Jermaine

Minotaur Barbarian, Servant of Bennu

 

Jermaine grew up in the Old Kingdom. His tribe of mighty minotaur has made its presence known to many of those inhabiting the southern region of Old Kingdom. Things were great. Trolls, ogres and orcs respected the power of the tribe and the power that an allegiance would bring to these races. Unfortunately the minotaur tribe is a traveling barbarian group that grazes from place to place and their relations with these other groups are little more than informal friendship, although if push comes to shove the tribe will back those who oppose their allies.

As Jermaine came of age he was asked to go on his journey towards full fledged member of the tribe. The requirement of this is to bring something of value back to the tribe. Unfortunately the values of the tribe differ completely from the values of the civilized world. So Jermaine left in search of something mighty to return to the chieftain. This was were he took a few wrong turns and ended up in Tolosonya. It was here that he was coerced into going to an arena game. The only problem was that the person who encouraged him to go forgot to tell him where the entrance was. Asking around Jermaine found his way in, but the route he took was that of the gladiators about to fight. As the wolfen shoved weapons into his hands and armor on his back, they then asked him if he worshiped a god. Jermaine was confused so they put a picture book in front of him and he picked out the most interesting god to him. He chose Bennu. Afterwards he was pushed into the center of the arena. The crowd began chanting instantly and they have not stopped chanting since and it has been over five years. Jermaine now has a restaurant named after his arena name and has gained quite a following. The wolfen of the Northern Wilderness come from far and wide to see the blood lust of the mighty minotaur.

Picture by dasAoD.

Sex Male SAVING THROWS Bonus Attribute Score COMBAT Bonus
HT 10’5″ Save vs Magic +5 IQ 6 Strike +10
WT 577 lbs Save vs coma/death +20% Mental Endurance 6 Parry +14
Pntl Psych NRG 4 Save vs Psionic 0 Mental Affinity 17 Dodge +14
HP 101 Save vs poison +5 Physical Strength 32 Roll +10
Struct Dmg Cap 97 Save vs horror +3 Physical Prowess 24 Pull +2
Level 18 Physical Endurance 25 Initiative
Exp. 35,001 Physical Beauty 20 Damage +17
Birthday 12-21-11 (age 99) Speed 29 Entangle
HTH: Expert Disarm +3 Attacks 6
AR: 12 Critical 18-20
HR 14 Charm/Impress 50%
Alignment Scrupulous Trust/Intimidate 45%
Gold (Modified: 7/18/12)
Western Empire <> Island of Bizantium <> Eastern Territory
Timiro Kingdom <>340 Wolfen Empire <> Old Kingdom

Weapon Proficiencies Level Acquired Strike Parry Xtra Damage Rate of Fire Thrown Range
Archery 1 +4 +3 6 +120’
Battle Axe 1 +3 +2 +1D6
Paired Weapons:Battle Axe 1
Grappling Hook 7

Weapons: Damage SDC or Make Range
Magic Greater Battle Axe 6D6 Demon Slayer (2x damage), Indestructible
Lightbringer Greater Bipennis Axe 1D6x10 (2x Dark, Demons, Deevils) Heal wounds 6x/day 2D6 HP & SDC, Remove Curse 56% 1/day Turn Dead 55% 4x/day Animate/Command 2D6 Dead 2x/day
Heavy Crossbow 2D6 600’
Grappling Hook 1D6
Armor AR SDC Penalty
Leather 11 30
Kick/Punch/Horn Attacks: Damage Notes
Kick 3D6
Backward Sweep 0 Knockdown No Parry (Opponent from behind)
Tripping Leg Hook 0 Knockdown No Parry
Claw 2D6
Head Butt 3D6 No dam bonus
Horn Charge 5D6 Knockdown 60%

Magic Jewelry Location Description
Multiple Image Ring Left Middle Finger As per spell, 2x/day. 10th level strength
Stigmas:
1st Level- Dead or deformed tree, standing alone. Negative.
3rd Level- Purple Negative
Lucky Charm- Positive Raksasha tail, worn as belt Luck Rate 70%
6th Level- Amethyst- Negative
Special Abilities-
Paired Weapon Master- Use 2-handed weapons in one hand
Physical Attribute Bonus- Added PP
Berserker Fury- 3x/day during Combat. +1 Attack, +3 Strike, +8 Damage, +6 Save HF, +5 Possession/MC, Immune to Fatigue/Pain. -3 Parry, Cannot Dodge. After fury drained physically/emotionally. 1/2 all combat abilities 20 minutes (cannot rage again until after 20 minutes
Nightvision 60’
Track by Blood Scent 54%
Recognize Scent 22%
Fire & Cold Resistant (1/2 damage)

OCC Skills Base % OCC B+ Start Current Total %
Language: Giantese 98 1 18 98%
Language: Gobblely 40+5 1 18 98%
Language: Elven 40+5 1 18 98%
Climbing 40/35+5 10 1 18 98/98%
Swimming 40+5 10 1 18 98%
Land Navigation 30+4 15 1 18 89%
Wilderness Survival 30+5 10 1 18 98%
WP Archery 1 18
WP Battle Axe 1 18
Body Building 1 18
Running 1 18
Wrestling 1 18
Boxing 1 18

OCC Related Skills Base % B+ Start Current Total %
Horsemanship: Exotic 30/20+5 0 1 18 98/98%
Preserve Food 30+5 10 1 18 98%
ID Plants/Fruits 25+5 10 1 18 98%
Track Animals 25/30+5 10 1 18 98/98%
Skin/Prepare Hides 30+5 10 1 18 98%
Falconry 35+5 5 1 18 98%
Surveillance 25+5 5 8 18 80%
Intelligence 30+4 0 12 18 54%

Secondary Skills Base % Start Current Total %
Prowl 25+5 1 18 98%
Athletics 1 18
Acrobatics 1 18
Gymnastics 1 18
Balance 50+5 1 18 98%
Tightrope 30+3 1 18 81%
Back Flip 45+5 1 18 98%
Parallel Bars/Rings 30+3 1 18 81%

Inventory:

Set of winter clothing, set of summer clothing, fur cloak w/hood, boots, gauntlets, bedroll, backpack, 2 large sacks, 2 small sacks, water skin, 50′ rope, 2 weeks food rations, tinder box.
Magic Environmental Tent sleeps 8 (main p258)