CAMINATA
Elven Druid, Worshiper of Osiris
Description:
Startling green eyes in any form, framed by dark brown hair that rarely seems tamed. Her lean body could only be described generously as a little rough around the edges. Usually clothed in beautifully stitched leathers well cared for and made for ease of movement. A calm demeanor to those who don’t know her so well often broken with outbursts of emotion usually curiosity.
Picture by our own AZ Rune.
Name: Caminata aka Caminata Siir Dhellall
Rank 13th Level
OCC: Druid
Race: Elf
Land of Origin: Western Empire: Vequerrel Woodlands
Citizenship:Western Empire
VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
HT | 6’7" | IQ | 15 | Save vs Magic | +4 | Strike | +5 | |||
WT | 170 lbs | ME | 12 | Save vs Psionics | 0 | Parry | +8 | |||
PPE | 102/102 | MA | 3 | Save vs coma | +4% | Dodge | +8 | |||
ISP | 60/60 | PS | 22 | Save vs poison/disease | +3 | Roll | +5 | |||
HP | 64/64 | PP | 20 | Save vs horror | +4 | Pull | +4 | |||
SDC | 25/25 | PE | 16 | bear horror factor | 10 | Initiative | +1 | |||
Exp | 224,625 | PB | 23 | Damage | +10 | |||||
Sex | F | SPD | 25 | Disarm | +1 | |||||
Birthday | 11/26/71 (41 years old) | Knockdown/Stun | 18-20 | Critical (3x damage) | 18,19,20 | |||||
HTH:Expert | Attacks | 6 | ||||||||
Alignment | Scrupulous | Charm/Impress | 65% | Perception | 0/3 | |||||
Gold |
Weapon Proficiencies | Level Acquired | Strike | Parry | Thrown/Rate | Range |
Staff | 1 | +5 | +4 | +1 | |
Archery | 1 | +6 | +6 | 7 | +240’ |
Paired:Staff/Staff | 7 | ||||
Weapons: | Damage | Notes |
Enshalla | 2D6 | See Link |
Short Bow | 1D6 | 480’ (Bonus Distance Included) |
Short Staff | 1D6 | |
Armor | AR/ SDC | Notes |
Leather | 10/20 | |
Special Attacks: | Damage | Notes |
Body Throw/Flip | 1D6 | Knockdown |
Karate Kick | 2D4 | |
Back Sweep | 0 | Knockdown |
Tripping Leg Hook | 0 | Knockdown |
Druid Powers | Description | Notes |
Sense/Use Ley Lines | 2 miles | |
Ley Line Drifting | Spd 10 | |
Ley Line Rejuvenation | 10 minutes concentration 1/24 hrs 2D6 HP & SDC | |
Animal Healing Touch | 4D6 SDC & HP | 7PPE, 1 melee concentration |
Prophecy | Big Picture, not precise. 1/24 hrs | 20+5% Current 40% |
Forecast Weather Change | 100 Mile diameter, 10 minutes concentration | Must be high hill, treetop, high in mountains. Small bird sacrifice |
Extinguish Fire | 1 Mile/lev | Immerse in water, 1D4x10 minute large fire, 1D6 min small |
Kindle Flame | 1000’ | See Notes Druid p 76 |
Communication | 1 mile/lev | One way communication (unless to 7th or higher druid) Must be high hill, treetop, or high in mountain |
Metamorph:Canine | 30%+5/lev 1 hr/lev 3x/day | Id Tracks 83%, Tracking 79%, +4 dam, +2 dodge, +2 pull. See Were-Shaman if going monstrous form |
Metamorph:Fowl | 30%+5/lev 1 hr/lev 3x/day | 180 degree peripheral vision, Nightvision 120’, +1 parry, +2 Dodge. See Were-Shaman if going monstrous form |
Phoenix Healing | Ritual medium/large animal sacrificed | See Notes Druid p 76 |
Divination | Small animal sacrifice | See Notes Druid p 76 |
Protection Charm | Large animal sacrifice | See Notes Druid p 77 Charm +3 save magic, +1 Psionics, Impervious to Poison, Aura cannot be read/seen, Auto Mind Block, Crit and 20’s against do normal damage |
Weather Control | Once/day Large bird or bird of prey sacrifice | See notes Druid p. 77 |
Empathic Rapport-Empathy | 2d4 animals/lvl | See Notes Mount Nimro p.50 |
Empathic Rapport-Befriend | 2d4 animals/lvl | See Notes Mount Nimro p.50 |
Druid Magic: | Spell Strength:15 |
Power | Level | PPE Cost | Range | Duration | Save | Description |
Globe of Daylight | 1 | 2 | 30’ | 3 min/lev | None | Illuminates 12’/lev Max speed 12 |
Repel Animals | 4 | 7 | 30’ | Instant | Std | Save std even for animals. Makes Hostile animal stop, turn, and leave area |
Chameleon | 2 | 6 | Touch | 16 melees per level | None | 90% if not moving, 70% 2’/melee 20% 6’/melee |
Faerie Speak | 3 | 5 | Touch/Self | 5 min/lev | None | Understand/Speak Faerie |
Negate Poisons/Toxins | 3 | 5 | Self/Touch | Instant | None | Doesn’t reverse existing damage, but negates, making it inert |
Heal Wounds | 5 | 10 | 3’ | Instant | Std if resist | 3D6 SDC and 1D6 HP |
Control the Beasts | 6 | 18 | 100’ | 2 min/lev | std | 2 animals/lev Tamed/trained/loyal |
Familiar Link | 9 | 55 | 600ft | Indefinite | None | Animal is a sensory extension of the mage (see, hear, smell, taste, touch), empathy and shared emotions, If dies, see notes. |
Purification | 7 | 20 | 3’ | Instant | None | Cleanses 50 lbs food or 10 gal water/fluid |
Summon/Control Canines | 9 | 50 | Varies | 5 hr/lev | Special | Ritual magic. 1D4 Canines+1/lev Save only if canine part of PC/NPC group. Also gives all w/in 200’ if in pentagram- summoned in or out of pentagram 1D6 minutes to create/summon |
Water to Wine | 9 | 40 | 12’ | Instant | None | Permanently changes fresh water to wine, 10 gal/lev. Fair quality or 5%/level good quality |
Witch Bottle | 7 | 28 | Wearer | 1 yr/lev | None | +3 save witch spells, curses, etc., includes familiar. Impervious to charm, mind contol, possession by witch. Holds witch at bay like crucifix. |
Spoil | 8 | 30 | 3’ | Instant | None | Spoil 50 lbs of food or 10 gallons fluid. Penalties if eat -2 init, -1 strike, parry, dodge. Tastes terrible, penalties apply if eat/drink more than mouthful |
Faerie’s Dance | 9 | 55 | 60’ | 10 min/lev | Std | 20’ radius, Dance until exhausted. Victims -8 strike, parry, dodge, no init, no skills. End of dance (or every 20 minutes) must roll under PE or unconscious for 2D6 melees |
Monster Insect | 9 | 50/100 | 3’ | 5 min/lev | None | Make insect into size of dog or horse. See Main 207 for stats |
Armor of Ithan | 3 | 10 | Self or touch | 1 min/lev | None | 100+10 SDC/lev Magic fire, lightning, & cold do 1/2 damage |
Telekinesis | 8 | 60’ | 1 min/lev | Dodge | See Notes | |
Seal | 4 | 7 | 100’ | 2 min/lev | None | Prevent any inanimate object from being opened |
Increase Weight | 1 | 4 | 100’ | 2 min/lev | Std | Increase 100lbs/lev |
Impervious to Poison | 3 | 5 | Self or touch | 5 min/lev | Temporarily impervious to poisons, toxins, gasses | |
Invisibility:Simple | 3 | 6 | Self | 3 minutes/level | None | Self only |
Extinguish Fire | 13 | 4 | 80ft | 1min/lvl | none | instant 20ft radius |
Impervious to fire | 13 | 6 | 60ft | 5min/lvl | none | Temporarily impervious to all fire inc worn |
Psionics | |||||||
Power | Type | ISP | Range | Duration | Save | Description | |
Telepathy | Sensitive | 4 | 60’/140’ | 2 min/lev | Special | Surface Thoughts 60’ 2 way 140’ | |
Total Recall | Sensitive | 2 | Self | Permanent | None | Remembers every word heard, read, every image. | |
MAGIC JEWELRY |
Resist Fire Amulet | 2 hours 3x/day | |
Talismen Fleet Feet | 3x | rechargeable |
Eternal Torch Ring | AR 14 | |
Amulet teleportation Sekti Abtu | ||
Witch Bottle Amulet | +3 save witch spells, curses, etc., includes familiar. Impervious to charm, mind contol, possession by witch. Holds witch at bay like crucifix | |
gem of reality | small bag | A crystal that enables anybody looking through it to see through all illusions and magic disguises! It cannot detect or reveal Changelings or metamorphosis altered creatures becausethese are real physical changes. No saves against the crystal are possible, all illusions will be revealed |
See Invisible Ring | 100’ | 2x/day 2 melee/use |
Ring of tongues | ||
Arm of Law Armband | Left Arm | 1min, +3 parry or words of truth 1xday each |
Druid Skills | Base % | Bonus | Start | Current | Total % |
Literacy:Oghrune | 50/35+5 | 1 | 13 | 98/90% | |
Geography/History:Vequerrel | 40+5 | 1 | 13 | 98% | |
Sacred Sites | 35+5 | 1 | 13 | 95% | |
Recog Enchant Animals/Humans | 35/15+5 | 1 | 13 | 95/75% | |
Druid Versification | 30+5 | 2 | 13 | 85% | |
Play:Flute | 25+5 | 2 | 13 | 80% | |
Druid Astronomy | 20+5 | 3 | 13 | 70% | |
Weather Identification | 20+5 | 3 | 13 | 70% | |
Spell Control | 35+5 | 8 | 13 | 60% | |
OCC Skills | Base % | Bonus | Start | Current | Total % |
Language:Elven | 98 | 1 | 13 | 98% | |
Language:Western | 40+5 | 20 | 1 | 13 | 98% |
Language:Gobbley | 40+5 | 20 | 1 | 13 | 98% |
Animal Husbandry | 35+5 | 20 | 1 | 13 | 98% |
Anthropology:Ancients | 20+5 | 15 | 1 | 13 | 95% |
Astronomy/Navigation | 30+5 | 15 | 1 | 13 | 98% |
Botany | 25+5 | 20 | 1 | 13 | 98% |
History:Humans, Dwarves, Elves, | |||||
History:Druids, Wolfen, Giants | 35+5 | 20 | 1 | 13 | 98% |
Land Navigation | 30+4 | 35 | 1 | 13 | 98% |
Lore:Faerie Folk | 25+5 | 20 | 1 | 13 | 98% |
Lore:Magic | 25+5 | 10 | 1 | 13 | 95% |
Recog Wards, Runes, Circles | 15+5 | 10 | 1 | 13 | 85% |
Recog Enchantment | 10+5 | 10 | 1 | 13 | 80% |
Math:Basic | 45+5 | 20 | 1 | 13 | 98% |
Wilderness Survival | 30+5 | 25 | 1 | 13 | 98% |
WP Staff | 1 | 13 | |||
HTH:Expert | 1 | 13 | |||
OCC Related Skills | Base % | Bonus | Start | Current | Total % |
Sing | 30+5 | 10 | 1 | 13 | 98% |
Holistic Medicine | 30/20+5 | 15 | 1 | 13 | 98/95% |
Recog/Use Poisons | 24/16+4 | 10 | 1 | 13 | 82/74% |
Fashion Tools | 25+5 | 10 | 1 | 13 | 98% |
Track Humanoids | 25+5 | 5 | 13 | 13 | 80% |
Rope Works | 30+5 | 10 | 6 | 13 | 75% |
Detect Concealment | 25+5 | 9 | 13 | 45% | |
Body Building | 12 | 13 | |||
Secondary Skills | Base % | Start | Current | Total % |
Swimming | 40+5 | 1 | 13 | 98% |
Prowl | 25+5 | 1 | 13 | 85% |
WP:Archery | 1 | 13 | ||
Gymnastics | 1 | 13 | ||
Climb | 40/35+5 | 1 | 13 | 98/95% |
Balance | 30+5 | 1 | 13 | 90% |
Parallel Bars/Rings | 30+3 | 1 | 13 | 66% |
Back Flip/Somersault | 40+5 | 1 | 13 | 98% |
Detect Ambush | 30+5 | 2 | 13 | 85% |
Dowsing | 20+5 | 2 | 13 | 75% |
Intelligence | 30+4 | 5 | 13 | 62% |
Camouflage | 20+5 | 5 | 13 | 60% |
Running | 7 | 13 | ||
Athletics | 7 | 13 | ||
Has a familiar/companion- a wolf named Nosse
Inventory | ||||
Name | Count | Location | Description | |
Summer Clothes | 1 | Worn | ||
Robe w/Hood | 1 | Backpack | ||
Ceremonial Robe | 1 | Backpack | White | |
Moccasins | Pr | Worn | ||
Leather Gloves | Pr | Worn | ||
Belt | 1 | Worn | ||
Backpack | 1 | Worn | silent alarm main compartment | |
Medium Satchel | 1 | Worn | ||
Small Sacks | 4 | Backpack | ||
Water Skin | 1 | Belt | Tied to belt | |
Mistletoe | 1 | Small Sack | Sprig | |
salt | 1/2lb | Small Sack | ||
lead | 1lb | Small Sack | ||
Garlic | 1 | Small Sack | Clove | |
Wooden Symbol of Osiris | 1 | Medium Satchel | ||
Wood Spikes | 8 | Backpack | ||
Mallet | 1 | Backpack | Small | |
Rope | 30’ | Backpack | ||
Pan Pipe | 1 | Backpack | ||
Mirror | 1 | Medium Satchel | Small | |
Tinder Box | 1 | Backpack | ||
Quiver | 1 | Worn | ||
Arrows | 24 | Quiver | ||
Agreement | 1 | Backpack | Indestructible scroll | |
Enshalla | 1 | Right Hand | ||
Book 7 Crisis | 1 | Backpack | “End of Innocence” | |
Leather Armor | 1 | Worn | See Armor above | |
Asher’s Flame Gem(No Dam normal fire,1/3 dam magical fire) | 1 | bracelet | ||
Extravagant green dress | 1 | backpack | ||
Millennium Leaf Blanket of Healing | 2 | backpack | See Item Description for list of healing powers. The blanket must be laid over the injured individual for any of the properties to work. | |
Overkill’s Ashes | 1 | small sack | ||
Crystal Wolf | 1 | small sack | ||
red top hat mark | 1 | worn | ||
Western Empire Flight Pass | 1 | backpack | ||
Overkills List copy | 1 | backpack | ||
Flute | 1 | backpack | ||
dough | 11 pieces | backpack | ||
ramrod horns | pair | backpack | ||
Asher’s Alcohol | 1 bottle | backpack |
Drama Cards, Luck Points, Ace in the Hole | |
Luck Points | 0 |
Bio:
BIOGRAPHY
A flash of small sharp teeth, her first kill and the excitement was palpable.“If only you put as much effort into your study”, the tone was chiding but the effect was totally lost on her daughter by the hint of a smile that refused to be removed from the corners of her mouth.
Caminata siir Dhellall born 26th of Set in the heart of the Vequerrel Woodlands in the Western Empire, mother Sadafi, druid of the elf clan inhabiting the eastern woods, father unknown. All her mother would tell her was that he was a were shaman not unlike the druids and his future would not allow him to stay.
A virtual child prodigy coming into her druidic powers at a very young age that was marred only by the nature of her visions. The child would wake screaming to the visions of savagery, elf, human dwarf and far more monstrous beings for a child of ten, fighting, death and rivers of blood. As she grew her fellow students would instinctively avoid her, troubled by the girl so obviously unlike the others.
As she got older she found true companionship rather in the animals of the forest and to an extent the faerie folk they sometimes fought alongside. The wolf Nosse would become her companion, there to lick the perspiration that accompanied her more violent visions from her brow and warm her in cold western nights. Days would usually be spent alone or in the company of other forest champions such as Sallowan Willowwatcher.
By teenage hood she came not to fear the dreams that haunted her but to awaken to an understanding that though violent these beings she saw were on a quest that would shape her future, important beyond any purpose she now currently held she would one day leave this home and join these things that would become her family, to strive for a balance in the world that would send her on far greater adventures for knowledge than would ever be available in these woods alone.
So she waited and grew in knowledge mastering all the druidic powers she could preparing herself. Not only in mind but in body, travelers of the woods would be hunted mostly unknowingly by the two shadows in the dark. If intentions were evil they would only ever find out too late as they were ripped apart in violence few only leaving the forest to tell tales of a monstrous bear, wolfs or other animals so ferocious. Those that were deemed friend were instead treated to the beguiling chance meeting of a far more beautiful being, an elven girl of vast beauty and wildness that would pursue them as ferociously for news and stories.
Insatiable for information, accruing a number of allies this way including Gabriel the Fletcher, who taught her use of bows and how to craft arrows for herself. Bellowan with whom she shared her love of holistic medicine. The experiments with “attempted” healing concoctions was a great joy to her. She briefly met former CrIsis member Bungo and current member Azariel whilst trawling the Guild of the White Ash for information, and later not long before her adventures would truly begin she met with Adriana, Azariel’s wife and took it upon her self to guard her from the shadows visiting her on the cool nights to share stories and friendship.
The year 112 all but a full druid master and still unable to acquire the serenity and peace that one of her training should have achieved the summons from the council of druids during the festival of Osiris could only mean their final rejection of her from their group. Instead she was met with a very long anticipated news, the druids would be weighing in on the balance of the world outside the forest they had finally seen what she had known for so long and were preparing to send her to her future in the outside world. They bestowed upon her the only connection to the god they could, the staff Enshalla and prepared to open the way between trees to send her on her way. She felt as if her life was finally starting and with emotions so unbecoming one of her stature, giddy with excitement she bowed down to the god of knowledge and thanked him in the depth of her heart as she would be given the opportunity to bring him back and with him knowledge long lost and the opportunity to mend this great imbalance in the world, the pantheon of light and dark whole, the husband and wife reunited. She would dedicate herself to this quest with the ferociousness with which she had prepared herself thus far and dealt against this forests enemies.
Picture by Man + West