[Hurty skills][Things im good at][Shiny Items][My Flair][Stuffs][My Mojo]
MERKL
Elven Juggler, Follower of the Gods of Light, and Demigod of Entertainers and Random Rocks.
Description:
Tall and well dressed in black silks with silver trimmings and a top hat and always well groomed beard. He is very possessive pf his beard.
Picture from our own AZ Rune.
Biography:
Merkl was born to an unknown Elven couple in the Eastern Territories, it is unknown to him what they were doing there but they may have been settlers or even wanderers, but before his second birthday the party that they were in were attacked on the Eastern Territory/Old Kingdom border, and everyone was killed and their wagons burned. Merkl however had been hidden in some brush nearby just before the attack and so survived, until the site of the atrocity was discovered 2 days later by a band of traveling performers who heard him wailing for food. The troupe then adopted him and brought him into their fold, and after a few years they noticed his quick hands and is adeptness with multiple objects so they trained him in the fine art of juggling, which he took to like a duck to water. As he grew his skills with juggling increased rapidly so Rizoel, the Troupe Leader decided that his quick hands could be turned to other things and started training him in other dexterity requiring skill, and as Merkl wasn’t to bad with his hands he started picking up those skills as well, so by the time he was 14 he was joining in some of the acts, and by the time he was 16 he had managed to get journeyman marks in juggling. Rizoel also tried to mold Merkl into some semblance of a gentleman, so he could blend in with the Gentry, who were Rizoels preferred marks, and Merkl being Merkl resisted every step of the way, wondering why he was sometimes writing with chalk on a board, when the others his age were out tumbling and juggling and knife throwing and testing his wits against various town watches. When he was 17 disaster struck the Troupe as Rizoel’s wife, Trelaine fell ill whilst they were doing a play in a small backwater village, and the only church there was a church of light and dark, but the priest was actually a cultist to Apepi, and while pretending to heal her, sacrificed her to Apepi. The church had heard of untoward things going on here and sent a contingent to investigate, which arrived a day late. The Cultist was found guilty and sentenced to hang, but just before he was to hang, he ingested some poison, stabbed himself in the back 5 times, slit his own throat and then kicked the lever that then hung him. There was an investigation over this but lack of evidence and the fact that the man who had died was a self confessed murder meant that the Group from the church of light helped with what damage the cultist had done, installed a priest of light and then moved on to the next trouble spot and their kindness truly surprised Merkl.
After Burying Trelaine the Troupe went straight back to Llorn, where they were based to let Rizoel grieve for the winter. When the Blackpoole troupe headed off again it was a much sadder party, so they spent 2 years doing a 1 year block, but by the end of it Rizoel had given up caring where he was going so the Troupe started following the logs out of Rizoels black book which was his diary of where they had been and when, so a semblance of normalcy returned to the Troupe.
Merkl has performed in the famous theatres, wowing people with his extreme juggling skills, and he dabbles as a magician as well. He is good friends with most of the troupe members, except the “Man of Unbelievable strength” Greyson Jeeks, who Merkl teases, but th is started when they were much younger and Greyson would pick on a lot of the younger boys and get them to do his less desirable jobs, as he is very strong, being an ex blacksmith apprentice. One night after being picked on (read beaten up) by Greyson, Merkl put some sleeping herb in Greysons drink, and while Greyson was sleeping Merkl cut off Greysons beard, then went immediately to the head makeup lady in the troupe and got her to use a special glue to stick the glue the beard to Merkl’s face.
Lictalon said go to Baalgor on the first of RA to see a wonder
Rank 21st Level
OCC: Juggler
Race: Elf
Land of Origin: Eastern Territories
Citizenship: None
VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
HT | 6’6″ | IQ | 18 | +4% | Save vs Magic | +1 | Strike | +6 | ||
WT | 220 lbs | ME | 12 | Save vs Psionics | +3 | Parry | +9 | |||
PPE | 338/338 | MA | 17 | Save vs coma | +4% | Dodge | +9 | |||
ISP | 87/87 | PS | 14 | Save vs poison/disease | +1 | Roll | +7 | |||
HP | 104/104 | PP | 19 | Save vs horror | 0 | Pull | +7 | |||
SDC | 128/128 | PE | 16 | Initiative | +6 | |||||
Exp | 1,335,500 | PB | 17 | Damage | +5 | |||||
Sex | M | SPD | 28 | Charm/ Impress |
35% | Disarm | +1 | |||
Birthday | 8/30/53 (60 years old) | Trust/ Intimidate |
45% | Critical | 18,19,20 | |||||
HTH: | Basic | KO from behind | Attacks | 8 (11) (+1 Isis bonus) | ||||||
Align | Unprincipled | Passive Percep |
7 | Percep | +4 | |||||
Gold |
Weapon Proficiencies | Level Acquired | Strike | Parry/Entangle | Thrown/Rate | Range/Damage |
Sword | 1 | +9 | +8 | +4 | |
Knife | 1 | +7 | +8 | +12(Target inc) | 40′ |
Targeting | 1 | +9 | +2/ varies | ||
Whip | 6 | +5 | +5 | +4 | |
Paired:Knives | 1 | ||||
Paired: Whips | 7 | ||||
Juggling Tools are in shoulder bag, the rest is in the backpack or tied to.
Weapons: | Damage | Notes |
Requiem | 6D6 | See Page |
Nasse, Dagger from Lictalon | 1D6 | Bonuses VS Hades Dwellers and Ex Crisis members |
Jecetri | 1D4x10 | See Page |
Marble of Transformation Silvered edge dagger | 1d6 | 20 |
Tiny Teabell Hammer of thunder hammer | 1d4 +2d6 thunder damage | 1 |
Main Gauche | 1D4 | +1 Parry |
Throwing Knives | 1D4 | 8 |
Throwing Axes | 1D6 | 6 |
Throwing Pins | 2D4 | 4 |
Cleavers | 1D6 | 4 |
Sling | 1D6 | 24 |
Bull Whip | 2D6 | |
Cat O’ Nine Tails (Whip) | 2D6 | |
Armor | AR/ SDC | Notes |
Magic Leather Armor | AR15 SDC 100 | Noiseless, Impervious to Fire, Leather of Iron, Magic sdc (included), Fleet Feet x3 Daily for 10 minutes |
Special Attacks: | Damage | Notes |
Karate | 2D4 | |
Leg Hook | 0 | Knockdown |
Back Sweep | 0 | Knockdown |
Body Flip | 1D6 | Knockdown |
Roundhouse | 3D6 | 1/melee, no other kicks |
Special Powers | Description | Notes |
Nightvision | 60’ | |
Targeting-Special | Throw 2 extra items/melee. Throw anything w/ wp bonus | |
SPELL MAGIC Spell Strength: 12
tr>Animate Random Rock130ftInstantNone5This power animates a random rock Merkl has created, While the energy is still active the rock can hop, jump, slide and generally act like a pet rock. Can do leap attacks that do 1 point of damage to unarmed opponents with no bonuses. Will generally attach themselves to the nearest person like a duckling and follow them around. Might follow simple orders. The 5ppe used to animate the rock will not regenerate until the rock is destroyed or merkl cancels the spell
Spell Name | Spell Lev | Range | Duration | Save | PPE | Description |
X Ray Vision | 7 | Special | 2 melee/lev | None | 25 | 1 melee concentration 2′ wood, cloth, leather 1′ dirt, clay, stone, 6″ metal 2 melee concentration all doubled |
Super Strength | 5 | Self or others by touch | One minute per level of experience | 10 | The incantation magically increases the character’s physical strength (P.S.) to 30 and physical endurance (P.E.) to 24 and adds 30 S.D.C. for the duration of the magic. All movements performed during this period are done without fatigue. |
|
Ventriloquism | 1 | 10 foot (3 m) radius | 3 | This invocation enables the spell caster to perfectly use ventriloquism on any inanimate object, tree, vegetation or animal. Basically the same as the skill at a 90% proficiency. |
||
Impervious to Fire | 3 | Self or others up to 60 feet (18.3 m) away | Five minutes (20 melees) per level of experience. | 6 | magic invocation that makes the individual temporarily impervious to fire. Normal and magical fires do no damage to the person or to anything he is wearing/on his person. |
|
Blinding Flash | 1 | 60’, 10 ft radius | Instant | Std | This invocation creates a sudden burst of intense, white light, temporarily blinding everyone in its ten foot (3 m) radius. Victims are blinded for 1D4 melee rounds, with a penalty of -5 to strike, and -10 to parry and dodge. The chance of falling is 1-50% per every 10 feet (3 m) travelled. The saving throw is standard, so those who successfully save vs magic are not blinded. Note: Does not affect bionic or cybernetic eyes. |
|
Cloud of Smoke | 1 | 90’, 30ftx30ftx30ft | Instant | Std | 2 | This spell enables the warlock to create a cloud of dense black smoke (30x30x30 feet/9x9x9 m maximum size) up to ninety feet away (27.4 m). Victims caught in the cloud cannot see out of it and the smoke prevents them from seeing more than three feet (0.9 m) in front of their face. Thus, striking at an opponent more than three feet (0.9 m) away in the smoke is striking blind, -5 to strike and -9 to parry and dodge. Likewise, those outside the smoke cloud cannot see those inside it, so any attacks directed at those concealed in the cloud are completely blind and are as likely to hit any comrade caught in the cloud as the enemy. The smoke is also an irritant that causes those inside the cloud to cough and choke (not lethal; part of the penalty considerations). |
ThunderClap | 1 | 30ft Radius | Instant | Save vs HF | 4 | The invocation produces a booming clap of thunder that is so loud that it seems to make the air vibrate. A thunderclap is an excellent means of alerting or signaling allies, as well as a way of intimidating one’s enemies. As an intimidation device, it will momentarily startle and distract everyone other than the spell caster. This provides the creator of the thunder with a bonus of +5 on his initiative, +1 to strike, parry and dodge, and creates a horror factor of 8 (all characters within 30 feet/9 m must roll to save vs horror factor, except the mage who made the thunder). |
Cleanse | Touch | Instant | No Save | 4 | ||
Merkl’s Mirthful Moments | 9 | 20ft Radius, 60ft range | Instant | Standard | 4 | This is the spell magic equivalent of the faeries’ dance that forces its victims to laugh and clap in a mad frenzy until they drop from exhaustion. When the spell is invoked, the sound of a stand up comic with audience permeates the air. All who hear the sound within a 20 foot (6 m) radius will suddenly feel compelled to laugh and clap, unless they save vs magic! Victims laugh and clap against their will at a maddening pace around and around in a circle. They can be saved only by being forcibly pulled from the circle/circular radius of effect, or rendered unconscious (a globe of silence will not quiet the music or negate its effects). Note: Anyone entering the enchanted area must roll vs magic or be affected too. laugh and clap victims cannot perform skills, have no initiative, and are -8 to strike, parry, or dodge. At the end of the dance, or for every 20 minutes of laugh and clapping, the victims must roll under their P.E. attribute number or fall to the ground dazed or unconscious for 2D6 melee rounds. |
Globe of Daylight | 1 | 30ft | 3mins/lvl | none | 2 | light is bright enough to illuminate a 12 foot (3.6 m) area per each level of its creator’s experience. Since it is daylight, it can keep vampires at bay just beyond the edge of the light and may frighten subterranean or nocturnal animals. The creator of the globe can mentally move it along with himself, or send it up to 30 feet (9.1 m) ahead. The maximum speed at which the globe can travel is equal to a speed attribute of 12 |
Sense Traps | 3 | 6ft | Instant | None | 7 | Sixth Sense to locate traps |
Psionics | ||||||
Power | Type | ISP | Range | Duration | Save | Description |
Telekinesis | Physical | Special | 60’ | 2 min/lev | Dodge | +3 Strike |
Teleport Object | Physical | 10 | 3’ | Immediate | None | Teleport up to 19lbs (1lb/ level) up to 950ft (50 feet/ level). Automatically successful when ‘porting to any place in one’s clothes (pocket, purse, sack, backpack, saddlebags). See power for percentage chances to successfully send it elsewhere. |
Ring of Fury is on Right Ring Finder, Crisis Ring on Left ring finger. Thunderclap, Daylight and Fireball rings are in backpack, The rest are on in order from left to right not counting ring fingers which are already taken.
MAGIC JEWELRY | |
Eternal Torch Ring | AR 14 |
Ring of Fireball | Can cast 3 fireballs per day doing 6d6 damage |
Ring of Lightning | Can cast 3 lightning per day doing 6d6 damage |
Ring of Globe of Daylight | Can cast 3 globes of daylight per day |
Ring of Extinguish Fire | The power to instantly put out an area of fire. Affects a 15 foot (1.5 m) diameter of fire. Range: Up to 30 feet +5 feet (9 +1.5 m) per level of experience. Duration: Permanent until set on fire again. X3 daily @ lvl 6 |
Ring of Animate Object | Page 197 Main book X3 daily @ lvl 6 |
Ring of Multiple Image | X3 daily @ lvl 6 |
Ring of Demonic Visage | 1 daily/6 hours |
Ring of Escape | The escape invocation enables the mage to magically escape any normal bonds or open any locking mechanism that bars his way. This includes being tied with rope, handcuffs, prison cells, doors, trunks, locks, straightjackets, etc. One restraint or lock can be undone per each invocation. Only gagging the mage will prevent the use of this magic, and only magic restraints and locks are unaffected by this spell. X3 daily @ lvl 6 |
Ring of Levitate | The warlock can lift himself, another person, or object straight up into the air. Maximum weight is 200 pounds (90 kg) per level of experience. The maximum height is 30 feet (9 m) per level of the warlock. Levitation is the ability to rise straight up into the air, horizontal movement is impossible. page 222 X3 daily @ lvl 6 |
Ring of Thunderclap | Directly affects the immediate area (30 feet/9 m) around the magic weaver, but can be heard up to one mile (1.6 km) away. The invocation produces a booming clap of thunder that is so loud that it seems to make the air vibrate. A thunderclap is an excellent means of alerting or signaling allies, as well as a way of intimidating one’s enemies. X3 daily @ lvl 6 |
Ring of Cloud of Smoke | This spell enables the warlock to create a cloud of dense black smoke (30x30x30 feet/9x9x9 m maximum size) up to ninety feet away (27.4 m). Victims caught in the cloud cannot see out of it and the smoke prevents them from seeing more than three feet (0.9 m) in front of their face. Thus, striking at an opponent more than three feet (0.9 m) away in the smoke is striking blind, -5 to strike and -9 to parry and dodge. X3 daily @ lvl 6 |
Ring of Ice and Fury | Rune Ring, I.Q. 15 and Unprincipled. Contains 62 P.P.E. usable only to cast its Ice spells. 1×/ day can activate The Fury of Defense and The Fury of Offense. See item page for details. |
OCC Skills | Base % | Bonus | Start | Current | Total % |
Language:Eastern | 98 | 1 | 21 | 98% | |
Language:Elven | 40+5 | 5 | 1 | 21 | 98% |
Language:Western | 40+5 | 5 | 1 | 21 | 98% |
Juggling | 35+5 | 40 | 1 | 21 | 98% |
Concealment | 20+4 | 9 | 1 | 21 | 98% |
Palming | 20+5 | 10 | 1 | 21 | 98% |
Streetwise | 20+4 | 4 | 1 | 21 | 98% |
WP Targeting | 1 | 21 | |||
WP Knife | 1 | 21 | |||
WP Sword | 1 | 21 | |||
OCC Related Skills | Base % | Bonus | Start | Current | Total % |
Prowl | 25+5 | 10 | 1 | 21 | 98% |
Lang:Southern | 40+5 | 10 | 1 | 21 | 98% |
Lit Elven | 30+5 | 10 | 1 | 21 | 98% |
Escape Artist | 25+5 | 10 | 1 | 21 | 98% |
Pick Locks | 30+5 | 10 | 1 | 21 | 98% |
Land Nav | 30+4 | 5 | 1 | 21 | 98% |
Horse:General | 0 | 1 | 21 | 0 | |
Horse:Knight | 0 | 2 | 21 | 0 | |
Horse:Paladin | 45/40+5 | 2 | 21 | 98/98% | |
Use/Recog Poison | 24/16+4 | 14 | 4 | 21 | 98/98% |
Dance | 30+5 | 5 | 4 | 21 | 98% |
Id Plants/Fruits | 25+5 | 5 | 6 | 21 | 98% |
WP Whip | 6 | 6 | 21 | ||
Pick Pocket | 25+5 | 15 | 8 | 21 | 98% |
Public Speaking | 30+5 | 9 | 8 | 21 | 98% |
Seamanship | 22+4 | 4 | 10 | 21 | 70% |
Sewing | 25+5 | 9 | 10 | 21 | 89% |
Play Musical Instrument (Flute) | 25+5 | 14 | 10 | 21 | 94% |
Rope Works | 30+5 | 4 | 10 | 21 | 89% |
Detect Concealment | 25+5 | 4 | 17 | 21 | 49% |
Secondary Skills | Base % | Start | Current | Total % |
Card Shark | 28+4 | 1 | 21 | 98% |
Acrobatics | 21 | |||
Gymnastics | 21 | |||
Climb | 40/35+5 | 1 | 21 | 98/98% |
Cook | 30+5 | 1 | 21 | 98% |
Wild Survival | 30+5 | 3 | 21 | 98% |
Swimming | 40+5 | 5 | 21 | 98% |
Writing | 20+5 | 7 | 21 | 97% |
Running | 9 | 21 | ||
Play Instrument- Guitar | 25+5 | 11 | 21 | 75% |
Play Instrument- Drum | 25+5 | 18 | 21 | 40% |
Inventory | |||
Name | Count | Location | Description |
Small Sacks | 3 | ||
Gryphon Claw Gloves | 1 Pair | Both Hands | P. 258 Main |
Container of much water | 1 | Backpack | |
Boots of speed | 1 Pair | Both Feet | P. 258 Main |
Sweetsong potion | 7 | Backpack | The potion instills the user with an absolutely incredible singing voice for 30 minutes. |
Itching powder | 5 containers | Backpack | Very uncomfortable, lasts for 2D4x10 minutes or until washed off. Victim is -4 on initiative, -5% on skills and is distracted. Affects bare skin only. P. 254 Main |
Potion of superhuman strength | 10 | Backpack | Same as spell magic P. 253 Main |
Extra healing potion | 9 | Backpack | Restores 2d6hp or 3d6sdc P. 253 Main |
pots of mystic nourishment | 7 | Backpack | Drinking this potion not only negates the user’s need to eat for three days, but magically provides the nourishment and vitamins equal to three days of food P. 159 Western |
5x uses of Tershalin | 10 | Shoulder Bag | 1 use negates all known toxins and poisons P. 267 Main |
Mystic Sand: Sands of Burning | 10 | Shoulder Bag | Everyone caught in the fire cloud takes 2D6 damage, the eyes and throat burn, and it is difficult to breathe, almost as if they were gulping in smothering smoke from a burning house. Penalties: Everybody caught in the cloud is -2 on initiative and all combat bonuses, and attacks per melee round and skill performance are reduced by half. They will continue to choke and and wheeze, be unable to catch their breath for 1D4+1 melee rounds thereafter. P. 253 Main |
Sands of Immobilization | 10 | Shoulder Bag | Like immobilise spell, see decription P. 218 ET |
Mystic Sand: Sands of Frost | 10 | Shoulder Bag | Once broken, the snowball erupts in a thick cloud of twinkling dust that fills a 20 foot (6 m) diameter and covers everything caught within it in an inch of solid ice. People are chilled to the bone and suffer 3D6 damage from the intense cold (double damage to those vulnerable to cold). They also lose 1D4+1 melee attacks/actions breaking free of the ice and gathering their wits. During this time (about one melee round) they can not attack and are -4 to parry and dodge incoming attacks P. 253 Main |
Mystic Sand: Sands of Visibility | 10 | Shoulder Bag | As the motes of light fall to the ground they stick to the first thing they touch, thus coating everything in glistening praticles and making anything invisible or concealed by chameleon magic visible. Moreover, it sticks to the bottom of the feet of everyone who walks across, giving those trying to prowl a -30% penalty (crunches with every step). The Sand can not be removed for !D4xlO minutes, after which it can be brushed or washed away with ease P. 253 Main |
Potion of Change Aura | 10 | Shoulder Bag | By drinking the potion, the user’s aura is changed to appear 1D4+1 levels weaker or higher/more powerful than it really is. P. 253 Main |
Cherubot rope that is immune to normal weapons | 200ft | Shoulder Bag | The rope can support up to 800 pounds P. 257 Main |
Street Clothes | 1 | Backpack | |
Performing Clothes | 1 | Shoulder Bag | |
Juggling Balls | 10 | Shoulder Bag | |
Juggling Pins | 8 | Shoulder Bag | |
Treated Torches | 8 | Backpack | |
HQ Rations | 0 days | Backpack | |
Crystal Flask | 1 | Backpack | From Noname in renvin |
Flask of water | 1 | Backpack | From crystal clear waters in renvin |
Amulet of protection from undead | 1 | Worn/Backpack | From azariel |
Cigar of spirit banishment | 9 | From azariel | |
Wax sealed message for Gabriel from azariel | 1 | Backpack | from azariel |
8 man Environmental Tent | 1 | Backpack | |
Clay Bowls | 12 | Backpack | |
Backpack | 1 | On Back | |
Bedroll | 1 | Backpack | |
Shoulder Bag | 1 | ||
Tinder Box | 1 | ||
Water Skin | 1 | Tied to Belt | |
Smoke Bombs | 29 | ||
Magic Top Hat of Conjuration | 1 | Head | The magic hat of conjuration can conjure anything that is in the standard equipment list, so no magic items, also food and drink thusly summoned is only temporary and disappears after 10 minutes. Cost 1ppe point per item. Items so summoned are the equivalent of what they are supposed to be so a conjured frying pan could cook eggs. Each Conjured item lasts for 10 minutes. |
Ring of Fireball | 1 | Backpack | Description under Magic Jewelry |
Ring of lightning | 1 | Right Index Finger | Description under Magic Jewelry |
Ring of Globe of daylight | 1 | Left Pinky | Description under Magic Jewelry |
Ring of Extinguish Fire | 1 | Right Pinky | Description under Magic Jewelry |
Ring of Escape | 1 | Left Index Finger | Description under Magic Jewelry |
Ring of Animate object | 1 | Backpack | Description under Magic Jewelry |
Ring of Multiple Image | 1 | Right Middle Finger | Description under Magic Jewelry |
Ring of Demonic Visage | 1 | Left Middle Finger | Description under Magic Jewelry |
Ring of Escape | 1 | Right Wedding Finger | Description under Magic Jewelry |
CrIsis Ring | 1 | Left Wedding Finger | Description under Magic Jewelry |
Ring of Levitate | 1 | Right Thumb | Description under Magic Jewelry |
Ring of Cloud of Smoke | 1 | Backpack | Description under Magic Jewelry |
Ring of Thunderclap | 1 | Left Thumb | Description under Magic Jewelry |
Merkls Cloak of Transformation and Hero Jumping | 1 | Turns into a Whip when the word Tarn is said while concentrating. If the word Tumulti is said the wearer can jump great heights and land with thump and a puff of dust | |
15ft long red ribbons that will float in the air if released | 6 | cannot take any extra weight | |
Drama Cards, Luck Points, Ace in the Hole | ||
Drama Card | Wait | All enemies with 30m lose their next action, used on resets last fight |
Ace in the Hole | 1 | Spent Ace trying to save Grignak from Crystal King |
Luck Points | 0 | Failure to Update, Thus Lost 2 |