Zorrus

 

ZORRUS

Jeridu Sailor, Crew on Shield of Light– Rigger and Master at Arms

Picture from Kaizuna

Name: Zorrundi aka Zorrus
Rank 10th Level
OCC: Sailor
Race: Jeridu
Land of Origin: Land of the Damned
Citizenship: None

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
HT 6’1″ IQ 12 Save vs Magic +3 Strike +4
WT 200 lbs ME 14 Save vs Psionics +50 Parry +5
PPE 2 MA 16 Save vs coma +8% Dodge +5
ISP 63 PS 25 Save vs poison/disease +3 Roll +5
HP 56/56 PP 18 Save vs horror 0 Pull +6
SDC 68/68 PE 18 Initiative +3
Exp PB 12 Damage +12
Sex Male SPD 23 Disarm +4
Birthday 3/8/73 (49 years old) Critical 18, 19, 20
HTH: Expert Trust/Intimidate 40% Attacks 11
Alignment Scrupulous HF 10 Perception +1
Gold

Western Empire 32,000 <> Island of Bizantium 11,212<> Eastern Territory 30,000
Timiro Kingdom 14,000 <> Wolfen Empire 5420<> Dragon Coins 1 

Weapon Proficiencies Level Acquired Strike Parry Thrown/Rate
Entangle +3
Auto Dodge +5
All Weapons Paired See WP
Blunt 1 +3 +3 +1
Grappling Hook 1 +2 +2
Net 1 +2 +3 +2
Knife 1 +2 +3 +3
Weapons: Damage Notes
Belaying Pin 2D6 2
Dagger 1D6 2
Cutlass 1D8 2
Armor AR/ SDC Notes
Leather 10/20
Special Attacks: Damage Notes
Karate 2D4
Snap 1D6
Tripping Leg Hook
Kick 2D6
Body Throw/Flip
Disarm
Psionics
Power Type ISP Range Duration Save Description
Telekinetic Leap Physical 8 Self 1melee None Boosts leaping ability, +3’ high jump, +5’ broad jump, per level. +2D6 dam to leap attacks.
Float Physical 8 Self 2 hrs None Float 1’/lev above ground/water Can break fall See Notes
Teleport Object Physical 10 Touch Immediate None 8lbs – 400’;
Impervious to Poison Physical 4 Self 2 Minutes None Id Poison 30+4%/lev +2 Save poison. If know poison impervious, if id after 1/2 damage
Telekinetic Punch Physical 6 1’/lev Instant None Punch 4D6 Kick 5D6 Psionic must save 14 or higher or take 1D6 dam/self
Levitation Physical Varies 60’ 2 min/lev None Raise to 4+1’/lev for heavy, see notes
Resist Thirst Physical 6 Self 6 hrs None Immune to thirst cravings, will die without water still.
Impervious to Cold Physical 6 2 self 20 minutes Cold no effect even to extreme freezing
Nightvision Physical 4 600’ 10 min/lev None Must be some source of light.
MAGIC JEWELRY
None
OCC Skills Base % Bonus Start Current Total %
Language: Jeridu/Elven 98% 98/98%
Language: Northern 40+5 10 1 10 95%
Seamanship 22+4 20 1 10 78%
Rope Works 30+5 10 1 10 85%
Swim 40+5 10 1 10 95%
Sail 35/20+5 10 1 10 90/75%
Sea Lore 25+5 15 1 10 85%
Castaway/Shipwreck Survival 27+3 5 1 10 59%
Climb 40/35+5 20 1 10 98/98%
WP Blunt
WP Grappling Hook
WP Net
WP Knife
OCC Related Skills Base % Bonus Start Current Total %
Flag Signalling 18+6 10 1 10 82%
Lore:Sea 25+5 10 1 10 80%
ID Sea Life 27+4 10 1 10 73%
General Repair/Maintenance 35+5 10 1 10 90%
Sculpting/Whittling 30+5 10 1 10 85%
Literacy: Elven 30+5 10 1 10 85%
Deep Sea Fishing 32+4 10 1 10 78%
Skin/Prep Hides 30+5 5 1 10 80%
Leather Working 25+5 10 1 10 80%
Carpentry 25+5 10 2 10 75%
Shipwright 26+4 10 4 10 60%
Boxing 6 6
Kick Boxing
Secondary Skills Base % Start Current Total %
Sewing 25+5 1 10 70%
Prowl 25+5 1 10 70%
Athletics 1 10
Gymnastics 1 10
Balance 40+5 1 10 90%
Parallel Bars/Rings 30+3 1 10 57%
Back Flip/Somersault 40+5 1 10 85%
Running 2 10
Acrobatics 2 10
Walk Tightrope 30+3 2 10 54%
Back Flip 30+5 2 10 70%

Inventory
Name Count Location Description
Sailor Outfit 1 Worn
Dress Uniform 1 Large Sack
Sewing Kit 1 Large Sack
Sailmaker’s Palm 1 Large Sack
Marlin Spike 2 Belt
Large Sack 1 Sleeping Area
Wallet 1 Pocket
Weapons as above On Person
Red Beaded Necklace 1 Worn Given by Sulyott to Xerx’ses, who passes it to Zorrus: Makes a monster race accepted in Mishala.