
WALRUS
Human Sailor, Crew on the Shield of Light.
Picture of Jamie Hyneman.
This character was made for a subscriber to our Twitch channel @TheDrunkerHippo. Thanks @AAUnlocked!
Name: Walrus, aka
Rank 13th Level
OCC: Sailor
Race: Human
Land of Origin: Northern Hinterlands
Citizenship: None
Rank 13th Level
OCC: Sailor
Race: Human
Land of Origin: Northern Hinterlands
Citizenship: None
| VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
| HT | 5’8″ | IQ | 8 | Save vs Magic | +2 | Strike | +10 | |||
| WT | 275 | ME | 11 | Save vs Psionics | 0 | Parry | +11 | |||
| PPE | 11 | MA | 13 | Save vs coma | +6% | Dodge | +11 | |||
| PS | 33 | Save vs poison/disease | +2 | Roll | +9 | |||||
| HP | 60 | PP | 27 | Save vs horror | +1 | Pull | +3 | |||
| SDC | 61 | PE | 18 | Initiative | +1 | |||||
| Exp | 220,000 | PB | 10 | Damage | +22 | |||||
| Sex | Male | SPD | 22 | Disarm | +4 | |||||
| Birthday | 36 years old) | Knockdown/
Stun |
17-20 | Critical | 19,20 | |||||
| HTH: | Assassin | Death Blow | 20 | Attacks | 9 | |||||
| Alignment | Aberrant | Perception | ||||||||
| Weapon Proficiencies | Level Acquired | Strike | Parry | Thrown/Rate | Range |
| Blunt | 1 | +5 | +5 | +2 | |
| Knife | 1 | +5 | +5 | +6 | 40′ |
| Thrown/ argeting | 1 | +6 | 40′ | ||
| Siege Engines | 1 | +4 |
| Weapons: | Damage | Notes | |
| Holy Dwarven Knife | 3D6+8 | +2 strike/parry. Monster Slayer (×2 dmg vs supernatural creatures & creatures of magic). | |
| Dwarven Knife | 1D6+2 | +2 strike/parry. Empowered by Silent Dream to do ×4 damage vs supernatural/magical creatures, or ×2 damage vs creatures otherwise immune. | |
| Belaying Pin of Thundor | 5D6 | Enchanted to do ×2 damage vs Demons and let out a booming thunderclap whenever it strikes or is struck. | |
| Skinner, knife of flaying | 1D6+8 | Dwarven made for +4 damage (sharpness) and enchanted for +4 damage (extra sharpness). Enchanted to return to its owner when thrown, produce Basilisk’s Eye poison 3×/day (save vs 14 or take 4D6 plus paralyzed for 2D4 minutes), and lowers the required roll for a critical strike by two points. | |
| Bolas of Retrievement | 1D4 | Use to disarm or entangle legs of humanoids around 4-7 feet tall. Those entangled suffer -1 initiative, -6 dodge, and -80% on speed. Takes 1D4 melees to disentangle. These bolas are indestructible and will return to the thrower, dragging whoever is entangled with them. | |
| Armor | AR/ SDC | Notes | |
| Leather of Iron | 16 / 285 | Buoyant, can cast the following spells 3× per day: Shadow Meld, Invisibility: Superior, and Superhuman Speed. | |
| Special Attacks: | Damage | Notes | |
| Body Throw/Flip | 1D6 | Lose next attack | |
| Karate Kick | 2D4 | ||
| Snap Kick | 1D6 | ||
| Roundhouse Kick | 3D6 | ||
| OCC Skills | Base % | Bonus | Start | Current | Total % |
| Language: Northern | 98% | 98% | |||
| Language: Elven | 40+5 | 10 | 1 | 13 | 98% |
| Seamanship | 22+4 | 20 | 1 | 13 | 98% |
| Rope Works | 30+5 | 10 | 1 | 13 | 98% |
| Swim | 40+5 | 10 | 1 | 13 | 98% |
| Sail | 35/20+5 | 10 | 1 | 13 | 98/90% |
| Sea Lore | 25+5 | 15 | 1 | 13 | 98% |
| Castaway/Ship-wreck Survival | 27+3 | 5 | 1 | 13 | 68% |
| Climb | 40/40+5 | 10 | 1 | 13 | 98% |
| WP Blunt | |||||
| WP Knife | |||||
| WP Siege Engine | |||||
| WP Thrown | |||||
| HtH: Assassin | |||||
| OCC Related Skills | Base % | Bonus | Start | Current | Total % |
| Deep Sea Fishing | 32+4 | 10 | 1 | 13 | 90% |
| Lore:Faerie | 25+5 | 10 | 1 | 13 | 95% |
| Sculpting/ Whittling | 30+5 | 10 | 1 | 13 | 98% |
| Lore: Demons/ Monsters | 25+5 | 10 | 1 | 13 | 95% |
| Lore: Religion | 30+5 | 10 | 1 | 13 | 98% |
| Teamster | 35+5 | 10 | 1 | 13 | 98% |
| Mountaineering | 30+5 | 10 | 1 | 13 | 98% |
| Sign Language | 25+5 | 5 | 1 | 13 | 90% |
| Wilderness Survival | 30+5 | 5 | 4 | 13 | 80% |
| Cryptography | 15+5 | 5 | 6 | 13 | 55% |
| Masonry | 30+5 | 10 | 8 | 13 | 65% |
| Locate Secret Compartments | 15+5 | 10 | 10 | 13 | 40% |
| Literacy:Elven | 30+5 | 10 | 12 | 13 | 45% |
| Secondary Skills | Base % | Start | Current | Total % |
| Acrobatics | 1 | 13 | ||
| Gymnastics | 1 | 13 | ||
| — Tightrope | 30+3 | 1 | 13 | 66% |
| — Balance | 30+5 | 1 | 13 | 90% |
| — Parallel Bars/Rings | 30+3 | 1 | 13 | 98% |
| — Back Flip/ Somersault | 40+5 | 1 | 13 | 98% |
| Prowl | 25+5 | 1 | 13 | 85% |
| Cooking | 30+5 | 1 | 13 | 95% |
| Carpentry | 25+5 | 3 | 13 | 80% |
| Lore: Undead | 25+5 | 3 | 13 | 80% |
| Streetwise | 20+4 | 7 | 13 | 44% |
| Wrestling | 7 | 13 | ||
| Running | 9 | 13 | ||
| Boxing | 9 | 13 | ||
| Body Building | 11 | 13 | ||
| Athletics | 11 | 13 |
| Inventory | |||
| Name | Count | Location | Description |
| Replica CrIsis ring | 1 | Worn | Nightvision 3×/day (60 feet, 60 min/ activation). Has same magic aura as originals. |
| Crystal Ring of Healing | 1 | Worn | Restores 4D6 H.P. 2×/day. Provides a +1 to save vs poison. |
| Ring of Fleet Feet | 1 | Worn | Can cast Fleet Feet 3×/day (Double P.P., Spd, & Attacks per Melee. Moving so fast suffer -2 Initiative, no save vs surprise, -20% Delicate to skills) |
| Boots of Caroming | 1 | Worn | Can activate ability 3×/day, each activation lasts 1 melee round. While active wearer can move full speed, make a melee attack, then move full speed again either back where they started or in another direction as if they “bounced” off the enemy. Also provides +20% bonus for Parkour-type moves. |
| Sailor Outfit | 1 | Worn | |
| Dress Uniform | 1 | Large Sack | |
| Sewing Kit | 1 | Large Sack | |
| Sailmaker’s Palm | 1 | Large Sack | |
| Marlin Spike | 1 | Belt | |
| Large Sack | 1 | Sleeping Area | |
| Wallet | 1 | ||
| Weapons as above | On Person | ||