
QUAZY
Maledon Warrior Priest of Horus
Character Description goes here.
Picture from Ryan Wardlow.
Name Quazy
True Name: Bahatmut Quazaray
Rank 7th Level
OCC Warrior Priest
Race Maledon
Land of Origin: Land of the Damned, in the Deepest Heart Forrest
| VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
| HT | 6’7" | IQ | 12 | Save vs Magic | +3 | Strike | +8 | |||
| WT | 350 lbs | ME | 9 | Save vs Psionics | 0 | Parry | +11 | |||
| PPE | 89 | MA | 15 | Save vs coma | +12% | Dodge | +11 | |||
| HP | 36 | PS | 22 | Save vs poison/disease | +3 | Roll | +8 | |||
| SDC | 48 | PP | 26 | Save vs horror | 0 | Pull | +8 | |||
| Level | 7 | PE | 21 | Save vs Possession | +1 | Initiative | +3 | |||
| AR | 13 | PB | 17 | Damage | +7 | |||||
| Sex | Male | SPD | 38 | Disarm/Entangle | +4 | |||||
| Birthday | 1/13/111 (Age 20) | Knockout | 19,20 | |||||||
| HTH: | Expert | HF | 10 | Critical | 18,19,20 | |||||
| Alignment | Scrupulous | Attacks | 8 | |||||||
| Perception | 0 | |||||||||
| Gold | ||||||||||
| Weapon Proficiencies | Level Acquired | Strike | Parry | Thrown |
| Spear | 1 | +3 | +3 | +4 |
| Knife | 1 | +3 | +3 | +3 |
| Targeting | 1 | +4 | ||
| Sword | 1 | +3 | +3 | +1 |
| Paired:Sword/Knife | 7 |
| Weapons: | Damage | Notes |
| Invisible Beaked Axe | 2D6 | +3 Initiative +2 strike/parry |
| Throwing Knives | 1D6 | 4 |
| Long Sword | 2D6 | |
| Dagger | 1D6 |
| Natural Weapons: | Damage | Notes |
| Elbow/Knee Spur | 2D6+3 | |
| Tail Lash | 2D6+3 | |
| Bite | 2D4 | |
| Head Butt | 1D6 |
| Special Attacks: | Damage | Notes |
| Judo Flip | 2D4 | Lose init, next attack |
| Karate | 2D4 | |
| Roundhouse | 3D6 | |
| Snap | 1D6 |
| Natural Abilities: | Notes |
| Auto Dodge | With Dodge Bonus |
| Jump | 20’high or long, increase 50% with running start |
| Nightvision | 500’ |
| Fire/cold resistant | No damage normal fire/cold 1/2 damage magic |
| Fast Heal | Heal 2x faster |
| Magic: | Spell Strength:13 | ||||
| Power | PPE Cost | Range | Duration | Save | Description |
| Blinding Flash | 1 | 10’ radius, 60’ away | Instant | Std | Fail save Blind 1D4 melees, -5 strike, -10 parry/dodge 50% Fall/10’ movement |
| Climb | 3 | Self or others 40’ | 5 min/lev | None | Climb 98% normal surface, extremely difficult 60% Includes rappelling |
| Death Trance | 1 | Self | 10 melee/lev | None | Mage appears dead. No movement, breathing, pulse, etc |
| Energy Bolt | 5 | 150’ | Instant | Dodge 18 | 4D6 Damage, 6D6 on ley line, 8D6 at Nexus |
| Armor of Ithan | 10 | Self or touch | 1 min/lev | None | 100+10/lev AR 18 Fire, lightning, cold 1/2 dam |
| Tongues | 12 | Self or touch | 5 min/lev | None | All Spoken Languages at 94% |
| Drain PPE from Followers | 15 | Circle of Followers | 20 melees | None | Up to 6 willing followers See notes |
| Make Weapon Holy | 10+ 5/each additional weapon | None | 24 hours | None | 4 different effects Sense evil, magic, slayer, and damage. See notes |
| Paralysis-Lesser | 5 | 60’ | 1 min/lev | Std | See Notes |
| Heavy Breathing | 5 | 60’ | 5 melee/lev | Std | 6’ radius up to 60’ away 60% chance fail save flee, else -2 strike, -1 parry/dodge |
| Throwing Stones | 5 | 200+10’/lev | 2 melees | Dodge | + 2 strike, + PP and targeting bonuses. Parry – 4 1D6+ 1/lev Damage |
| Orb of Cold | 6 | 200’ | 1 melee | Dodge/Std | +1 strike, +PP and targeting bonuses. 3D6 dam + numbness std save. Fail -2 init, -1 s,p,d, spd -10% for 1D4 minutes |
| Invisibility Simple | 6 | Self | 3 min/lev | None | Invisible to all except those that can see invisible |
| Special Powers: PRIESTLY POWERS | ||
| Power | Description | |
| Exorcism | 7%/lev Takes 1D6 hours of prep | |
| Turn Dead | 20 + 5%/lev Takes 2 melees to enact |
| Special Powers: PRIESTLY BLESSINGS |
Blessings take 1 melee of prayer. 1 person or item/blessing. Lasts 2D4 weeks. Each blessing can be done twice/day.
| Blessing | Description | |
| Water | Turns into holy water. Does 3D6 damage to vampires and ghouls | |
| Person | + 1 save disease and possession | |
| Home | Inside home + 1 save possession Entities & faeries save 14 to get in home | |
| Food | + 1 save spiling magic & disease/decay. Food stay fresh 1 extra day |
| Special Powers: PRAYERS |
Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. 1 person or item/prayer. Each prayer can only be done twice/day.
| Prayer | Duration | Success Ratio | Description | ||
| Strength | 2 min/lev | 20+ 7%/level | Endows priest with +6 save HF, +1 all other saves, +10% turn dead, +20% exorcism, +1 spell strength, +1 parry & dodge 2/24hrs | ||
| Communion | 21+ 7%/level | Vision or dream, 60% chance divination 2/24hrs | |||
| Contagious Scripture | 20+ 5%/level | Phrase passed on by worshipers for next few weeks in conversation | |||
| Dream | 30+ 5%/level | Vision from a god gives clues, ideas or hints to solve current problem | |||
| Sanctified Vestaments | 15+ 5%/level | Awe factor of 13for those not of that faith, followers automatic awe |
| Special Powers: PRAYERS OF INTERVENTION |
These are prayers that grant special powers to the priest. Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. Each prayer can only be done once/day.
| Spell Intervention | 24 hrs | 21+ 7%/level | Cast any one spell, that his god knows. Cast 5 levels higher than priests level PPE provided by god | ||
| Healing Intervention | 2 touches | 21+ 7%/level | 2D4x10+priests normal healing touch SDC and/or HP | ||
| Knowledge Intervention | Magic Scroll 1/day | 9%/level | Spell level same as priest, any spell the priest’s god knows |
Note on Scroll Creation: Success is success. Failure means roll on scroll conversion failure chart. See Scroll Conversion.
| Special Powers: MIRACLES |
Miracles, including great miracles, typically happen only once every 7 years for a priest. If the priest is involved in a quest the deity deems important, they may occur as often as once/year.
| Miracle | PPE Cost | Duration | Range | Description |
| Consecration | 40 | 1 day/lev | Temple floor or 30′×30′ | Makes Holy Ground. Cast in temple, duration permanent |
| Holy War | 50 | 1 Hour/lev | All Church Warriors | Init + 1, All saves + 1, Roll + 3, Save HF +3,Mind Control Possession Drugs + 7 |
| Luck | 40 | 1 Minute/lev | Self +1 other/lev | Init + 4, Roll + 10, Save HF + 10, Poison + 8, Magic + 3, Dodge + 8, Impervious to curses & charms |
| Purification | 20 | Instant | 3’ | Purify food or water 50lbs of food 10 gallons water |
| Supernatural PS/PE | 60 | 1 Minute/lev | Self | HP & SDC tripled, PS + 2D4, PE & PS supernatural, Init, Strike, Parry, Dodge, and all Saves + 1 |
| Special Powers:_GREAT MIRACLES |
The most flexible ability. All PPE is provided by the Deity!
| Miracle | Duration | Range | Description |
| Increased Power | 1 Minute/lev | Self | All known spells or prayers double duration & strength |
| Control Nature | Varies | Varies | See notes |
| Healing | 1 Melee | Glance | Heal crippled, blind, mute, deaf, etc. Dispel curses, sickness, poison, full HP/SDC |
| Control Magic | 1 Melee/lev | 60’ | Dispel any magic barrier, curse, spell except spells of legend & rune magic See notes |
| OCC Skills | Base % | Bonus | Start | Current | Total % |
| Language:Dragonese | 98 | 1 | 7 | 98% | |
| Language:Wolfen | 40+5 | 10 | 1 | 7 | 80% |
| Language:Western | 40+5 | 10 | 1 | 7 | 80% |
| Literacy:Dragonese | 30+5 | 10 | 1 | 7 | 70% |
| Dance | 30+5 | 10 | 1 | 7 | 70% |
| Math:Basic | 45+5 | 10 | 1 | 7 | 85% |
| Lore:Demons/Monsters | 25+5 | 8 | 1 | 7 | 63% |
| Lore:Religion | 30+5 | 10 | 1 | 7 | 70% |
| Land Navigation | 30+4 | 5 | 1 | 7 | 59% |
| Wilderness Survival | 30+5 | 5 | 1 | 7 | 65% |
| WP: Spear | 1 | 7 | |||
| OCC Related Skills | Base % | Bonus | Start | Current | Total % |
| Track/Trap Animals | 20/30+5 | 1 | 7 | 50/60+5% | |
| Acrobatics | 1 | 7 | |||
| Gymnastics | 1 | 7 | |||
| Balance | 60+5 | 10 | 1 | 7 | 98% |
| Tightrope | 30+3 | 1 | 7 | 48% | |
| Back Flip/Somersault | 40+5 | 10 | 1 | 7 | 80% |
| Parallel Bars | 30+3 | 1 | 7 | 48% | |
| WP: Knife | 1 | 7 | |||
| WP: Thrown | 1 | 7 | |||
| WP: Sword | 1 | 7 | |||
| Surveillance | 25+5 | 15 | 1 | 7 | 70% |
| Interrogation Techniques | 20+5 | 15 | 1 | 7 | 65% |
| Boxing | 4 | 7 | |||
| Running | 4 | 7 | |||
| MAGIC JEWELRY |
| Torch Ring | Dragon-hide skin | AR 14 |
| Inventory | ||||
| Name | Count | Location | Description | |
| Holy Water Vials | 4 | |||
| Food Rations | 42 days | |||
| Jewelry | |||
| * * | * * |
Biography:
Quazy was born under the sign of Ghundeg, Od’s sword. People born during this sign are militant and think in terms of absolutes, but are not necessarily rash.