Jidian Kulder

 

 

JIDIAN KULDER

Ranger, Hero, Leader of the Legion of Northmoor

DEMIGOD WARDEN OF LIGHT

 

 

Name Jidian Kulder
Rank 24th Level
Race Human

Worshiper of Isis.

VITAL STATISTICS ATTRIBUTES SAVING THROWS
COMBAT BONUSES
HT 6’6″ IQ 18 Save vs Magic +5 Strike +11
WT 270 lbs ME 18 Save vs Psionics +4 Parry +15
Pntl Psych NRG 62/72 MA 23 Save vs Insanity +4 Dodge +14
HP 114/114 PS 22 Save vs poison +6 Roll +8
SDC 334/400 PP 20 Save vs horror +10 Pull +5
Lev 24 PE 20 Save vs coma/death +20% Initiative +7
Exp. 2,100,600 PB 18 Save vs Disease +5 Damage +17
Sex Male SPD 31 Disarm +4
Birthday 5/4/8 Perception +6 Charm/Impress 75% Critical (3x) 18,19,20
HTH: Expert Reputation 15 Attacks 12
Alignment Scrupulous

Gold: 0 Western<>0 Bizantium <>8,000 Eastern
0 Timiro <>115.000 Wolfen <>15,000 Old Kingdom <> 80 Dragon Coins

Weapon Proficiencies Strike Parry Rate of Fire Thrown Range
Long Bow +13 +13 20/melee 1450’
Sword +11 +10 +5
Knife +10 +10 +11 60’
Shield +6 +14
Paired-Sword/Shield
Paired-Sword/Knife
Paired-Bow/Sword
Weapon Damage Notes
Long Bow (Dirgannish) 3D6/4D6 128 Standard Arrows
Long Sword (Escanfel) 8D6/1D6x10
Dagger (Quindle) 6D6+6
Shield (Hannida) 3D6+6
Magic Dagger 3D6 dam Additional +5 Parry +5 Strike
Magic Arrows Damage Quanity Notes
Lightning Arrows 6D6 21 2x damage if fired with Dirgannish
Pyr 4D6 or special 1 2x damage if fired with Dirgannish, except special attacks- see arrow
Lithos 4D6 or special 1 2x damage if fired with Dirgannish, except special attacks- see arrow
Armor AR SDC
Leather of Iron 16 280/300
Hannida (Shield) 17 200
Cloak of the Woodlander 12 50
DEIFIC ABILITY DESCRIPTION
Arrow of Deific Light By focusing and touching an arrow, makes any arrow a holy arrow of Light. +4 to strike, add 1/2 max distance. Standard arrow add 6 to damage, unless minion of taut or supernatural evil 2x regular damage +6. Does not affect magic/rune arrows. If the evil victim does not pull out the arrow right away (1 action) the arrow does 1/2 the original damage 15 seconds later (the following melee). Each use costs 5 PPE.
MAGIC JEWELRY
Chameleon 2X daily 6 minutes/use
Nightvision See 200’ Total Darkness 4x/daily 20 minutes/use
See Invisible Line of Sight 3x/daily 20 minutes/use
Anti-Venom Charm 8 uses left Auto-Save vs Poison
OCC Skills Base % Bonus Start Current Total % Secondary Skills Base % Start Current Total %
Language:Northern 98 0 1 24 98% Horsemanship 35/20+5 1 24 98/98%
Language:Wolfen 40+5 15 1 24 98% Sign Language 30+5 1 24 98%
Language:Elven 40+5 15 1 24 98% Prowl 25+5 1 24 98%
Language:Western 40+5 15 1 24 98% Running 1 24
Literacy: Elven 30+5 10 1 24 98% Boxing 3 24
Animal Husbandry 35+5 10 1 24 98% Acrobatics 5 24
Land Navigation 30+4 20 1 24 98% Athletics 10 24
ID Plants/Fruits 25+5 15 1 24 98%  Wrestling 12 24
Skin & Prepare Hides 30+5 15 1 24 98%  Balance 40+5 1 24 98%
Track/Trap Animals 20/30+5 20 1 24 98/98% Tightrope 30+3 1 24 98%
Track Humanoids 25+5 15 1 24 98%  Back Flip 30+5 1 24 98%
Wilderness Survival 30+5 20 1 24 98%
WP:Long Bow 1 24
WP:Sword 1 24
WP:Knife 1 24
OCC Related Skills Base % OCC B+ Start Current Total %
Cook 30+5 10 1 24 98%
Fishing 30+5 10 1 24 98%
Intelligence 30+4 10 1 24 98%
Dowsing 20+5 10 1 24 98%
First Aid 25+5 10 1 24 98%
Rope Works 30+5 10 1 24 98%
Hunting 60/40+5 10 1 24 98/98%
WP Shield 1 24
WP Astronomy 1 24
WP Paired Sword/Shield 5 24
Astronomy 30+5 10 6 24 98%
WP Paired Sword/Knife 8 24
History: Wolfen, Algor, Cyclops, 35+5 10 11 24 98%
Elves, Humans, Dwarves
INVENTORY

2 large sacks, 2 small sacks, waterskin, fishing line & hooks, 4 snares, 2 medium jaw traps, set of skinning/tanning knives, 6′ light chain, 30′ rope, 5 wooden spikes, small mallet, mirror, hatchet, lantern, frying pan, and tinder box.Container of Much Water Tree of Life Blanket of Healing

Asher’s Gem of Fire Eating Left Ring Finger Set in a massive bronze ring it gives the following powers: No Dam normal fire,1/3 dam magical fire. The ring changes shape and size to fit any race. The fire-ruby and two side stones (1ct. each), however, stays the same size and looks smaller the bigger the ring gets.
LUCK POINTS
2

 

BIOGRAPHY:

All adventurers, great and small, who hail from the northern parts of Palladium have heard the name of Jidian Kulder. He is one of the finest rangers who have ever trodden the Northern Wilderness. He is a human friend of the Wolfen, but loved by humans as well. He thwarted an attempt on King Avramson’s life, received accolades from the Eastern Territory for his defeat of the Brass Crown Coyle clan, and has fought for good in the Timiro Kingdom, the Floenry Isles, and has recovered historical texts for the Library of Bletherad. He is wanted by many in the Western Empire for his repeated destruction of slaver parties.

He is the leader of the Legion of Northmoor.

He is one of the only men to ever return alive from the Land of the Damned, which he and his core Legionnaires do! They then take up the mantle of destroying the Glaive of the Old Ones.

CrIsis helps Jidian recover the Glaive of the Old Ones, and rescue Sister Gaia. See the logs A Letter to the Library, Deevil Dark Distraction and the Snore Heard Round the World, and Roggan’s Other Other Other Log for more.

Art by AZ-Rune Art, commission him at artist@agodrebuilt.org