Vorravica Nerodin

VORRAVICA NERODIN (Deceased)


Vorravica is the grand daughter of Anion Nerodin, the last person to sweep the Pentathlon at the Lopanic Games. She wants more than anything to end the creature that destroyed the memory of her grand father.

Picture by our own AZ Rune.

Rank = 15th Level
OCC = Wizard
Race = Elf
Land of Origin = Old Kingdom
Citizenship = Kingdom of Sulestan

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
HT 7’ IQ 15
(17)
Save vs Magic + 5 Strike +7
WT 180 lbs ME 10 Save vs Psionics Parry +8
PPE 401
(+300)
MA 16 Save vs coma 0%
(
4)
Dodge +8
HP 67 PS 10 Save vs poison/disease + Roll +3
SDC 45 PP 24 Save vs horror + 3 Pull +3
Level 15 PE 14
(16)
Save vs Possession Initiative + 1
Exp. A Lot… PB 29 Damage +4
Sex Female SPD 18 Disarm + 2
Age ? Trust/Intim. 40% Critical,
Behind
& KO
19

20
HTH: Basic Charm/Imp. 90% Death Blow N/A Attacks 7
Alignment Aberrant Perception + 0

Natural Abilities: Notes
Nightvision 90’

Weapon
Proficiencies
Level Strike
W.P. / HtH
Parry
W.P. / HtH
Thrown
W.P. / HtH
P. P.   Totals  
Dagger 15 +5 / +2 +5 / +3 +6 / +2 +5 S: +12
P: +13
T: +13
Spear 15 +6 / +2 +6 / +3 +7 / +2 +5 S: +13
P: +14
T: +14
Targeting 15 +0 / +2 +0 / +3 +6 / +2 +5 S: N/A
P: N/A
T: +13
Paired Weapons 7 N/A N/A N/A N/A Daggers

Hand to Hand Attacks Strike Parry Notes
Punch +7 +8 1D6 + 4 to Damage
Kick +7 +8 2D4 + 4 to Damage
Body Flip / Throw +7 +8 1D6 + 4 to Damage; Loose 1 A.P.M. & Init.

Weapons: Damage Notes
Vindbylur the Lightbringer Runespear 5D6 + 12 STATS:
Align = Scrupulous (Does half its damage to evil and a quarter to selfish alignments touching it)
– Monster Bane: Deals double damage to supernatural beings and creatures of magic (including dragons).
– Disincorporate: Vindbylur is capable of killing a demon, deevil, or any supernatural being. Some such creatures can only be killed in their home dimension, but this weapon can sever that tie, allowing them to be killed in any dimension, as long as the Lightbringer deals the finishing blow. A truly smart demon may even take its own life just to be spared the lethal blow from this weapon.
– Total Bonus 5D6+16 +13 to Str, +14 to Parr, +14 to Thr.
Magos the Runering 4D6 (via punch with that specific hand; if damage is over then add +1D6) Wouldn’t you like to know
– Total Bonus 4D6+4 +7 to Str, +8 to Parr, N/A to Thr.
Shadow Magic Spellbook See LoB: Pages 78 – 81 Has all listed Spells

Magic:Wizard Spell Strength:17

Power Spell Lvl PPE Cost Range Duration Save Description
Decipher Magic 1 4 Self 2 min/lev None (Y) Read runes, magic symbols, inscriptions at 94%. Not wards or circles.
Sense Magic 1 4 120’ 2 min/lev None (N) Diameter, near (w/in 20’) or far. Tell Person/object enchanted, in process of invoking magic, or magic used in area.
Cloud of Slumber 1 4 90’ 2 melee/lev Std (N) 20′×20′×20′ cloud Anyone in cloud falls into magic sleep. If dragged out of cloudwake in 1D4 melees
Globe of Daylight 1 2 30’ 3 min/lev None (Y) Illuminates 12’/lev Max speed 12
Tongues 6 12 Self or touch 5 min/lev None (Y) All Spoken Languages at 94%
See the Invisible 1 4 200’ 1 min/lev None (N) See any force, object or creature that is invisible by spell or natural
Mystic Mark 1 3 (Y)
Weightlessness 2 6 (N)
Manipulate Objects 2 Varies (Y)
See Mystic Mark 2 4 (Y)
Levitation 2 5 60’ away 3 min/lev None (N) Straight up only 60’+ 10/lev 200 lbs + 20/lev
Armor of Ithan 3 10 Self or touch 1 min/lev None (N) 100+10/lev AR 18 Fire, lightning, cold 1/2 dam
Breathe W/out Air 3 5 (Y)
Fuel Flame 3 5 (Y)
Fear 2 5 20’/lev 1 min/lev HF 16 (N) Up to 100’ away, 20’ diameter/lev
Paralysis:Lesser 3 5 (N)
Climb 2 3 (Y)
Radiate Light 3 8 (Y)
Carpet of Adhesion 4 10 30+10’/lev 10 melee/lev Special (N) 200 sq ft If save 2D6 melees
Superhuman Speed 5 10 (N) SPD of 44.
Animate Object 6 15 (Y)
Extinguish Fire 2 4 (Y)
Superhuman Strength 5 10 (N) Spuernatural PS of 30 and PE of 24.
Multiple Image 4 7 (N)
Faerie Speak 3 5 (Y)
Hands of Stone 5 15 (N)
See Aura 5 Y 1 6
Heal Wounds 5 Y 5 10
Fire Ball 6 N 6 10
Spider Webs 6 Y 4 10
Dispel Magic Barrier 100’ Instant Std (N) – Dispels Magic/Psionic barriers of any kind except wards, circles, or weather
Concealment 7 Y 2 6
Words of Truth 7 Y 6 15
Energy Field 7 N 4 10
X-Ray Vision 7 Y 7 25
Rags to Rope 7 Y 5 13
Fleet Feet 6 20 20’ 2 melee/lev None (N) – Self or Other w/in 20’ Doubles PP,Spd,& Attacks Negative moving so fast -2 Init, no save surprise, -20% Delicate skills
Negate Magic 8 N 8 30
Ley Line Transmission 8 Y 4 30
Energy Bolt 8 N 3 5
Magic Pigeon 8 Y 6 20
Paralysis Bolt 8 N 6 15
Power Staff 9 N 9 Varies
Diminish Others 9 N 8 30
See Wards 9 Y 6 8
Calling 9 Y 5 8
Metamorph:Animal 9 Y 7 25
Flame Consume Gem 10 Y 10 125
Immure Entity 11 Y 11 200
Amulet 12

SHADOW MAGIC SPELLS
Shade Weapon 8 22 self 2 min./lev Standard 1D6 damage per level. Those who fail not only take damage, but will be at -2 to strike and parry for the next melee round. Anyone receiving multiple hits from a shadeweapon must save vs magic for each, or suffer a cumulative
Cloak of Darkness 13 80 self 1 min./lev Special Damage: Special.
Caster gains a HF of 12.
D20 + 3 to hit only.
Those struck by the Cloak are swallowed up by it. Victims feel as if they are endlessly falling into a pit of pure, icy darkness. The dark magicks of the cloak instantly sap the victim of half of their Hit Points, although it leaves their S.D.C. intact. At this point, victims must save vs magic. Those who succeed will remain lost inside the Cloak for only one melee round (15 seconds), after which they shall be spit out, shaking and hurt but otherwise okay.
A failed save vs magic will make its victim remain in the Cloak for three minutes or the duration of the spell, whichever is shorter. Once the victim is spit out of the damned thing, the terrifying experience leaves him shaken. The character fights with all combat bonuses at half and skill performance is also half for 1D4 minutes.