LUTHER BERTHOLD
For origin story for here: “When Your Faith Can Crush You”. Currently, he is en-route to Credia with his father to see if he can be accepted as a Witch-Hunter to Xerx’ses – the Unyielding Strength of Osiris. He has long amber brown somewhat curly hair shaved often on the sides and pulled into a ponytail behind his head. He has a small goatee he is growing into a braided beard like the images of Osiris and the Pontiff. His muscles are corded but tight, and often mislead people into misjudging Luther’s strength. The minute he has a chance he thinks he might be able to find the lost Flail of Prayers. He is a strong fan of CrIsis and doubly so of Xerx’ses.
He did become ordained after the “Purging of New Haven”, however, it was as a War Priest and not the Witch Hunter. Without warning Thoth appeared before Bishop Rose Nodeki and Luther saying that he would take on the task of granting mystical abilities of Xerx’ses first priest but he needed him for a mission. Luther agreed to serve in any way the gods needed and a ring appeared on his finger much like the CrIsis ring. The torch symbol appeared within an Eye of Thoth sigil. Thoth gave him an hour to make ready and he would come for him then. Luther was given access to the armory to take anything that would fit and then when he said he was ready he vanished! More can be learned by reading the log: “Destiny Awaits”
True Name: Marcus Luthor Berthorn
Rank & O.C.C.: 19th level Warrior Priest of Xerx’ses
Race: Human
Land of Origin: Llorn
Citizenship: Eastern Territory
VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
HT | 5 ft 8 in |
IQ | 13 | Save vs Magic | +2 (+8) |
Strike | +5 | |||
WT | 186 lbs | ME | 7 | Save vs Psionics | +0 (+1) |
Parry | +8 | |||
PPE | 129/129 | MA | 19 | Save vs Coma/Death | +8% (+13%) |
Dodge | +8 | |||
HP | 89/89 | PS | 17 | Save vs poison/disease | +2 (+3) |
Roll | +5 | |||
SDC | 50/50 | PP | 14 | Save vs H.F. | +2 (+3) |
Pull | +8 | |||
PE | 19 | Save vs Possession | +1 (+2) |
Initiative | +5 | |||||
Exp. | PB | 21 | Save vs Insanity | +2 (+3) |
Damage | +5 | ||||
Sex | Male | SPD | 29 | Critical | 18-20 (3x) |
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Birthday | Corg 1st 23 Yrs. |
AR-Nat | N/A | Disarm | +2 | |||||
HTH: | Expert | HF | N/A | Charm / Impress |
55% | Attacks | 9 | |||
Align.: | Scrupulous | Spell Strength |
15 | Trust / Intimidate |
55% | K.O./ Stun |
18-20 | |||
Perception | +5 | Death Blow |
20 |
Eastern Gold: 8330
Non-Monetary Items of value: 0
Weapons: | Damage | Notes |
Weighted Chains / Flail | 2D6 | Two handed, Iron. He wears these as a belt and part of his harness. |
MAGIC WEAPONRY | STATS | NOTES |
Standrok’s Stalwart Saber | 6D6+9 | ![]() Designed as a wide saber/falchion with a ring built into the thin, angular hand guard. Luther beat the previous owner in a bar fight for knowledge of the Tale of the Courtesan’s Pilgrimage. It was made as one of the Dwarf smith’s masterwork pieces and according to the book would fetch a price of 240,000 in gold. It has raised more than a few eye brows and has helped to enable Luther to beat further opponents. The Eastern Knight’s family is NOT happy loosing it the way their youngest did. Dwarf-Made Bonus: +3 to strike and parry; +6 to damage. ~ Magic Powers ~ Super Sharp: +4 more to damage (+19 total). Reduces the Critical Threat Range by 2, (18-20 to 16-20). Teleport Wielder: The weapon, wielder and any objects they have one their person may teleport up to 5 miles away. – Known location chance of success. 98% – Usable 3 x Day |
– Total Bonuses | 6D6+15+PS | Strike: +16 / Parry: +18 / Thrown: +9 / Damage: +15 |
Seki A’nen – Greater Rune Knife |
1D4x10 | – Heal Wounds, 2D6 HP/SDC 6 times/day – Remove Curse 56% 1/day – Turn 4D6 Dead 4 hrs duration 55% chance 4/day – Animate/Control Dead 2D6 4 hr duration 64% 2/day – +1 all saves – Scrupulous Alignment |
– Total Bonuses | 1D4 X 10 +5 (If thrown no +5 PS bonus) |
Strike: +11 / Parry: +15 / Thrown: +13 / Damage: +5 |
Ring of Truesight | Worn on Finger | The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible. This ring does not allow the wearer to see through non-magical disguises, nor will the wearer be able to detect Changelings, other shapechangers (like werebeasts and dragons), or otherwise metamorphosed individuals or creatures. |
Ring of Fleet Feet | Worn on Finger | Double Actions 3 X day / 10 minutes each. |
Ring of Ouroboros Night | Worn on Finger | Nightvision 100ft. See The Invisible Turn Invisible at Will Bio-Regenerate 1D4 X 10 Hit Points / SDC per minute (4 melees) Resist Fire & Cold Metamorphosis at Will (2 hrs / lvl) Black Flame: 100ft. long / 3ft. wide / 2d6 Damage x2 to Demons and Supernatural Creatures. Usable 4 times a melee round. |
Armor | AR | SDC | Notes |
Half Plate | 13 | 60 | 20lbs. |
Leather of Iron | 16 | 250 | Casts Armor of Ithan 60 SDC / Fly As the Eagle. Each are usable 3 times a day. |
Natural Weapons: | Damage | Notes |
Punch | 1D6 | + PS |
Kick | 2D4 | + PS |
Roundhouse | 3D6 | + PS |
Tripping Leg Hook | 0 | Knockdown |
Body Throw/Flip | 1D6 | Knockdown |
MAGIC JEWELRY | STATS | NOTES |
Medallion of Thoth | See Notes | Provides a +6 to save vs magic |
PRIESTLY MAGIC: | GRANTED SPELLS | SAVING | THROW: | 15 | NOTES |
Power | PPE Cost | Range | Duration | Save | Description |
Blinding Flash | ?? | ?? | ?? | ?? | ?? |
Climb | ?? | ?? | ?? | ?? | ?? |
Death Trance | ?? | ?? | ?? | ?? | ?? |
Energy Bolt | ?? | ?? | ?? | ?? | ?? |
Armor of Ithan | 10 | Self or touch | 1 min/lev | None | 100+10/lev AR 18 Fire, lightning, cold 1/2 dam |
Seasickness | 5 | 100’ | 1 min/lev | Std | Spd -75%, -2 strike/parry/dodge, -12% skills. See Notes |
Fleet Feet (Blessed) | 20 | 20’ | 2 melee/lev | None | Self or Other w/in 20’ Doubles PP,Spd,& Attacks Negative moving so fast -2 Init, no save surprise, -20% Delicate skills |
Warshield | ? | Touch | 10 Minutes per level | None | War Shield grants a +2 protection to any shield Can glow and give Undead/Infernal -2 |
Invisibility: Lesser | 6 | Self Only | 3 Minutes per level | None | Invisibility Self Only |
See the Invisible | 4 | 200’ | 1 Minute/lev | None | See all naturally invisible or turned invisible |
Breathe Without Air | 5 | 12ppe | 3 minutes per level | Breathe without air, even in vacuum, doesn’t protect from gas attacks | |
Telekinesis | 8 | 60’ | 1 min/lev | Dodge | See Notes |
See Aura | 6 | 100’ | 1 melee | None | See Notes |
Increase Weight | 4 | 100ft | 2minutes a level | 100lbs per level | |
Shadow Meld | 10 | Self | 2 min/lev | None | Prowl +%15, Cant be seen, even by see invis. things are -5 to hit me |
PRIESTLY MAGIC: | GRANTED POWERS | DESCRIPTION |
Healing Touch | 6D4 SDC or HP 1/every other melee Can’t use on self | |
Exorcism | 7%/lev Takes 1D6 hours of prep | |
Resurrection | 30 + 5%/lev Once on the same character only | |
Turn Dead | 20 + 5%/lev Takes 2 melees to enact |
PRIESTLY MAGIC: | BLESSINGS | DESCRIPTION: Blessings take 1 melee of prayer. 1 person or item/blessing. Lasts 2D4 weeks. Each blessing can be done twice/day. |
Blessing | Description | |
Water | Turns into holy water. Does 3D6 damage to vampires and ghouls | |
Person | + 1 save disease and possession | |
Home | Inside home + 1 save possession Entities & faeries save 14 to get in home | |
Food | + 1 save spoiling magic & disease/decay. Food stay fresh 1 extra day |
PRIESTLY MAGIC: | SPECIAL | PRAYERS | DESCRIPTION: Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. 1 person or item/prayer. Each prayer can only be done twice/day. | ||
Prayer | Duration | Success Ratio | Description | ||
Strength | 2 min/lev | 10+ 4%/level | Endows priest with +6 save HF, +1 all other saves, +10% turn dead, +20% exorcism, +1 spell strength, +1 parry & dodge 2/24hrs | ||
Communion | Instant | 11+ 4%/level | Vision or dream, 60% chance divination 2/24hrs | ||
Contagious Scripture | 10+ 3%/level | Phrase passed on by worshipers for next few weeks in conversation | |||
Dream | 15+ 3%/level | Vision from a god gives clues, ideas or hints to solve current problem | |||
Sanctified Vestaments | 2 min/lev | 8+ 4%/level | Awe factor of 13 for those not of that faith, followers automatic awe |
PRIESTLY MAGIC: | DIVINE | INTERVENTIONS | DESCRIPTION: These are prayers that grant special powers to the priest. Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. Each prayer can only be done once/day. | ||
Spell Intervention | 24 hrs | 11+ 4%/level | Cast any one spell, that his god knows. Cast 5 levels higher than priests level PPE provided by god | ||
Healing Intervention | 2 touches | 11+ 4%/level | 2D4x10+priests normal healing touch SDC and/or HP | ||
Knowledge Intervention | Magic Scroll 1/day | 5%/level | Spell level same as priest, any spell the priest’s god knows. Note on Scroll Creation: See Scroll Conversion. |
PRIESTLY | MAGIC | : | MIRACLES | DESCRIPTION: Miracles, including great miracles, typically happen only once every 7 years for a priest. If the priest is involved in a quest the deity deems important, they may occur as often as once/year. Chance of Success: 40% (4+2%/lev) |
Miracle | PPE Cost | Duration | Range | Description |
Consecration | 40 | 1 day/lev | Temple floor or 30′×30′ | Makes Holy Ground. Cast in temple, duration permanent |
Luck | 40 | 1 Minute/lev | Self +1 other/lev | Init + 4, Roll + 10, Save HF + 10, Poison + 8, Magic + 3, Dodge + 8, Impervious to curses & charms |
Purification | 20 | Instant | 3’ | Purify food or water 50lbs of food 10 gallons water |
Weapon Proficiencies | Level Acquired | Strike | Parry | Thrown | Rate |
Knife | One | +6 | +7 | +8 | |
Archery | One | +10 | +10 | 12 | |
Sword | One | +8 | +7 | +4 | |
Chain | One | +7 | +4 | ||
Paired: Sword/Knife | Seven |
OCC Skills | Base % | Bonus | Start | Current | Total % |
Lang Nat:: Eastern | 40+5% | +20 | 1 | 19 | 98% |
Lang: Gobbley | 40+5% | +20 | 1 | 19 | 98% |
Lang: Elvish | 40+5% | +20 | 1 | 19 | 98% |
Literacy:Elven | 30+5% | +20 | 1 | 19 | 98% |
Dance | 30+5% | +20 | 1 | 19 | 98% |
Math Basic |
40+5% | +20 | 1 | 19 | 98% |
Lore: Demon/Monsters |
25+5% | +15 | 1 | 19 | 98% |
Lore: Religion |
30+5% | +20 | 1 | 19 | 98% |
Land Navigation |
30+4% | +10 | 1 | 19 | 98% |
Wilderness Survival | 30+5% | +10 | 1 | 19 | 98% |
W.P.: Chain | N/A | N/A | 1 | 19 | 98% |
W.P.: Knife | N/A | N/A | 1 | 19 | |
W.P.: Sword | N/A | N/A | 1 | 19 | |
HtH: Expert | N/A | N/A | 1 | 19 |
OCC Related Skills | Base % | Bonus | Start | Current | Total % |
Biology | 30+5% | +15 | 1 | 19 | 98% |
Math:Advanced | 45+5 | +5 | 1 | 19 | 98% |
Holistic Medicine | 30/20+5 | +15% | 1 | 19 | 98% |
Surgeon | 30/20+5 | +15% | 1 | 19 | 98% |
Cook | 30+5% | +10 | 1 | 19 | 98% |
Sewing | 25+5% | +10 | 1 | 19 | 98% |
General Repair/Maintenance | 35+5% | +15 | 1 | 19 | 98% |
Interrogation Techniques | 20+5% | +10 | 1 | 19 | 98% |
Surveillance | 25+5% | +10 | 1 | 19 | 98% |
Writing | 20+5% | +15 | 4 | 19 | 98% |
Animal Husbandry | 35+5% | +15 | 4 | 19 | 98% |
Holistic Chemistry | 30/20+5% | +15 | 8 | 19 | 98/90% |
Bartering | 25+5 | +15 | 8 | 19 | 95% |
Masonry | 30+5 | +15 | 12 | 19 | 80% |
Stage Carpentry Lighting/Assembly |
20+3 | +15 | 12 | 19 | 56% |
Pro: Sewing | N/A | 19 | 19 | See Above |
|
Pro: Cook | N/A | 19 | 19 | See Above | |
Secondary Skills | Base % | Start | Current | Total % |
WP Archery | 1 | 19 | 98% | |
Streetwise | 20+4% | 1 | 19 | 92% |
Swimming | 40+5% | 1 | 19 | 98% |
Prowl | 25+5 | 1 | 19 | 98% |
Climbing | 40/35+5 | 2 | 19 | 98% |
Use/Recog Poison | 28/20+4 | 5 | 19 | 84/76% |
Horse: General | 35/20+5 | 7 | 19 | 95/80% |
Athletics | N/A | 10 | 19 | |
Running | N/A | 13 | 19 | |
Body Building | N/A | 17 | 19 | |
Inventory | ||||
Name | Count | Location | Description | |
Quiver | 1 24 |
Worn | 24 arrows capacity. Current Quantity: 24 |
|
Map Scroll Case | 1 | Tied to belt | Easter Territories, Timiro, Inner Sea and Old Kingdom northern coastline (Sulestan) | |
Debtor’s Journal Book | 1 | Hip harness | 200 pages | |
Set(s) of clothing | 2 | Backpack or worn | One is all dark colors and the other is light off-white/natural linen. | |
Cloak | 1 | Backpack or worn | Dark brown with arm slits. | |
Leather Backpack | 1 | Worn | Dark brown with brass buckles. | |
Manacles | 6 | Backpack | 3 for hands & 3 for legs. | |
Marble Transformable to Gold | 1 | Backpack | Worth Approx 10,000 | |
Flying Carpet | 1 | SDC 60 See Carpet Spell |