Oriel

ORIEL

Female Eandroth Rogue Mind Mage, Worshiper of Ra

 

Description:

Physical Description Here. This is a test sentence to see what the script looks like. I like the script but the spacing seems like it might be a bit off. I am putting several sentences to fully test the spacing. Her weapon page uses the same script and I like the script, but the spacing seemed jammed together, like Ursus’ used to be. I don’t know if I nee to use more NBSP or if it is the font size? here is the last sentence, so I know what the spaceing will be. Maybe it is stuck in bold at the /DIV level.

Picture from Encyclopedia Britannica

 

Name: Oriel (Or-ry-el) True Name- Bircok Kadin (Bur-soak k-din)
Rank 20th Level
OCC: Mind Mage
Race: Eandroth
Land of Origin: Baalgor Wastelands
Citizenship: None

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
HT 5’ IQ 15 Save vs Magic +6 Strike +5
WT 254 lbs ME 19 Save vs Psionics +5 Parry +10
PPE 49 MA 20 Save vs coma +22% Dodge +10
ISP 409 PS 21 Save vs poison/disease +6 Roll +6
HP 115 PP 13 Save vs horror +3 Pull +6
SDC 208 PE 26 Save vs Mind Control +6 Initiative 0
Exp 95,921 PB 21 Save vs Possession +5 Damage +9
Sex Female SPD 33 Death Blow 20 Disarm +1
Birthday 7/26/13 – 101 Ch./Im.  55%  Knockout 18-20 Crit(3x) 18-20
HTH: Expert Trst/Inti. 65% Attacks 10
Alignment Unprincipled HF 15 Perception 0

 

Gold Coins Amount
Wolfen Empire 0
Western Empire 0
Island of Bizantium 0
Eastern Territory 0
Timiro Kingdom 1600
Dragon Coins 0

 

Weapon Proficiencies Level Acquired Strike Parry Thrown/Rate Range
Knife 1 +7 +7 +8
Blunt 1 +7 +7 +3
Paired:Knife 7

 

Weapons: Damage Notes
Magic Eandroth Blade 2D8 +3 Damage, Teleport Self 5 miles 3x/day, All Blood Red Color
Blades of the Mother 4D8 See Link

 

Armor AR/ SDC Notes
Cloak of Protection 16/50 Impervious to Fire

 

Special Attacks: Damage Notes
Karate 2D4
Snap 1D6
Back Sweep Knockdown
Body Throw 1D6 Knockdown

 

Special Powers Description Notes
Impervious to Fire- Demigod Power Immune/Impervious to all Fire, including Magic
Field of Motherly Protection- Lev 15 Power Like Telekinetic Force Field but 50 SDC per level, 10’/level once/day no ISP cost

 

MAGIC JEWELRY
Eternal Torch Ring AR 14

 

OCC Skills Base % Bonus Start Current Total %
Language:Eandroth 98 1 20 98%
Language: Elven 40+5 15 1 20 98%
Language: Gobblely 40+5 15 1 20 98%
Horse Exotic 30/20+5 30 1 20 98/98%
First Aid 30+5 20 1 20 98%
Cook 30+5 20 1 20 98%
Sewing 25+5 15 1 20 98%
Sing 30+5 10 1 20 98%
Skin/Prep Hides 30+5 15 1 20 98%
Math:Basic 45+5 20 1 20 98%
WP:Knife 1 20
WP: Blunt 1 20
HtH: Expert 1 20

 

OCC Related Skills Base % Bonus Start Current Total %
Literacy:Elven 30+5 10 1 20 98%
Intelligence 30+4 10 1 20 98%
Bartering 30+4 5 1 20 98%
Lore: Psionics 30+5 10 3 20 98%
Interrogation Techniques 20+5 6 20 90%
Escape Artist 25+5 5 9 20 85%
 Lore: Magic  25+5 10 12 20 75%
-Rune,Ward,Circ 15+5 10 12 20 65%
-Enchantment 10+5 10 12 20 60%

 

Secondary Skills Base % Start Current Total %
Running 1 20
Boxing 1 20
Climb 40/35+5 1 20 98/98%
Prowl 25+5 1 20 98%
Body Building 4 20
Athletics 8 20
Sailing 35+5 12 20 75%
-Piloting Ship 20+5 12 20 60%

 

Psychic Skills Base % Start Current Total %
Clairvoyance 58+2 1 20 98%
Object Read 1 20
—Impressions 56+2 1 20 96%
—Images 48+2 1 20 88%
—Present 38+2 1 20 78%
 Exorcism 28+7 11 20 98%
-Sent Back 21+7 11 20 98%

 

PSIONICS.  This is a brief description, full description is HERE
HEALING
Psi Power Lev. Acq. Type Range Duration Save ISP
Bio-Regen 1 Heal Self Special N/A 12
2D6 HP, or 3D6 SDC healing of self.
Deaden Pain 1 Heal Touch – 3’ 1 hr/lev N/A 4
Trance length 2 min.(8 melee rnds.) The ability to deaden pain can be used as a painkiller.
Detect Psion 1 Heal 30’/lev 1 min/lev N/A 6
This is a mental probe that will indicate the presence of psionic energy within the immediate area.
Exorcism 1 Heal 30’/lev 1 min/lev N/A 6
Can perform a rite of exorcism that uses psychic energy to expel an unwanted spirit from a living host body.
Heal Touch 2 Heal Touch Instant N/A 6
2D4 HP or 2D6 SDC can only be used on other living creatures.
Increase Heal 2 Heal 3′ Instant N/A 10
Ability to stimulate another person’s healing energies, dramatically increasing one’s recuperative powers.
Psionic Purge 10 Heal Touch 1d4 min N/A 10
Ability that the psychic can use to purge the effects of psionics placed on an individual.
Psych Diagns 4 Heal Touch – 3’ Immediate None 4
Can sense physical pain, external and internal injury, disease and possession with absolute clarity.
Psych Purify 4 Heal Touch Immediate None 8
6D6 minutes of meditation. Slow a person’s metabolism, destroys chemicals, drugs, poisons, toxins in the body.
Psych Surg. 5 Heal Touch Varies N/A 14
Used to repair broken bones, internal injuries, removal of foreign objects, a character has lapsed into a coma.
Resist Fatigue 5 Heal Self 1h+20min/lev N/A 4
A mind over matter discipline enables character to engage in physical activity w/o suffering from exhaustion.
Suppress Fear 5 Heal Touch 1min/lev N/A 8
A mind over matter discipline which enables the character to suppress fear in self or others.
PHYSICAL
Psi Power Lev. Acq. Type Range Duration Save ISP
Alter Aura 1 Physical Self 1 hr/lev None 2
Manipulate physical energy to change own aura. Altered aura will send false message about aura.
Death Trance 1 Physical Self up to 4 days N/A 1
Slows the metabolism to create a temporary state of suspended animation, simulating death.
Imper to Cold 1 Physical Self 20 mins/lev N/A 2
Enables character to suffer no ill effects or discomfort from exposure to even extreme freezing conditions.
Imper to Fire 3 Physical Self 3 min/lev N/A 4
Enables character to endure heat, fire, etc, w/o suffering pain, damage, scarring. Magic fire inflict 1/2 damage.
Imper to Pois. 3 Physical Self 2 min/8 melee N/A 4
Negate full effects of poisons/toxins ingested or introduced into the bloodstream.
Mind Block 1 Physical Self 10 min/lev N/A 4
Ability to block all psychic/mental emanations. Adds a bonus of +1 to save vs all psychic and mental attacks.
Nightvision 6 Physical Self, 600’ 10 min/lev N/A 4
The eyes are made more light sensitive, works on the same principles of mechanical light amplification.
Resist Damage 2 Physical Self 5 min/lev N/A 25
Power toughens all tissue in entire body and generates a minor biofeedback field that absorbs damage.
Resist Fatigue 5 Physical Self 1hr+20min/lev N/A 4
Enables the character to engage in physical activity without suffering from exhaustion.
Strength Mind 10 Physical Self 2 min/lev N/A 10
supernatural strength and endurance by focusing psionic energy directly into the muscles.
Inner Strength 9 Physical Self 10 min/lev N/A 4
This psi-power enables the character to draw on his inner reserves of strength to ward off pain and fatigue.
Telekinesis 1 Physical 60’ 2 min/lev N/A See Desc.
Telekinesis is the ability to move objects without any means other than directed psychic energy.
Power Name Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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SENSITIVE
Psi Power Lev. Acq. Type Range Duration Save ISP
Clairvoyance 1 Sensitive Self 6D6 melee N/A 4
Clairvoyance enables the psychic to see or feel glimpses of the possible future.
Empathy 9 Sensitive 100’ 2 min/lev Standard 4
Ability to feel the emotions of other people, animals and supernatural creatures.
Meditation 1 Sensitive Self Varies None None
 It is a simple self-hypnotic trance which allows the psychic to completely relax gaining 12 ISP/hr
Object Read 1 Sensitive Touch 2D6 min None 6
Enables the psychic to receive impressions and images from an object regarding its use, history and last owner.
See Aura 1 Sensitive 60′ 2 melees None 6
Ability to see aura of a being and dicern general information about them.
See Invisible 8 Sensitive 120′ 1 min/lev None 4
Can see forces, objects and creatures which are invisible.
Sense Evil 1 Sensitive Range Duration Saving Throw ISP Cost
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Sense Magic Lvl. Acq. Sensitive Range Duration Saving Throw ISP Cost
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6th Sense Lvl. Acq. Sensitive Range Duration Saving Throw ISP Cost
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Speed Read Lvl. Acq. Sensitive Range Duration Saving Throw ISP Cost
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Telepathy Lvl. Acq. Sensitive Range Duration Saving Throw ISP Cost
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Total Recall Lvl. Acq. Sensitive Range Duration Saving Throw ISP Cost
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Power Name Lvl. Acq. Sensitive Range Duration Saving Throw ISP Cost
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SUPER
Psi Power Lev. Acq. Type Range Duration Save ISP
Adv Trance Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Astral Golem Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Bio-Alteration Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Bio-Manipulat Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Bio-Regen Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Catatonic Strike Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Cause Insane Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Cryokinesis Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Cure Insanity Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Electrokinesis Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Empathic Charisma Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Empathic Transmission Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Fortify Psionic Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Grp Mind Blk Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Hyrokinesis Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Hypno Sugges Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Ind Nightmare Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Insrt Memory Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Invisible Haze Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Mentl Illusion Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Mentl Possess Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Mnd Blk Auto Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Mind Bolt Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Mind Bond Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Mind Wipe Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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PPE Shield Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Psionic Blast Lvl. Acq. Type Range Duration Saving Throw ISP Cost
Rifter #25
Psi-Shield Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Psi-Sword Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Omni-Sight Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Pyrokinesis Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Radiate HF Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Resurrection Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Telekinesis Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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TK Attack Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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TK Blast Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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TK Force Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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TK F. Field Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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TKShockwave Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Telemechanic Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Teleport Self Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Wakin’ Dream Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Power Name Lvl. Acq. Type Range Duration Saving Throw ISP Cost
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Inventory
Name Count Location Description
Winter Clothes 1
Summer Clothes 1
Cape (Fancy) 1
Shoes (Expensive) 1
Belt 1
Blanket 1
Backpack 1
Med Sack (1) 1
Med Sack (2) 1
Small Sack (1) 1
Small Sack (2) 1
Small Sack (3) 1
Small Sack (4) 1
Small Sack (5) 1
Small Sack (6) 1
Water Skin 1
Food Rations 21 days Medium Sack 1
Pocket Mirror 1 Small Sack 1
Snuff Tin 1 Small Sack 2
Tinder Box 1 Small Sack 2

 

Drama Cards, Luck Points, Ace in the Hole
Ace in the Hole
Luck Points

Items purchased from group funds