Mind Mage, Worshiper of Amon
Well built human male wearing leather pants and vest with two bandoleers of knives running across his chest. He has short dark black hair, and no noticeable scars.
Picture from Phoenixlu.
Name: Ulfar
Rank 13th Level
OCC: Mind Mage
Race: Human
Worships: Amon
Land of Origin: Western Empire
Citizenship: Western Empire
VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
HT | 6’1″ | IQ | 11 | Save vs Magic | 0 | Strike | +2 | |||
WT | 200 lbs | ME | 20 | Save vs Psionics | +8 | Parry | +3 | |||
PPE | 2 | MA | 18 | Save vs coma | 0 | Dodge | +3 | |||
ISP | 296 | PS | 13 | Save vs poison/disease | 0 | Roll | +4 | |||
HP | 56 | PP | 11 | Save vs horror | +2 | Pull | +4 | |||
SDC | 12 | PE | 7 | Save vs insanity | +3 | Initiative | + | |||
PB | 10 | Damage | +2 | |||||||
Sex | M | SPD | 16 | |||||||
Age | 28 | |||||||||
HTH: | Basic | Critical (auto behind) | 19,20 | Attacks | 6 | |||||
Alignment | Aberrant | Trust/Intimidate | 50% | Knockout Behind | Perception | +3 | ||||
Gold |
Weapon Proficiencies | Level Acquired | Strike | Parry | Damage | Entangle/Rate |
Whip | 1 | +5 | +4 | +5 | |
Battle Axe | 1 | +5 | +4 | +1D6 | |
Archery | 1 | +6 | +6 | 8 | |
Sword | 1 | +5 | +5 | ||
Weapons: | Damage | Range | Notes |
Fire Whip | 3D6 | 7’ long | |
Battle Axe | 3D6 | Invisible, Eternally Sharp | |
Short Bow | 1D6 | 580’ | See inventory |
Throwing Knives | 5 | ||
Throwing Axes | 20 | ||
Armor | AR/SDC |
Buzz | 15/200 |
Psionics: |
Power | Type | ISP | Range | Duration | Save | Description | |
Healing | |||||||
Attack Disease | Healing | 12 | Touch | Special | None | Psychic takes disease into self See Notes | |
Bio-Regeneration (self) | Healing | 6 | self | Permanent | None | 2D6 HP Or 3D6 SDC | |
Detect Psionics | Healing | 6 | 30’/lev | 1m/lvl | None | Indicate the presence of psionic energy. Can not pinpoint exact location nor level. Indicate group mind block or psionic possession. | |
Deaden Pain | Healing | 4 | Touch | 1h/lvl | None | Pain Killer. | |
Healing Touch | Healing | 6 | Touch | Instant | None | 1D8 HP or 2D6 SDC 2 minute long trance | |
Increased Healing | Healing | 10 | 3’ | 2D4 days | None | 1D6 hr trance, allows other heal at 2x professional rate | |
Suppress Fear | Healing | 8 | Touch | 1 min/lev | None | Immune to HF | |
Power | Type | ISP | Range | Duration | Save | Description | |
Physical | |||||||
Alter Aura | Physical | 2 | Self | 1 hour/lev | None | XP lev 1-2 or 2D4 higher than actual, conceal psionics, magic, PPE, health | |
Death Trance | Physical | 1 | Self | 4 days | None | Even med Doctor 89% likely to say dead | |
Ectoplasm | Physical | 6/12 | 40’+5/lv | 4m/lv | None | 75’ for 24m; See Notes | |
Enhanced Reflexes | Physical | 10 | Self | 2 min/lev | None | Attack+1, Init 3, Strike 1, Parry/Dodge 2, PP 2, Phys skills 15% | |
Float | Physical | 8 | Self | 2 hrs | None | Float 1’/lev above ground/water Can break fall See Notes | |
Impervious to Fire | Physical | 4 | Self | 3 Minutes/lev | None | Impervious to natural fire and heat. Magic fire does 1/2 dam | |
Impervious to Poison | Physical | 4 | Self | 2 Minutes | None | Id Poison 30+4%/lev +2 Save poison. If know poison impervious, if id after 1/2 damage | |
Levitation | Physical | Varies | 60’ | 2 min/lev | None | Raise to 4+1’/lev for heavy, see notes | |
Mind Block | Physical | 4 | Self | 10 min/lev | None | +1 save psionics, blocks empathy, telepathy, etc. | |
Nightvision | Physical | 4 | 600’ | 10 min/lev | None | Must be some source of light. | |
Resist Energy | Physical | 8 | Self | 5 min/lev | None | All energy attacks do 1/2 damage | |
Resist Fatigue | Physical | 4 | Self | 60+20 min/lev | None | Immune to fatigue | |
Resist Magic | Physical | 15 | Self | 5m/lvl | None | Reduce damage effect and duration by half. Bonus to +3 to save, | |
Resist Psionics | Physical | 10 | Self | 5 min/lev | None | All psionic effects other than damage is negated, all psionic attack damage is halved | |
Resist Thirst | Physical | 6 | Self | 6 hrs | None | Immune to thirst | |
Summon Inner Strength | Physical | 4 | Self | 10m/lv | None | 80mins; +10 SDC, +2SvPoison, +5% Coma, fully rested during time limit. | |
Teleport Object | Physical | 10 | Touch | Immediate | None | 8lbs – 400’; | |
Telekinetic Leap | Physical | 8 | Self | 1melee | None | Boosts leaping ability, +3’ high jump, +5’ broad jump, per level. +2D6 dam to leap attacks. | |
Telekinetic Punch | Physical | 6 | 1’/lev | Instant | None | Punch 4D6 Kick 5D6 Psionic must save 14 or higher or take 1D6 dam/self | |
Power | Type | ISP | Range | Duration | Save | Description | |
Sensitive | |||||||
Clairvoyance | Sensitive | 4 | Special | 6D6 Rounds | None | 58+2%, +5% if a loved one. 2X a day | |
Commune with Animals | Sensitive | 6 | 200’ LoS | 2min/lv | 15 or better | 1-80% obey simple commands. 1 per level | |
Dispel Spirits | Sensitive | 10 | 50’/lv | 30min/lv | Special | If it is a Psionically summoned spirit, the summoner rolls standard. Normal Spirits leave. | |
Enhanced Perception | Sensitive | 10 | Self | 5 min/lev | None | + 3 Perception, + 1 Strike, + 2 Parry/Dodge, + 10% skills rely on senses (Intelligence, Track, Prowl, etc) | |
Extended Presence Sense | Sensitive | 8 | 20+5’/lev | 2 min/lev | None | 50+3% Exact # & location of all sentient beings in area | |
Meditation | Sensitive | None | Self | Varies | None | 6 ISP per hour. | |
Mind’s Eye | Sensitive | 8 | 100+50’/lev | 2 min/lev | None | Radar like sight. +3 init, +1 strike, +2 parry/dodge, No sneak attack. See notes | |
Psionic Seeking | Sensitive | 6 | 1 mile/lev | 5 min/lev | None | 40 +5%/level +20% if item is his own, or looking for friend/relative | |
Sixth Sense | Sensitive | 2 | 90’ | Until danger passes | None | Imminent Danger, +6 Init, +2 Parry, +3 Dodge, No sneak attacks. | |
Total Recall | Sensitive | 2 | Self | Permanent | None | Remembers every word heard, read, every image. | |
See Aura | Sensitive | 6 | 60’LoS | 60 Seconds | Mind Block | Level, Magic, Psionics, PPE base, Healthy, Possessed, Aberrations. | |
Sense Good | Sensitive | 2 | 140’r | 2min/lv | None | See Notes. | |
Sense Psionics | Sensitive | 4 | 100’r | 2min/lv | None | Psionic use, approx distance, what direction. Track 40+3% | |
Sense Supernatural | Sensitive | 3 | 140’r | 2min/lv | None | Sense presence of any type of supernatural creature. Track 25+3% | |
Speed Reading | Sensitive | 2 | Self | 3 min/lev | N/A | 30 pp/min or 15 pp/min if technical | |
Telepathy | Sensitive | 4 | 60’/140’ | 2 min/lev | Special | Surface Thoughts 60’ 2 way 140’ | |
Power | Type | ISP | Range | Duration | Save | Description | |
Super | |||||||
Bio-Manipulation | Super | 10 | 160’ | 4-16m, 1/2 for Supernatural | Std | See notes | |
Bio Regeneration | Super | 20 | Self | Instant | None | After concentrating for 1 minute, heal 4D6 HP & 4D6 SDC | |
Catatonic Strike | Super | 40 | Stab | Special | Dodge or Pary, Std -8 | Victim goes into a coma; Save takes 2D6 damage and attacks reduced by 1D4 | |
Charismatic Aura | Super | 25 | Touch | Permanent | Std | MA + 1D4 + 2; PB +2 | |
Cause Hallucination | Super | Varies | 90’ | Varies | Std | See Notes | |
Cause Insanity | Super | 30 | Touch | 1 week/lev | Std | Specified by psionic | |
Electrokinesis | Super | Varies | Varies | Varies | Varies | Electrical resistance 4 isp: resistant up to 60,000 volts. Electrical discharge 2 isp 2d6 damage Manipulate Electrical Device 4 isp Sense Electricity 2 isp 100 foot | |
Fortify Psionics RECOMMENDED | Super | Orig +12 | 10’/lev | Varies | Special | Increases damage or defensive power. Example: TK Force Field goes from 30 SDC/lev to 30 SDC/lev + 30 | |
Hydrokinesis | Super | Varies | Varies | Varies | Varies | Sense chemical impurities 96% 2 isp boil water 3 isp up to 13 gallons water spout: 5 isp +1 strike Sense Wter isp none can sense water up to 260 feet | |
Hypnotic Control | Super | 20 | 12’ | 2D6 Melees | Std | Victim obey commands. See Notes | |
Induce Amnesia | Super | 10-30 | Touch | 1D4 Days/lev | Std | 10 for minor memory block, 20 for large block 30 for full see notes | |
Induce Insanity | Super | 30 | 10’ | 1D4 days/lev | Std | Psychic choice | |
Induce Nightmare | Super | 15 | 10’/lev | 2 melee/lev | Std | Give nightmare, cannot fall back asleep 1D4 hrs | |
Invisible Haze | Super | 30 | Self | 6 mins | Std | Perfect and completely invisible, only those that save vs psi can see caster. -6 to Str, Parry, Dodge, Init against invisible foes. | |
Insert Memory | Super | 25 | Touch | Permanent | Std/None | Implants one memory See Notes | |
Mental Illusion | Super | 20 | 90’ | Special | Std | Anything, based upon the victim’s perceptions of the world. | |
Mentally Control Others | Super | 40 | 30+10’/lev | 2 min/lev | Std | ALiving Puppet- Psychic is contolling. See notes. | |
Mind Wipe | Super | Special | Touch | Special | Std | 1D4 days per 10 ISP. Permanent-50 ISP and permanently sacrificing 4 ME points. | |
Strength of Mind | Super | 20 | Self | 2 min/lev | None | +10 PS, 5 PE, 20 SDC Supernatural PS for lift/carry | |
Psi-Shield | Super | 30 | Self | 40 mins | None | Works as a shield, energy blasts and projectiles parried at -3 | |
Psi-Axe | Super | 30 | Touch | 40 mins | None | 12D6 damage to a minimum of 2D6. | |
Psionic Blast | Super | 30 | 50’ + 10/lvl | Varies | Std/ Dodge of 16 | saves 1d4 direct to hit points,-1 all combat actions for 1d4 melees no save: 1d6 direct ro hit point, -4 all combat actions, -30% actions and 1d4 skills for 1d4 melees | |
Pyrokinesis | Super | Varies | Varies | Varies | Varies | fire resistant 2 isp immune to fire Spontaneous combustion 2 isp can cause combustibles to catch on fire Fuel flame: 4 isp double flame Extinguish flame 20 isp 15 foot area Create flame 20 isp damage 5d6 pillar of flame/ 6d6 damage from wall Fire Ball 25 isp +2 Strike 6d6 damage Sense fire 2 isp 230 foot radius | |
Resist Damage | Super | 25 | Self | 5 min/lev | None | Absorbs first 5 units of damage. Falls, impact, punch, energy do 1/2 damage. | |
Resurrection RECOMMEND | Super | 15 | Touch | Instant | None | Adds 6% per level @ 8 is +56% | |
Super Telekinesis | Super | 10+ | 800’ | 16 mins | Std | +10 per 100 lbs over 100. 1D4x10 SDC per 100 lbs of weight | |
Shared Perception | Shared | 15 | 120’ | 1min/lev | Std | Share perception with target. Can give or take. | |
Telekinetic Force | Super | 10/50 lbs | 80’/lev | 1 min/lev | Special | 10 isp per 50 lbs of force 1d4 per 50 lbs of force See Notes | |
Telekinetic Force Field | Super | 30 | up to 320’ | 80 | None | 240 SDC; Can roll parry to create as parry. 80’ diameter, cannot be moved. | |
TK Blast | Super | 10 | 50’ +10/lev | Instant | Dodge | 1D4x10 damage +3 strike only Victim -3 dodge (only if know coming) | |
Telekinetic Shockwave | Super | 20 | 5’/lev | Instant | None | same as 36 P.S. 3D6 to entire area See Notes | |
Telemechanics | Super | 10 | 5’ | 10+2 min/lev | None | Skill at 80% Know how to operate | |
Telepathic Suggestion | Super | 15 | 60’ | Varies | Std | Simple of complex- save +3 against alignment, unless severe, where save is auto. | |
Telepathy:Superior | Super | 8 | Varies | 2 min/lev | Std | Probe 100 + 50’/lev Failed save: Memories 40+ 3%/lev Read thoughts, passwords, names, etc. Also 2-way communicate 200 plus 100’/lev | |
OCC Skills | Base % | Bonus | Start | Current | Total % |
Language:Western | 98 | 1 | 13 | 98% | |
Language:Elven | 40+5 | 15 | 1 | 13 | 98% |
Language:Giantese | 40+5 | 15 | 1 | 13 | 98% |
Math:Basic | 45+5 | 20 | 1 | 13 | 98% |
WP: Archery | 1 | 13 | |||
WP: Battle Axe | 1 | 13 | |||
Hand to Hand: Expert | |||||
OCC Related Skills | Base % | Bonus | Start | Current | Total % |
Lore Magic | 25+5 | 10 | 1 | 13 | 95% |
Horsemanship:Exotic | 30/20+5 | 1 | 13 | 90/80% | |
Intelligence | 30+4 | 10 | 1 | 13 | 88% |
Horsemanship: General | 35/20+5 | 3 | 13 | 85/70% | |
Detect Ambush | 30+5 | 6 | 13 | 65% | |
Wilderness Survival | 30+5 | 9 | 13 | 50% | |
Sniper | 12 | 13 | |||
Secondary Skills | Base % | Start | Current | Total % | |
Botany | 25+5 | 1 | 13 | 85% | |
WP Sword | 1 | 13 | |||
WP Whip | 1 | 13 | |||
Play Lute | 25+5 | 1 | 13 | 85% | |
Palming | 20+5 | 4 | 13 | 65% | |
Body Building | 8 | 13 | |||
Running | 12 | 13 | |||
Inventory | |||
Name | Count | Location | Description |
Sets of clothing | 3 | Worn/Backpack | |
Cloak | 1 | Worn | |
Boots | 1 pair | Worn | |
Gloves | 1 pair | Worn | |
Belt | 1 | Worn | |
Dagger Sash | 1 | Worn | Holds Throwing Knives |
Water skin | 1 | Worn | |
Bandolier | 2 | Worn | Holds Throwing Axes |
Ring of Fleet Feet | 1 | Worn | |
Ring of Invisibility | 1 | Worn | |
Teleport Medallion | 1 | Worn | Takes to White Ash Hideout |
Wood Saw | 1 | Worn | |
Cutting Twine Saw | 1 | Worn | |
Backpack | 1 | Worn | |
Mallet and Stakes | 6 | Backpack | |
Notebook | 1 | Backpack | |
Crow Quill Pen | 1 | Backpack | |
Water skin | 2 | Backpack | |
Rope | 100’ | Backpack | |
Magic Sneezing Powder | 2 | Backpack | Save 16. Must be blown/thrown victim’s face. If fail save, Sneeze constantly for 1D6 Melees. – 3 Init, strike, parry, dodge. – 40% prowl – 40% Skills |
Might of Palladium potion | 1 | Backpack | +1 attack, +2 strike, parry, dodge, damage. Lasts 4 melees. |
Flying Carpet | 1 | Attached Bottom of Backpack | Speed 30 MPH AR 6 SDC 50 5 Human sized passengers. |
Small Sacks | 4 | Worn | |
Tinder box | 1 | Small Sack 1 | |
Ink | 1 | Small Sack 1 | |
Fairy Food | |||
Beet | 1 | Small Sack 2 | |
Squash | 1 | Small Sack 2 | |
Cinnamon Stick | 1 | Small Sack 2 | |
Pear | 1 | Small Sack 2 | |
Mixed Nuts | 1 | Small Sack 3 | |
Roast Pigeon | 1 | Small Sack 3 | |
Mussel | 1 | Small Sack 4 | |
Quiver | 1 | Worn | |
Arrows | 20 | Quiver | |
Poison Arrows | 5 | Quiver | |
Old carriage painted to look like a a faded carnival carriage
BIOGRAPHY:
Ulfar was born to the circus, as his first memories are his caretaker training to preform, the ring leader was a Western Empire ex-mercenary; he was hard and cruel. But he taught Ulric many things, the one Ulfar remembers most is why kill some one, when maiming them to take their own life if they truly could not live.
During his time in the mobile shows he was taught how to preform entire plays by himself his natural abilties lending themselves to it. Throwing knives and axes with precise precision. He was also able to make friends with the other members of the troop, as he talked to them he found the ring master had bought or enslaved every membermember of the troop, as fate would have it a new chapter in Ulfar’s life was to begin.
The band was called to tour the western empire after a perilous season in the yin sloth jungles circuit. The first night of the new show, Ulfar was startled by a women in a black dress who appeared in his drssing room, the women never lifted her hood only spoke two lines but with those two lines Ulfar’s life opened. Even now ulric can hear the words of his mistress “Ammon picks you, now open your mind and recieve your power”
As the last word hit his ear Ulfar’s head exploded, with pain and he blacked out for how long he lay there is unknown. When he awoke, he knew his purpose to serve his mistress and seek out her vessel but first he would have to free himself.
That evening Ulfar slew the six human guards, offering their blood to his goddess, as he captured the ring master, as Ulric stood like a grizzly statue covered in the blood of the gaurds he bade the others do what they wanted to extract thier revenge. Four days later the heap of flesh begged Ufar to kill him, Ulfar only smiled as he cut the man’s hand, feet and tongue from his body. Before healing the stumps and dropping him at the slave merchants door.
Turning the cart Ulfar has never looked back, harnessing his power, his friends act as the courts private entertainment and the real power behind the thrones secret muscle.