Bungo

 

BUNGO
 

Halfling Thief, worshiper of Bast

 
Bungo is a well dressed young gentleman with an assortment of hats for any situation. He even had a bag of holding created in mage school specifically for his hats, in return for some services rendered. He has dark hair and a handsome face. His feet are slightly more hairy than the average male, but he likes to keep himself trim. They are also larger than normal for his size, but not too large. He also loves to pull rabbits out of hats, but has pulled some out of the occasional loin.

Picture from Syreene. Full size picture can be found here.

Name Bungo
True Name Bungo Richmond Pook III
Rank 11th Level
OCC Half Wizard/Thief
Race Halfling
Land of Origin: Western Empire Vequerrel Woodlands
Citizenship:None

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
HT 3’3″ IQ 14 Save vs Magic +3 Strike +5
WT 65 lbs ME 9 Save vs Psionics Parry +8
PPE 123/153 MA 19 Save vs coma Dodge +8
HP 40/40 PS 13 Save vs poison/disease Roll +6
SDC 31/31 PP 20 Save vs horror +3 Pull +4
Level 11 PE 11 Save vs Possession Initiative +1
Exp. 164,295 PB 24 Damage +3
Sex Male SPD 21 Charm/Impress 70% Disarm
Birthday 3/6/84 (Age 27) Trust/Intimidate 55% Critical 18-20
HTH: Expert Attacks 7
Alignment Unprincipled Knock-out/Stun 18-20
Gold Perception +4

Western Empire 1,270<> Island of Bizantium <> Eastern Territory
Timiro Kingdom <> Wolfen Empire <>

Weapon Proficiencies Level Acquired Strike Parry Thrown Damage Bonus Archery Attacks
Archery 1 +6 +6 7
Mouth Weapons 1 +3
Knives 1 +4 +4 +5
Paired:Knives 7
Weapons: Damage Notes
Now You See Me 3D6 Turns holder invisible 3x/day 10 minutes.
Transformable Dagger 1D6 Becomes marble
Pipe Blow Gun 1D6 Pipe can be used to blow darts 40’ 1 attack to transform
Poisons: # Damage Notes
Basilisk’s Eye 33 4D6 Bloodstream Paralysis 2D4 minutes
Kayja-ja-kay (Snapper) 31 Smelling Salts
Wiktokii (Neverfight) 27 Tea/Potion 1D6x10+20 minutes see notes
Goshelti (Sleeper) 11 Smoked 1D6+8 Hours see notes
Dragon’s Breath 11 6D6 Bloodstream
Acid 6 2D4 3D6/melee to metal for 3 minutes. Skin 2D4 4 melees
Kick Attacks: Damage Notes
Karate 2D4
Tripping Leg Hook 0
Back Sweep 0
Natural Abilities: Notes
Nightvision 90’
Magic: Spell Strength: 12
Spell Casting Memorized Level of Spell PPE Cost Range Duration Save Notes
Tongues 6 12 Self or touch 5 min/lev None All Spoken Languages at 94%
Sleep 5 10 1’ 10 min/lev Std Inert w/in 15 min, Fluid or food, 2 gulps or bites. Only awakened by end of duration
Decipher Magic 1 4 Self 2 min/lev None Read runes, magic symbols, inscriptions at 94%. Not wards or circles.
Sense Magic 1 4 120’ 2 min/lev None Diameter, near (w/in 20’) or far. Tell Person/object enchanted, in process of invoking magic, or magic used in area.
Globe of Daylight 1 2 30’ 3 min/lev None Illuminates 12’/lev Max speed 12
See Aura X 1 6 100’ 1 melee None See notes
See the Invisible 1 4 200’ 1 min/lev None See any force, object or creature that is invisible by spell or natural
Fear 2 5 100’ 1 min/lev HF 16 Up to 20’ area HF 16 Anyone who enters area
Detect Concealment 2 6 30’ Instant None Negate any concealment spells
Chameleon 2 6 Touch 4 min/lev None 90% unmoving, 70% 2’/melee 20% 6’/melee
Impervious to Fire 3 6 60’ 5 min/lev None Cast on self or others 60’ away Normal & magic fires 0 damage
Sense Traps 3 7 Self 1 min/lev None *See traps w/in 6’ of self”
See Wards 3 8 60’ 4 min/lev None *Real or fake, protection or area
Negate Poison/Toxin X 5 5
Armor of Ithan X 3 10 Self or touch 1 min/lev None 100+10/lev AR 18 Fire, lightning, cold 1/2 dam
Telekinesis X 3 8 60’ 1 min/lev Dodge See Notes
Impervious to Poison 3 6 Touch 5 min/lev None Impervious to poisons, toxins, gases
Carpet of Adhesion X 4 10 30+10’/lev 10 melee/lev Special 200 sq ft If save 2D6 melees
Seal X 4 7 100’ 2 min/lev None Prevent any inanimate object from being opened
Charismatic Aura X 4 10 60’ 6 melee/lev Std Cast on self or other. +8 to PB. Affects all w/in 60’ radius. See notes for invoked response options
Multiple Image X 4 7 Self 1 min/lev Special Creates 3 images of mage. Iron pierces fakes. Save at -6 (strength +6) Mage +2 init, +2 dodge, +1 strike
Escape X 5 8 5’ Instant None Magically escape any bonds or lock. 1/invocation. Doesn’t work on magic restraint/lock
Eyes of Thoth 5 8 Self or Touch 10 min/lev None Read and understand all languages, including runes
Time Slip X 6 20 Self 7 seconds None See Notes
MAGIC JEWELRY
Eternal Torch Ring AR 14
OCC Skills Base % Bonus Start Current Total %
Language: Western 98 1 11 98%
Language: Elven 40+5 15 1 11 98%
Language: Faerie 40+5 15 1 11 98%
Literacy: Elven 30+5 10 1 11 90%
Literacy: Western 30+5 10 1 11 90%
Lore: Magic 25+5 10 1 11 85%
Lore: Faerie 25+5 10 1 11 85%
Math:Basic 45+5 20 1 11 98%
Pick Locks 30+5 20 1 11 98%
Pick Pockets 25+5 25 1 11 98%
Locate Secret Comp/Doors 15+5 20 1 11 85%
Streetwise 20+4 19 1 11 79%
Prowl 25+5 15 1 11 90%
WP Mouth Weapons 1 11
WP Archery 1 11
WP Knife 1 11
OCC Related Skills Base % Bonus Start Current Total %
Botany 25+5 1 11 75%
Holistic Medicine 30/20+5 1 11 80/70%
Holistic Chemistry 25/15+5 1 11 75/70%
Climbing 40/35+5 15 1 11 98/98%
Detect Conceal/Traps 25+5 5 1 11 80%
Appraise Goods 30+5 5 1 11 85%
Rope Works 30+5 10 1 11 90%
Acrobatics 1 11
Use/Recog Poison 24/16+4 9 1 11 73/65%
Eyeball a Fella 35+5 1 11 85%
Seamanship (Blessed) 22+4 1 11 62%
Forgery (Blessed) 20+5 2 1 11 72%
Concealment 20+4 15 3 11 67%
Ventriloquism 16+4 15 6 11 51%
Boxing 11 11
Secondary Skills Base % Start Current Total %
Swimming 40+5 2 11 85%
Heraldry 15/20+5 2 11 60/65%
Card Shark 24+4 4 11 52%
Palming 20+5 4 11 55%
Tumbling 8 11
Running 8 11

Traveling Inventory:
Worn Count Location Description
Backpack: Reinforced 1 Back Tengo un nino en mi mochilla
Belt 1 Waist Belt: Leather Belt 4 Strength 4 Stam
Boots 1 Feet These boots were made for walking.
Clothes: Summer 1 Body Its getting hot in herre!
Dagger:Magic 1 Sheathed on Left Stabs people well! 3D6 dam Dagger (magic)
Soft Leather Gloves 1 Hands Keeps m’ hands silky smooth
Jacket w/ Hood 1 Back 6 pockets
Leather Armor: Leather of Iron 1 Under Clothes Not quite as kinky but still kinky! 16 AR 350 SDC
Leather Armor: Studded 1 Under Clothes Kinky! 13 AR 38 SDC
Now You See Me 1 Sheathed on Right Side 3D6 dam Dagger, turns holder invisible 3x/day 10 minutes.
Osiris Part: Finger 1 Hidden Under Armor Who’s ready to get fingered?
Pants 1 Legs Bring me my brown pants!
Pipe / Blowgun 1 Carried Mostly Shoots darts. Stick that in your pipe and smoke it!
Purse 1 Over Shoulder Its a satchel!
Rope 1 Attached to Backpack 40’ of rope to tie up m’ wenches
Backpack Count Location Description
Bag of Holding for Hats 1 Backpack My hat it has three corners, three corners has my hat; and had it not three corners, it would not be my hat.
Bedroll 1 Inside Super soft made from special lamb fur
Clothes: Winter 1 Inside Its cold out, son.
Darts 31 In Small Container Pokey!
Food Rations 4 Inside Weeks worth of Rations
Hammer: Small 1 Inside Stop Hammer Time!
Lock Pick Set 1 Inside Hide yo kids, hide yo wives, and hide yo husbands!
Pocket Mirror 1 Side Pocket Standard Pocket Mirror
Quiver:Darts 1 Fixed to Backpack Holds Darts Yo!
Spikes: Wooden 5 Pocket Helps me pitch a tent!
Sack: Large 1 Inside Holds crap
Poison Bladder & Heart from Cockatrice 1 Large Sack
Sack: Medium 1 Inside Holds less crap
Sack: Small 4 Tied Holds not very much crap but is still quite useful
Skeleton Keys: Set 1 Inside Opens doors, locks, and chastity belts!
Tinderbox 1 Inside We didn’t start the fire!
Waterskin 2 Tied to Backpack Filled with Delicious Water
Small Sack 1 Count Location Description
Goshelti/ Sleeper 11 Inside Puts people to sleep
Dragon’s Breath 11 Inside Hurts people
Acid 8 Inside Puts holes in metal
Small Sack 2 Count Location Description
Kayja-ja-kay 31 Inside Wakes people up
Small Sack 3 Count Location Description
Wiktokii (Neverfight) 27 Inside Can’t we all just get along?
Small Sack 4 Count Location Description
Basilisk’s Eye 28 Inside Hurts and paralyzes
Purse Count Location Description
Bag of Marbles 1 Inside I found my marbles.
Knife: Transformable 1 Inside Not a marble
Bag of Holding for Hats Count Location Description
Matilda
Drama Cards
Bio:

 

BIOGRAPHY:

Bungo was raised in the Vequerrel Woodlands by his mother and father. He was very curious and and cantankerous. The over protectiveness of his mom lead him to push out further and he began like any halfling to toy around in the local forests. Little did he know that he was born on a leyline and due to this possessed a higher aptitude towards the learning and use of magic. It was here that he was discovered by a mage. Bungo does not remember more than the mage asking his parents for permission to take Bungo to mage school at the Guild of the White Ash in exchange for some goods and the knowledge of his village to remain a secret. At this school Bungo was trained by an aging mage. He was quite sick and boring. This was where Bungo met Azariel and he was enamored by his openness to the ideas Bungo had. Therefore they became the best of friends and even got B.F.F. necklaces. So through all the shenanigans that were had Bungo continued his training. His teacher grew ill one day and passed away. After this, Bungo saw this opportunity to leave and explore the world. He explored much of the Vequerrel Woodlands. This was where he met Sallowan Willowwatcher. Sallowan was a strange person. He loved the woods and the forest and all its critters. Together Bungo and Sallowan fought the most epic battles against poachers, loggers, and slayers of innocent woodland critters and fairies. Through all this turmoil Bungo and Sallowan have shared many a pipe and euphoric drug. Bungo was given Now You See Me as a gift for his participation in the great slaying and exodus of the woodsmen, loggers, and poachers. However, in the end Bungo became bored once more and traveled home for a while, which was super boring, so he decided to seek out his old mentor Azariel. Together they have swooned the skirts off of many a woman and so on and so forth. Soon Bungo was introduced to the church of light. It was recommended he picked a deity to follow. Not entirely sure of the choice he was making, Bungo choose Bast because, well she was the most fun. Little did he know that this choice would change his life forever. Bungo continued his life in the Upper Kighfalton streets. There he relieved people of excessive wealth and spent hours playing tricks on the local town crier.