 80%
Stage Carpentry
Lighting/Assembly
20+3 +15 12 19 56%
Pro: Sewing N/A 19 19 See Above
Pro: Cook N/A 19 19 See Above
Secondary Skills Base % Start Current Total %
WP Archery 1 19 98%
Streetwise 20+4% 1 19 92%
Swimming 40+5% 1 19 98%
Prowl 25+5 1 19 98%
Climbing 40/35+5 2 19 98%
Use/Recog Poison 28/20+4 5 19 84/76%
Horse: General 35/20+5 7 19 95/80%
Athletics N/A 10 19
Running N/A 13 19
Body Building N/A 17 19

Inventory
Name Count Location Description
Quiver 1
24
Worn 24 arrows capacity.
Current Quantity: 24
Map Scroll Case 1 Tied to belt Easter Territories, Timiro, Inner Sea and Old Kingdom northern coastline (Sulestan)
Debtor’s Journal Book 1 Hip harness 200 pages
Set(s) of clothing 2 Backpack or worn One is all dark colors and the other is light off-white/natural linen.
Cloak 1 Backpack or worn Dark brown with arm slits.
Leather Backpack 1 Worn Dark brown with brass buckles.
Manacles 6 Backpack 3 for hands & 3 for legs.
Marble Transformable to Gold 1 Backpack Worth Approx 10,000
Flying Carpet 1 SDC 60 See Carpet Spell

 


 

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