Jeridu Sailor, Crew on Shield of Light– Rigger and Master at Arms
Picture from Kaizuna
Name: Zorrundi aka Zorrus
Rank 10th Level
OCC: Sailor
Race: Jeridu
Land of Origin: Land of the Damned
Citizenship: None
| VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
| HT | 6’1″ | IQ | 12 | Save vs Magic | +3 | Strike | +4 | |||
| WT | 200 lbs | ME | 14 | Save vs Psionics | +50 | Parry | +5 | |||
| PPE | 2 | MA | 16 | Save vs coma | +8% | Dodge | +5 | |||
| ISP | 63 | PS | 25 | Save vs poison/disease | +3 | Roll | +5 | |||
| HP | 56/56 | PP | 18 | Save vs horror | 0 | Pull | +6 | |||
| SDC | 68/68 | PE | 18 | Initiative | +3 | |||||
| Exp | PB | 12 | Damage | +12 | ||||||
| Sex | Male | SPD | 23 | Disarm | +4 | |||||
| Birthday | 3/8/73 (49 years old) | Critical | 18, 19, 20 | |||||||
| HTH: | Expert | Trust/Intimidate | 40% | Attacks | 11 | |||||
| Alignment | Scrupulous | HF | 10 | Perception | +1 | |||||
| Gold | ||||||||||
| Weapon Proficiencies | Level Acquired | Strike | Parry | Thrown/Rate | |
| Entangle | +3 | ||||
| Auto Dodge | +5 | ||||
| All Weapons Paired | See WP | ||||
| Blunt | 1 | +3 | +3 | +1 | |
| Grappling Hook | 1 | +2 | +2 | ||
| Net | 1 | +2 | +3 | +2 | |
| Knife | 1 | +2 | +3 | +3 | |
| Weapons: | Damage | Notes |
| Belaying Pin | 2D6 | 2 |
| Dagger | 1D6 | 2 |
| Cutlass | 1D8 | 2 |
| Armor | AR/ SDC | Notes |
| Leather | 10/20 | |
| Special Attacks: | Damage | Notes |
| Karate | 2D4 | |
| Snap | 1D6 | |
| Tripping Leg Hook | ||
| Kick | 2D6 | |
| Body Throw/Flip | ||
| Disarm | ||
| Psionics | ||||||
| Power | Type | ISP | Range | Duration | Save | Description |
| Telekinetic Leap | Physical | 8 | Self | 1melee | None | Boosts leaping ability, +3’ high jump, +5’ broad jump, per level. +2D6 dam to leap attacks. |
| Float | Physical | 8 | Self | 2 hrs | None | Float 1’/lev above ground/water Can break fall See Notes |
| Teleport Object | Physical | 10 | Touch | Immediate | None | 8lbs – 400’; |
| Impervious to Poison | Physical | 4 | Self | 2 Minutes | None | Id Poison 30+4%/lev +2 Save poison. If know poison impervious, if id after 1/2 damage |
| Telekinetic Punch | Physical | 6 | 1’/lev | Instant | None | Punch 4D6 Kick 5D6 Psionic must save 14 or higher or take 1D6 dam/self |
| Levitation | Physical | Varies | 60’ | 2 min/lev | None | Raise to 4+1’/lev for heavy, see notes |
| Resist Thirst | Physical | 6 | Self | 6 hrs | None | Immune to thirst cravings, will die without water still. |
| Impervious to Cold | Physical | 6 | 2 | self | 20 minutes | Cold no effect even to extreme freezing |
| Nightvision | Physical | 4 | 600’ | 10 min/lev | None | Must be some source of light. |
| MAGIC JEWELRY |
| None | |
| OCC Skills | Base % | Bonus | Start | Current | Total % |
| Language: Jeridu/Elven | 98% | 98/98% | |||
| Language: Northern | 40+5 | 10 | 1 | 10 | 95% |
| Seamanship | 22+4 | 20 | 1 | 10 | 78% |
| Rope Works | 30+5 | 10 | 1 | 10 | 85% |
| Swim | 40+5 | 10 | 1 | 10 | 95% |
| Sail | 35/20+5 | 10 | 1 | 10 | 90/75% |
| Sea Lore | 25+5 | 15 | 1 | 10 | 85% |
| Castaway/Shipwreck Survival | 27+3 | 5 | 1 | 10 | 59% |
| Climb | 40/35+5 | 20 | 1 | 10 | 98/98% |
| WP Blunt | |||||
| WP Grappling Hook | |||||
| WP Net | |||||
| WP Knife | |||||
| OCC Related Skills | Base % | Bonus | Start | Current | Total % |
| Flag Signalling | 18+6 | 10 | 1 | 10 | 82% |
| Lore:Sea | 25+5 | 10 | 1 | 10 | 80% |
| ID Sea Life | 27+4 | 10 | 1 | 10 | 73% |
| General Repair/Maintenance | 35+5 | 10 | 1 | 10 | 90% |
| Sculpting/Whittling | 30+5 | 10 | 1 | 10 | 85% |
| Literacy: Elven | 30+5 | 10 | 1 | 10 | 85% |
| Deep Sea Fishing | 32+4 | 10 | 1 | 10 | 78% |
| Skin/Prep Hides | 30+5 | 5 | 1 | 10 | 80% |
| Leather Working | 25+5 | 10 | 1 | 10 | 80% |
| Carpentry | 25+5 | 10 | 2 | 10 | 75% |
| Shipwright | 26+4 | 10 | 4 | 10 | 60% |
| Boxing | 6 | 6 | |||
| Kick Boxing | |||||
| Secondary Skills | Base % | Start | Current | Total % |
| Sewing | 25+5 | 1 | 10 | 70% |
| Prowl | 25+5 | 1 | 10 | 70% |
| Athletics | 1 | 10 | ||
| Gymnastics | 1 | 10 | ||
| Balance | 40+5 | 1 | 10 | 90% |
| Parallel Bars/Rings | 30+3 | 1 | 10 | 57% |
| Back Flip/Somersault | 40+5 | 1 | 10 | 85% |
| Running | 2 | 10 | ||
| Acrobatics | 2 | 10 | ||
| Walk Tightrope | 30+3 | 2 | 10 | 54% |
| Back Flip | 30+5 | 2 | 10 | 70% |
| Inventory | ||||
| Name | Count | Location | Description | |
| Sailor Outfit | 1 | Worn | ||
| Dress Uniform | 1 | Large Sack | ||
| Sewing Kit | 1 | Large Sack | ||
| Sailmaker’s Palm | 1 | Large Sack | ||
| Marlin Spike | 2 | Belt | ||
| Large Sack | 1 | Sleeping Area | ||
| Wallet | 1 | |||
| Weapons as above | On Person | |||
| Red Beaded Necklace | 1 | Worn | Given by Sulyott to Xerx’ses, who passes it to Zorrus: Makes a monster race accepted in Mishala. | |