WILLY
Demigod of Musicians
Gnome Air Warlock,
Worshiper of Thoth
Description:
Willy has long black hair that flows past his shoulders. His side burns come down and form a half beard on each side. He has a soul patch. He also has a tattoo symbol of Thoth on his neck. He has a large tattoo on his back of Black Thunder. His chest hair under his clothing is groomed into a lightning bolt with the tip leading women to their destination. He wears white robes that he tucks in, but he often has to buy new ones due to his love for barbecue spare ribs. He wears goggles and a cap when he flies.
Picture from WOTC.
BIOGRAPHY
Willy has always been a risk taker. Maybe it is in part due to the curiosity of the gnomish people. Through his childhood in the Algor Mountains, he has explored and practiced his magic to the point of mastering it. When it came time for him to serve in the gnomish army protecting the mountains, he was able to rise through the ranks quickly. This was where he received Black Thunder. His mom and his dad were proud. So were his eleven other brothers and sisters. After his time was up he continued to aid on missions with Black Thunder as needed. The gnomish women of mountain swooned over Willy. Some say it is the guitar, others say its his looks, and others say its his care free good hearted lifestyle. Willy doesn’t really care about them though because all he wants to do is feel the wind in his hair and rock some amazing tunes on his guitar.
Willy being a social person has become well known amongst varying tribes in the Northern Wilderness. He is an honorary member of many different groups. He is a friend to Wolfen, Kankoran, Dwarves, Kobolds, and so on. He does not however understand the desire that humans have to wipe out the Wolfen from the Northern Wilderness. He sides with people like Avramson, but holds the highest allegiance to his own people. Willy is also known as the Singin’ Sky Gnome by many because they know he’s coming to town when they hear guitar songs being carried in the wind. Soon his life of ease will turn to hardship when Bennu summons him.
Name: Sky Captain William “Willy” Fappin
Rank 21st Level
OCC: Air Warlock
Race: Gnome
Land of Origin: Algor Mtns, Northern Wilderness
Citizenship: Algor Mountain Collective- Wolfen Empire
VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
HT | 2’ | IQ | 8 | Save vs Magic | +4/+5 | Strike | +5 | |||
WT | 25 lbs | ME | 11 | Save vs Psionics | 0/+1 | Parry | +17 | |||
PPE | 260/260 | MA | 13 | Save vs coma | +10%/+15% | Dodge | +16 | |||
PS | 7 | Save vs poison/disease | +4/+5 | Roll | +9 | |||||
HP | 91/91 | PP | 20 | Save vs horror | +2/+3 | Pull | +10 | |||
SDC | 160/160 | PE | 20 | Initiative | +6 | |||||
Exp | 1,313,600 | PB | 17 | Knockout/ Stun |
18,19,20 | Damage | +6 | |||
Sex | M | SPD | 25/6 | Death Blow | 20 | Disarm | +2 | |||
Birthday | 4/26/28 (86 years old) | Death Blow |
20 | Knockout | 18-20 | Critical (3x) | 18-20 | |||
HTH: | Expert | Charm/
Impress |
35% | Attacks | 9 | |||||
Alignment | Passive Perception |
5/12 | Perception | +6 | ||||||
Gold |
Weapon Proficiencies | Lvl Acquired | Strike | Parry | Thrown/Rate | Range/Entangle |
Grappling Hook | 1 | +6 | +6 | ||
Archery | 1 | +9 | +9 | 10 | 610’ |
Weapons: | Damage | Notes |
Bowflex | 5D6 | See Page |
Grappling Hook | 1D6 | |
Special Attacks: | Damage | Notes |
Karate | 2D4 | |
Body Flip | 1D6 | Knockdown |
Breath Of Bennu | 6D6/12D6 | Lightning Breath Weapon 4/melee 100′ range 6′ wide |
Demigod Abilies | Description | Notes |
Sonic Power: Hear Wider Spectrum of Sound | Allows Willy to hear and identify things at a discance. Can hear as low as 1 decibel at great distance 1000 feet | Range 1000′ + 100 per lvl: Estimate Distance of sound – 50% +6% per lvl, estimate speed of approach 40%+6% per lvl, Recognize type of sound 50% +10% per lvl, pinpoint exact location of sound 24% +6% per lvl, reduce penalties for blindness by half (-4 strike, parry and dodge |
Sonic Power: Emit High-Pitched Whine | Emits High-Pitched Whine that will hurt and deafen and distract all. | Range 180′ +5′ per lvl, 30′ radius of Willy, Victims -6 initiative, -6 to strike, parry, and dodge, also 1d6 damage per melee, plugging ears will reduce damage by half |
Sonic Power: Sonic Boom or Blast | Shoots a shotgun blast of sonic power at target. Range 200′ + 10′ per lvl, Instant | 1d6x10 Damage; +10 under water x2 Damage vs. Devils, Deevils, Demons and Supernatural Evil |
Sonic Power: Sonar | Emit high frequency sound waves under water to bounce off objects returning and indicating the direction and distance of the reflecting objects | Range 400′ +100′ per lvl, Interpreting shapes 50%+8% per lvl, Estimating Distance 60% + 8% per lvl, Estimating direction 50% + 8% per lvl, estimating exact location 34%+6% per lvl |
Power | Level | PPE Cost | Range | Duration | Save | Description |
Breathe Without Air | 1 | 3 | Self or Touch | 12 melee/lev | None | All natural gases, h2o, etc |
Thunder Clap | 1 | 2 | 30’ | Instant/2 melees | Save HF10+ 1/2 levs | Fail to save lose init/2 melees & warlock + 1 s,p,d vs that person |
Cloud of Slumber | 1 | 4 | 90’ | 4 melee/lev | Standard | Creates a 20×20×20′ cloud Anyone in cloud falls into magic sleep. If dragged out of cloud wake in 1D4 melees |
Silence | 2 | 10 | 10’Diameter/lev | 5 melee/lev | None | Prowl 90% |
Levitate | 2 | 7 | 30’/lev high | 5 melee/lev | None | Straight up only |
Howling Wind | 2 | 7 | 100’ | HF 15 | 4 melee/lev | Howling like banshee. Creates HF15. No save, lose 1 attack, init, – 1 to strike. =2 Parry/Dodge. 40% chance flee. Animals also affected. |
Call Lightning | 3 | 10 | 150+ 50’/lev | Instant | None | Line of sight, outdoors or in 1D6/lev |
Wind Rush | 3 | 10 | 120’ | 1 melee | 18-20+ Magic | 60MPH Width single person to 20’ wide Fail save 2D6x10 yards away, 1 melee recover loses 1D6 belongings 1D8 melees recover belongings |
Resist Cold | 3 | 8 | Self | None | 10 min/lev | Ignore temps down to 0 F |
Ball Lightning- Field | 4 | 5 | 10’/level | 4 melees/lev | None | Balls placed in triangle 4’apart Anyone who touches or pass through suffer 3D6 + 1D6/lev damage |
Ball Lightning- Thrown | 4 | 15 | 60’/level | 4 melees/lev | None | 3 Balls + 5 Strike 3D6 + 1/lev damage |
Invisibility | 4 | 20 | Self or 6’Area | 4 melee/lev | None | Up to 6’ diameter Cannot cast other spells, but can do everything else |
Lightning Strike | 3 | 12 | Touch | 1d8 Minutes | Dodge | Charges arrow, spear, etc w/lightning. 1D6/lev. Range +50% Shield Parry still take 25% damage 1d6 arrows per cast |
Invisible Wall | 5 | 30 | 60’ away | None | 4 melee/lev | Covers 10’/lev Wind and water. Renews 50 sdc/melee Need 100 SDC in melee to destroy |
Phantom | 5 | 30 | Next to Warlock | 15 min/lev | None | See Notes |
Whirlwind | 5 | 30 | 300’ | 1 min/lev | None | 75 MPH winds 20’ diameter. Caught 1 melee, then end fly 40’ 4D6 Damage. Dazed 1D4 melees (attacks/bonuses 1/2) See notes |
Electro-Magnetism | 6 | 40 | 40’ area 300’ away | 1 min/lev | None | To remove object requires PS of 80 |
Breath of Life | 5 | 50 | Touch | Permanent | None | 70+ 1%/lev success must be dead less than 24 hours Gets back 1/2 HP |
Circle of Rain | 5 | 25 | 60’/lev | None | 15 melee/lev | Heavy downpour, all vision/hearing 30’ 5D6/melee to vampires |
Chain Lightning | 5 | 30 | 300ft (91.5m) | Instant | None | See Description on the ‘Spell Description Page’ for more info |
Cloud of Steam | 1 | 4 | 90′ | 4 melees/lvl | Standard | 2D6 SDC/melee, blinds 1d4 melee rounds, no initiative, -9 Strike,parry & dodge (save = half damage) (does not effect armor of Ithan or those magically impervious heat or fire) |
Globe of Daylight | ||||||
Create Mild Wind | 1 | 4 | 320′ radius | 4 melees/lvl | None | 2 mph wind can direct up to 400′ away |
Stop Wind | 1 | 5 | 100′ radius | 3 melees/lvl | None | Under 25mph winds |
Change Wind Direction | 2 | 6 | 300′ radius | 4 melees/lvl | None | Change the wind to blow any direction |
Air Bubble | 3 | 10 | 15′ | 15 min/lvl | None | 15′ diameter 1d6SDC |
Heavy Breathing | 2 | 5 | 60′ | 5 melees/lvl | Standard | 1-60% chance after failing of fleeing in terror, stay is -2 strike -1 parry and dodge, Save = Not Affected |
Mesmerism | 2 | 7 | 5 Feet | 4 melees/lvl | Standard | hypnotic state -4 initiative, -2 strike hth, -6 ranged, -20% skills, 1/2 speed |
Miasma | 2 | 7 | 100′ | 4 melees/lvl | Standard | 20′ area, 1d4 damage, -3 strike, parry, dodge per melee |
Calm Storms | 4 | 20 | 1000’/lvl | 15 min/lvl | None | reduce winds by 75%, reduces waves by half, lighten dark skies |
Dissipate Gases | 4 | 15 | 30′ | 1 min/lvl | None | dissipates/destroys all gases including magical clouds, mists, and fumes, but not characters that are gas |
Protection from Lightning | 4 | 20 | Self | 3 min/lvl | None | Immune to all lightning |
Circle of Rain | 5 | 25 | 60’/lvl radius | 15 melees/lvl | None | movement slowed 1/3, reduce vision 30′, 5d6 per melee to vampires |
Darken the Sky | 5 | 20 | 1000’/lvl | 30 min/lvl | None | Dark sky as if storm is coming |
Detect the Invisible | 5 | 10 | 60′ | 10 min/lvl | None | Sees / Detects Invisible in range |
Whirlwind | 5 | 30 | 300′ | 1 min/lvl | None | 75 mph sucks up anyone in 20′ diameter stuck for 1 melee before flying 40′ and taking 4d6 damage, can maneuver |
Mist of Death | 6 | 40 | 90′ diameter | 1 melee | Standard | 4d6 direct to hp, does not effect armor of ithan or those magically invulnerable |
Atmosphere Manipulation | 7 | 50 | 300’/lvl radius | 30 min/lvl | None | Raise or lover temperature 10 degrees per lvl, increase decrease wind 10mph/lvl, change wind direction, increase percipitation 12%/lvl, fog 300’/lvl, dispel fog 300’/lvl |
Hurricane | 7 | 60 | 120′ radius 500′ away | 4 rounds/lvl | None | 3d6x10 / melee (ships), 1d6x3 (people) 33% chance of getting washed overboard |
Tornado | 7 | 60 | 100′ diameter 600′ away | 1 round / lvl | None | Sucks all up in diameter 3d6x10/melee stuck 1d6 rounds then hurled for 2d6x10, if warlock knocked out 64% chance of running wild till spell elapsed |
Wind Blast | 8 | 40 | 100’/lvl | Instant | Standard (For Balance) | 2d6+1d6/lvl damage, roll balance save(save vs magic) or same as wind rush |
Wind Cushion | 8 | 50 | 1000′, covers 40’+10’/lvl | 1 min/lvl | None | 200+50 SDC/lvl, anyone entering cushion 1d4x10 yards 3d6 damage |
Creature of the Wind | 8 | 70 | Self | 1 melee/lvl | None | invisible, fly 500 mph, 200 SDC, no fatigue, all attacks half damage, squeeze through keyholes, +2 initiative, +4 dodge, +20% prowl, carry 500lbs, -2 strike and parry hand held |
Astral Horses | 4 | 15 | 400′ | 1 melee | Dodge 14 | Stampede HF 16 Struck save magic or stunned 1D4 melees Straight line 30mph R19 |
Astral Stampede | 6 | 50 | 400′ | 1 melee | Dodge 14 | Several Hundred Astral Horses 50′ wide stampede People 3D6 dam Objects 4D10 HF 18 Struck save magic or stunned 1D4 melees Straight line 30mph R19 |
Northern Hoarfrost | 8 | 50 | 100’/lev | Until melts | Special | Freezes all water in atmosphere 3D6 dam HP (lungs freeze) Later dam 1D4/melee or 2D6 full metal armor. HF16 after 1st attack Save- 20% chance outside of Northern Wilderness/Hinterlands, except Nimro 50% (Hades 60%) R19 |
Front | 8 | 175 | 3 miles | Instant | Special | R19 |
Orb of Cold | 3 | 6 | 200′ | 1 melee | Dodge | Softball size Ice ball Strike w/hth bonus +1 3D6 dam plus save magic or numb (-2 init, -1 strike/parry/dodge, spd -10% NH 82 |
Wind Run | 3 | 6 | Self or touch (1) | 5 min/lev | none | 5′ above ground Spd up 30% NH 84 |
Mighty Eagle | 8 | 75 | Next Attack | 10 min/lev | None | Summons a legendary Mighty Eagle. 20’ wingspan PS 29 SDC 300 HP 10D6 PPE 30 Attacks: 5 Bite 3D6 Claw 4D4 Diving Claw 10D6 Init +5 Strike +6 Dodge +9 Save HF +8 |
Ice Storm | 8 | 175 | 100’/lev | Take cover (none)1D6 dam/lev Encase in Ice 25%/melee (2 melee 50%, etc) Encasement 10 SDC AR12 4D6 dam Unconscious 2 min Die in 6 min Library p 74 | ||
Winds Grasp | 8 | 10 per 100lbs | 100’/lev | 2 min/lev | Dodge only | See Super TK Main p 179 |
Improved Atmospheric Manipulation | 8 | 10+ Atmos. Manipulation |
300’/lvl radius | 30 min/lev | None | Moves with warlock |
Flying Nimbus | 7 | 50 | 1000′ of cloud | 15 min/lev | None | Makes cloud a flying carpet. Holds 2400 lbs Spd 40 mph If only warlock 2x speed |
Cloud of Weed | 4 | 20 | 90′ | 4 melee/lev | Non-Lethal Poison (16) | If person saves they still lose initiative until they leave the cloud. Fail person is vomiting for 1d4 melees. |
Cloud of Lightning | 10 | 60 | 100’ + 10’ per level | 4 melee/lev | Dodge out of Cloud | Cloud hits random target under cloud per attack with call lightning at the casters level. Can include friendly targets. Cloud is independent of caster and can be dispelled at will. |
Fart Cloud | 4 | 20 | 100’ + 10’ per level | 4 melee/lev | Non-Lethal Poison (16) | If fail save person loses 2 attacks (fleet feet is cancelled) and is -5 to strike, parry, dodge |
MAGIC JEWELRY | ||
Eternal Torch Ring | AR 17 | |
Ring of Fleet Feet | 3x/day, 10 min/use |
NATURAL Skills | Base % | Start | Current | Total % |
Underground Tunneling | 30+5 | 1 | 21 | 98% |
Underground Architecture | 20+5 | 1 | 21 | 98% |
Underground Sense Direction | 30/20+5 | 1 | 21 | 98/98% |
Language:Elemental | 98% | 1 | 21 | 98% |
Sense Elementals | 25+5 | 1 | 21 | 98% |
Sense Wind/Time | 62+4 | 1 | 21 | 98% |
Sense Atmospheric Disturb. | 30+5 | 1 | 21 | 98% |
Sense Air Impurities | 30+5 | 1 | 21 | 98% |
Summon Lesser Elemental | 5+5 | 1 | 21 | 98% |
OCC Skills | Base % | Bonus | Start | Current | Total % |
Language: Dwarven | 98 | 1 | 21 | 98% | |
Language Elven | 40+5 | 10 | 1 | 21 | 98% |
Lang Wolfen | 40+5 | 10 | 1 | 21 | 98% |
Literate Dwarven | 30+5 | 10 | 1 | 21 | 98% |
Lore:demon and monster | 25+5 | 10 | 1 | 21 | 98% |
Lore:Fairy | 25+5 | 5 | 1 | 21 | 98% |
Land Nav | 30+4 | 15 | 1 | 21 | 98% |
Wilderness Survival | 30+5 | 10 | 1 | 21 | 98% |
WP Grappling Hook | 1 | 21 | |||
WP Archery | 1 | 21 | |||
HtH Expert | 1 | 21 | |||
OCC Related Skills | Base % | Bonus | Start | Current | Total % |
Lore:Magic | 25+5 | 10 | 1 | 21 | 98% |
Recog Ward, rune, circle | 15+5 | 10 | 1 | 21 | 98% |
Recog Enchantment | 10+5 | 10 | 1 | 21 | 98% |
Ride Exotic | 30/20+5 | 1 | 21 | 98/98% | |
History: Human, Elf, Dwarf | |||||
Gnome, Wolfen, | 30+5 | 10 | 1 | 21 | 98% |
Gen Repair/Mtnce | 35+5 | 15 | 1 | 21 | 98% |
Astronomy/Nav | 30+5 | 10 | 1 | 21 | 98% |
Anthropology: Ancients | 20+5 | 10 | 1 | 21 | 98% |
Anthropology: Subterranean | 20+5 | 10 | 3 | 21 | 98% |
Anthropology Wolfen | 20+5 | 10 | 6 | 21 | 98% |
Parachuting | 30+3 | 9 | 21 | 66% | |
Singing | 30+5 | 12 | 21 | 75% | |
Sewing | 25+5 | 18 | 21 | 40% | |
21 | 21 | ||||
21 | 21 | ||||
Secondary Skills | Base % | Start | Current | Total % |
Falconry | 30+5 | 1 | 21 | 98% |
Prowl | 35+5 | 1 | 21 | 98% |
Swimming | 40+5 | 1 | 21 | 98% |
Streetwise | 20+4 | 2 | 21 | 92% |
Play Gnome Guitar | 25+5 | 2 | 21 | 98% |
Running | 5 | 21 | ||
Acrobatics | 5 | 21 | ||
Climb | 55+5 | 5 | 21 | 98% |
Balance | 40+5 | 5 | 21 | 98% |
Tightrope | 30+3 | 5 | 21 | 80% |
Back Flip | 30+5 | 5 | 21 | 98% |
Pick Locks | 30+5 | 7 | 21 | 98% |
Locate Secret Doors | 15+5 | 7 | 21 | 85% |
Card Shark | 24+4 | 13 | 21 | 56% |
Palming | 20+5 | 13 | 21 | 60% |
Disguise | 25+5 | 17 | 21 | 45% |
Gymnastics | 17 | 21 | ||
Inventory | ||||
Name | Count | Location | Description | |
Small Sacks | 3 | Backpack | ||
Flame Gem on Belt | 1 | Belt | Worn at all times except when alone with Kitty (No Dam normal fire,1/3 dam magical fire) | |
Candles | 4 | Backpack | ||
Charcoal | 1 | Backpack | ||
Symbols of Thoth | 3 | Necklace Worn, 2 in Backpack | ||
Goggles | 1 | Head | Flight Goggles | |
Winter Clothing | 1 | Backpack | ||
Summer Clothing | 1 | Backpack | ||
Hooded White Robe | 1 | Worn | ||
Bedroll | 1 | Affixed to Backpack | ||
Backpack | 1 | Back | ||
Large Sack | 1 | Tied to Backpack | ||
Waterskin | 1 | Backpack | ||
Flint and Tinder Box | 1 | Backpack | ||
Wooden Symbol of Thoth | 1 | Backpack | ||
Small Mirror | 1 | Backpack | ||
Knife | 1 | Boot | 1D4 dam | |
Bowflex | 1 | Back | ||
Quiver | 1 | Back | ||
Arrows | 12 | Quiver | ||
Grappling Hook | 1 | Backpack | 30′ rope | |
Flight Cap | 1 | |||
Guitar, Blessed by gods | 1 | Strapped on back | Has distortion, reverb, wah, and amplification | |
Magic Water Skin | 1 | Tied to Belt | 3 gallons water each day magically appears | |
Ring of Tongues | 1 | Left pinky | 10 minutes, 3x/day | |
Chip’s iPod and Earbuds | 1 | |||
Parachute | 1 | Backpack | ||
Spear of Thoth | 1 | Backpack Attached | ||
Amulet for Elements | 1 | Neck | ||
Lightbringer Grapplinghook | 1 | Backpack | ||
Bracelet of Dope | 1 | Neck | See former CrIsis | |
Gantrium Ring 2oz | 1 | Left Middle Finger | Holds PPE | |
Map Cynopolis | 1 | Backpack | Map of Cynnopolis | |
Enchanted Water Skin | 1 | Backpack | Canteen that Holds 3 gallons | |
Sealed Storage Container for Food | 1 | Backpack | Protects my Food | |
Food Rations | 4lbs horned ram rod jerky / 12 days | Food Storage Container | ||
Amulet of Protection from Supernatural Evil (demons, Devils, deevils, etc) | 1 | Neck | Protects | |
Talisman of Invulnerability | 1 | Protects me? | ||
Ring of True Sight | 1 | Right Middle Finger | True Sight | |
Flame Gem on Belt | 1 | Backpack | No Dam normal fire,1/3 dam magical fire | |
Shoes of Protection | 1 | Feet | Protects in Hades | |
Ring of Demon Appearance | 1 | Right Index Finger | Turns into Demon bat for six hours | |
Torch Ring | 1 | Left Wedding Finger | See Magic Jewelry | |
Fleet Feet Ring | 1 | Right Wedding Finger | See Magic Jewelry |
Drama Cards, Luck Points, Ace in the Hole | |
Ace in the Hole | 0 |
Luck Points | 0 |
Drama Card – Strength | 0 |
