Kah’ria

KAH’RIA

First Danzi Ambassador

Kah’ria is 6’ tall and wiry, 195 pounds of steely ropes of muscle covered by light mocha skin. Her physique is like that of a lithe human or an elf. Her nose is broad and blends into her cheeks. She has sharp teeth with elongated canines – not quite fangs. Her pupils are like a cat’s, and her eyes are a metallic blue. Her hair is red, almost maroon during the night, but firey when light hits it. She wears a bone necklace around her neck carved into the shape of a fish hook, the sign of the fisher’s shabet leaders. Over her heart there is a tatoo, a sinuous line dividing a circle of black and red one palm in diameter. She has a tattoo on the back of each hand in the shape of a tear drop, and one on her thigh in a continuous ribbon. She also has a triangular tattoo on her chin and the bridge of her nose.

She wears wolf pelts tanned and sewn into flattering skirts and blouses. She has several pouches and sacks made of leather to carry her belongings, heavy for travel, but light enough to easily slip out of in a fight, or to run with. Her weapons of choice are made of bone.

To learn more about her read her journals, """"

Name Kah’ria
OCC Ambassador
Race Danzi
Land of Origin: Eastern Territory
Citizenship: Tribe Trajek, clan Pei’jes

VITAL STATISTICS ATTRIBUTES SAVING THROWS
COMBAT BONUSES
HT 6’ IQ 14 Save vs Magic +7 Strike +6
WT 195 lbs ME 11 Save vs Psionics +3 Parry +9
PPE 89 MA 14 Save vs Illusion +7 Dodge +10
HP 63 PS 16 Save vs poison +7 Roll +5
SDC 72 PP 22 Save vs horror +3 Pull +5
Level PE 29 Save vs coma +28% Initiative +4
Exp. PB 12 Save vs summoning +9 Damage +1
Sex Female SPD 45 Save vs possession +5 Disarm
Birthday 6/26/57 (Age 53) ISP 36 Critical 18-20
HTH: Martial Arts AR 8 Attacks 6
Alignment Scrupulous Perception
Natural Abilities: Notes
Nightvision 400’
Leap 6’ high 12’ across Increase 50% w/ running start
Enhanced Healing 2D6+3 HP or SDC/12 hrs
Metamorphosis Resistant Cannot be turned to stone, other metamorph last 1/2 duration
Leap Attack 1st attack of melee only, auto critical, only defend after
Tattoos: HP Cost Notes
Touch Soul 10 Used to convey truth, sincerity, & compassion to another. Breaks through prejudice, hatred, and anger
Warrior Ancestor 15 Lasts 1 minute/level +2 init, +2 strike, +1 dodge, +2 disarm, +2 pull, +1 attack
Cleansing Fire 4 Placement: Abdomen, cleanses people or objects of toxins and diseases.
Spirit Shift 30 5min+2/lvl Placement: over the heart. Allows user to change shape.
Magic: Once Each/24 hours Spell Strength 14
Power PPE Cost Range Duration Save Description
Sense Magic 4 120’ 12 minutes None Near (20’) or far. Person casting magic, magic already in use, or person/object enchanted
Chameleon 6 Self 24 minutes None 90% Undetectable if unmoving, 70% 2’/melee spd, 20% 6’/melee
Commune w/Spirits 25 200’ 30 minutes None See & speak w/ all ghosts & entities, or personal ancestors
Psionics:
Power ISP Cost Range Duration Save Description
Sixth Sense 2 90’ Varies None 6 Init, 2 Parry, +3 Dodge, No sneak attacks
Bio-Regeneration 6 Self Instant None 1 minute concentration then heal 2D6 HP or 3D6 SDC
OCC Skills Base % OCC B+ Start Current Total %
Language:Danzi 98 1 8 98%
Language:Elven 40+5 10 1 8 85%
Language:Faerie 70 1 8 80%
Language:Dwarven 40+5 10 1 8 80%
Climbing 40/35+5 10 1 8 85/80%
Wilderness Survival 90 1 8 90%
Land Navigation 80 1 8 80%
Swimming 90 1 8 90%
Prowl 60 1 8 60%
Athletics 1 8
WP Shield 1 8
WP Sword 1 8
WP Targeting 1 8
WP Archery 1 8
OCC Related Skills Base % B+ Start Current Total %
Demon/Monster Lore 25+5 10 1 8 70%
Lore:Magic 25+5 10 1 8 70%
Recog Wards, Runes, Circles 15+5 10 1 8 60%
Recog Enchantment 10+5 10 1 8 55%
Detect Concealment/Traps 25+5 5 1 8 65%
Bartering 25+5 5 1 8 65%
Public Speaking 30+5 5 1 8 70%
Interrogation Techniques 20+5 5 1 8 60%
Literacy: Elven 25+5 5 1 8 65%
Lore:Undead 25+5 10 3 8 60%
Boxing 6 8
Running 6 8
Secondary Skills Base % Start Current Total %
Rope Works 30+5 1 8 65%
First Aid 30+5 1 8 65%
Imitate Voice/Impersonation 36/16/12/10+4 1 8 69/49/45/44%
Wrestling 5 8