VORRAVICA NERODIN (Deceased)
Vorravica is the grand daughter of Anion Nerodin, the last person to sweep the Pentathlon at the Lopanic Games. She wants more than anything to end the creature that destroyed the memory of her grand father.
Picture by our own AZ Rune.
Rank = 15th Level
OCC = Wizard
Race = Elf
Land of Origin = Old Kingdom
Citizenship = Kingdom of Sulestan
VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
HT | 7’ | IQ | 15 (17) |
Save vs Magic | + 5 | Strike | +7 | |||
WT | 180 lbs | ME | 10 | Save vs Psionics | Parry | +8 | ||||
PPE | 401 (+300) |
MA | 16 | Save vs coma | 0% (4) |
Dodge | +8 | |||
HP | 67 | PS | 10 | Save vs poison/disease | + | Roll | +3 | |||
SDC | 45 | PP | 24 | Save vs horror | + 3 | Pull | +3 | |||
Level | 15 | PE | 14 (16) |
Save vs Possession | Initiative | + 1 | ||||
Exp. | A Lot… | PB | 29 | Damage | +4 | |||||
Sex | Female | SPD | 18 | Disarm | + 2 | |||||
Age | ? | Trust/Intim. | 40% | Critical, Behind & KO |
19 – 20 |
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HTH: | Basic | Charm/Imp. | 90% | Death Blow | N/A | Attacks | 7 | |||
Alignment | Aberrant | Perception | + 0 |
Natural Abilities: | Notes |
Nightvision | 90’ |
Weapon Proficiencies |
Level | Strike W.P. / HtH |
Parry W.P. / HtH |
Thrown W.P. / HtH |
P. P. | Totals |
Dagger | 15 | +5 / +2 | +5 / +3 | +6 / +2 | +5 | S: +12 P: +13 T: +13 |
Spear | 15 | +6 / +2 | +6 / +3 | +7 / +2 | +5 | S: +13 P: +14 T: +14 |
Targeting | 15 | +0 / +2 | +0 / +3 | +6 / +2 | +5 | S: N/A P: N/A T: +13 |
Paired Weapons | 7 | N/A | N/A | N/A | N/A | Daggers |
Hand to Hand Attacks | Strike | Parry | Notes | |
Punch | +7 | +8 | 1D6 + 4 to Damage | |
Kick | +7 | +8 | 2D4 + 4 to Damage | |
Body Flip / Throw | +7 | +8 | 1D6 + 4 to Damage; Loose 1 A.P.M. & Init. |
Weapons: | Damage | Notes | ||
Vindbylur the Lightbringer Runespear | 5D6 + 12 | STATS: Align = Scrupulous (Does half its damage to evil and a quarter to selfish alignments touching it) – Monster Bane: Deals double damage to supernatural beings and creatures of magic (including dragons). – Disincorporate: Vindbylur is capable of killing a demon, deevil, or any supernatural being. Some such creatures can only be killed in their home dimension, but this weapon can sever that tie, allowing them to be killed in any dimension, as long as the Lightbringer deals the finishing blow. A truly smart demon may even take its own life just to be spared the lethal blow from this weapon. |
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– Total Bonus | 5D6+16 | +13 to Str, +14 to Parr, +14 to Thr. | ||
Magos the Runering | 4D6 (via punch with that specific hand; if damage is over then add +1D6) | Wouldn’t you like to know | ||
– Total Bonus | 4D6+4 | +7 to Str, +8 to Parr, N/A to Thr. | ||
Shadow Magic Spellbook | See LoB: Pages 78 – 81 | Has all listed Spells | ||
Magic:Wizard | Spell Strength:17 |
Power | Spell Lvl | PPE Cost | Range | Duration | Save | Description | |
Decipher Magic | 1 | 4 | Self | 2 min/lev | None | (Y) Read runes, magic symbols, inscriptions at 94%. Not wards or circles. | |
Sense Magic | 1 | 4 | 120’ | 2 min/lev | None | (N) Diameter, near (w/in 20’) or far. Tell Person/object enchanted, in process of invoking magic, or magic used in area. | |
Cloud of Slumber | 1 | 4 | 90’ | 2 melee/lev | Std | (N) 20′×20′×20′ cloud Anyone in cloud falls into magic sleep. If dragged out of cloudwake in 1D4 melees | |
Globe of Daylight | 1 | 2 | 30’ | 3 min/lev | None | (Y) Illuminates 12’/lev Max speed 12 | |
Tongues | 6 | 12 | Self or touch | 5 min/lev | None | (Y) All Spoken Languages at 94% | |
See the Invisible | 1 | 4 | 200’ | 1 min/lev | None | (N) See any force, object or creature that is invisible by spell or natural | |
Mystic Mark | 1 | 3 | (Y) | ||||
Weightlessness | 2 | 6 | (N) | ||||
Manipulate Objects | 2 | Varies | (Y) | ||||
See Mystic Mark | 2 | 4 | (Y) | ||||
Levitation | 2 | 5 | 60’ away | 3 min/lev | None | (N) Straight up only 60’+ 10/lev 200 lbs + 20/lev | |
Armor of Ithan | 3 | 10 | Self or touch | 1 min/lev | None | (N) 100+10/lev AR 18 Fire, lightning, cold 1/2 dam | |
Breathe W/out Air | 3 | 5 | (Y) | ||||
Fuel Flame | 3 | 5 | (Y) | ||||
Fear | 2 | 5 | 20’/lev | 1 min/lev | HF 16 | (N) Up to 100’ away, 20’ diameter/lev | |
Paralysis:Lesser | 3 | 5 | (N) | ||||
Climb | 2 | 3 | (Y) | ||||
Radiate Light | 3 | 8 | (Y) | ||||
Carpet of Adhesion | 4 | 10 | 30+10’/lev | 10 melee/lev | Special | (N) 200 sq ft If save 2D6 melees | |
Superhuman Speed | 5 | 10 | (N) SPD of 44. | ||||
Animate Object | 6 | 15 | (Y) | ||||
Extinguish Fire | 2 | 4 | (Y) | ||||
Superhuman Strength | 5 | 10 | (N) Spuernatural PS of 30 and PE of 24. | ||||
Multiple Image | 4 | 7 | (N) | ||||
Faerie Speak | 3 | 5 | (Y) | ||||
Hands of Stone | 5 | 15 | (N) | ||||
See Aura | 5 Y | 1 | 6 | ||||
Heal Wounds | 5 Y | 5 | 10 | ||||
Fire Ball | 6 N | 6 | 10 | ||||
Spider Webs | 6 Y | 4 | 10 | ||||
Dispel Magic Barrier | 100’ | Instant | Std | (N) – Dispels Magic/Psionic barriers of any kind except wards, circles, or weather | |||
Concealment | 7 Y | 2 | 6 | ||||
Words of Truth | 7 Y | 6 | 15 | ||||
Energy Field | 7 N | 4 | 10 | ||||
X-Ray Vision | 7 Y | 7 | 25 | ||||
Rags to Rope | 7 Y | 5 | 13 | ||||
Fleet Feet | 6 | 20 | 20’ | 2 melee/lev | None | (N) – Self or Other w/in 20’ Doubles PP,Spd,& Attacks Negative moving so fast -2 Init, no save surprise, -20% Delicate skills | |
Negate Magic | 8 N | 8 | 30 | ||||
Ley Line Transmission | 8 Y | 4 | 30 | ||||
Energy Bolt | 8 N | 3 | 5 | ||||
Magic Pigeon | 8 Y | 6 | 20 | ||||
Paralysis Bolt | 8 N | 6 | 15 | ||||
Power Staff | 9 N | 9 | Varies | ||||
Diminish Others | 9 N | 8 | 30 | ||||
See Wards | 9 Y | 6 | 8 | ||||
Calling | 9 Y | 5 | 8 | ||||
Metamorph:Animal | 9 Y | 7 | 25 | ||||
Flame Consume Gem | 10 Y | 10 | 125 | ||||
Immure Entity | 11 Y | 11 | 200 | ||||
Amulet | 12 | ||||||
SHADOW MAGIC SPELLS | ||||||
Shade Weapon | 8 | 22 | self | 2 min./lev | Standard | 1D6 damage per level. Those who fail not only take damage, but will be at -2 to strike and parry for the next melee round. Anyone receiving multiple hits from a shadeweapon must save vs magic for each, or suffer a cumulative |
Cloak of Darkness | 13 | 80 | self | 1 min./lev | Special | Damage: Special. Caster gains a HF of 12. D20 + 3 to hit only. Those struck by the Cloak are swallowed up by it. Victims feel as if they are endlessly falling into a pit of pure, icy darkness. The dark magicks of the cloak instantly sap the victim of half of their Hit Points, although it leaves their S.D.C. intact. At this point, victims must save vs magic. Those who succeed will remain lost inside the Cloak for only one melee round (15 seconds), after which they shall be spit out, shaking and hurt but otherwise okay. A failed save vs magic will make its victim remain in the Cloak for three minutes or the duration of the spell, whichever is shorter. Once the victim is spit out of the damned thing, the terrifying experience leaves him shaken. The character fights with all combat bonuses at half and skill performance is also half for 1D4 minutes. |