“Isis’ Seeker”, Human Priest of Isis
I am 5’11 with short black hair tied back with a black leather thong, hazel-eyed Southern human. Indaris has a burn mark on his left hand from an encounter with a witch, a scar in his hairline from a close call with a succubus’s sabre, a diamond shaped scar in his back from a 4 edged dirk, and a magical ring that gives him some protection from physical attack. I have an acrobatic and well defined body, doing a lot of walking and riding in the sun. I dress in chain and leather with a white tabard with the tyet or knot symbol on the front in rose, as preference when traveling as the roads are dangerous, with my holy symbol over the top, and my robes when I am working or moving through a city. They too are a similar white and Rose. My weapon of choice is my holy flail, Three Sisters of Dawn, and shield. I usually have a pouch with drawing and map making tools and a few maps about his person, and a small sheaf of pages for sketches. I tend to have a friendly smile on my face because on the whole the next person that I meet could be a lifelong friend.
BIOGRAPHY:
Hello,
My name is Indaris Excellar, if you are reading this it means that someone survived. It might have even been me, I hope it was me but as things go if we succeeded that will be enough. Written in the book in front of you are the hopes and joys, trials and failures of myself and maybe even countless others, but darkness stirs in the cloudy future, making guesses about. I hope someone remembers our sacrifices and learns from them so that what we have done isn’t in vain. Remember we aren’t Gods or Devils, Dragons or Syvan so our choices are part guess and part hope, and if the luck of the Gods shine upon us we will succeed in the task ahead.
I’d better give a bit of background info here, for it might help others to corroborate the Great and Terrible events of the last years.
I was born pretty much a nobody in a small town called Sino in the Kingdom of Timiro, chances are if i hadn’t met Mudaren I would still be there, raising chickens end eking out a living with the other, not that it was a bad place, far from it, the people were friendly and helpful enough, it’s just that I would have been one with the faceless mass of the peasantry and had a mostly peaceful life.
Unfortunately I never found out Mudaren’s last name, or if that was his last name what his first name was, all i know is that he preferred to be called Mud and liked to wander into the Old Kingdom mapping its features. In fact that’s how we met. Mud had turned up at the White Fox Saloon and, lets say dropped one of his many maps, and a youngster may have found it and went out the back and started copying the map into the clay out the back. Mud noticed the map was missing and had followed me, and was surprised by what he found, which was a fairly decent copy and a muddy wide eyed boy pretending to be a Great Explorer wandering the continent. From that point on we were friends, and over the next 4-5 years whenever Mud came through he stopped off and showed new maps and told new stories and fired the imagination of a 15 year old. However on the 6th year Mud came through, heading out into the Old Kingdom, he was worried and in a hurry, he still stopped in for a day (He usually stayed a week or more) and then headed off, leaving me with his compass saying he would be back in 5 weeks. 5 weeks passed slowly, then the sixth and seventh, by that stage i was worried about him and decided to follow him, so the middle of one night I left a note for my parents telling them what i was doing and headed off in the direction he was going, as by that stage fairly competent at reading Mud’s maps and from the ones he had out i had a fair idea of which way to go. A couple of miserable weeks passed as I headed north until I made the last fort (Fort Hilde) before the old kingdom and inquired as to his whereabouts and found that he had indeed headed into the interior. Foolishly I followed, my food ran out a week and a half in, and my water 5 days after that. I was wandering around in circles, driven half Mad from hunger and thirst when I collapsed. I woke up in the confines of a rude mud and wattle hut, with some furs over me for warmth and an ancient lady tending to me. I slowly regained my strength thanks to the Old Lady (she never told me her Name) and on the 9th day she handed me back my weapons and backpack, filled with food and drink and clean, told me to be on my way. She gave me a small amulet and said it would protect me so i put it on, gave her many thanks and left and headed back to civilisation. The trek back took longer and I eventually found my way to Aracho, and while doing odd jobs here there to stay alive while i was doing some gardening the priest who’s home it was noticed my Amulet. Father Philip then told me a story of how that amulet was part of the priesthoods of the church of light and dark and that the Amulet was the Holy symbol of Isis and that I was helped by a priestess of Isis, I hadn’t been particularly devout up to that stage but I realised that a higher power had taken an interest in my life, and if that was the case I should probably thank her for it. I talked to Father Phillip about this and went and worked at the church of light and dark, and 2 years later was accepted fully into the order of Isis as a priest. To this day I’m not sure if Goddess took a direct hand in my fate but I do know I owe her my life.
My life as a city priest fairly flew by as there are always tasks at hand for those helping the less fortunate and my life was peaceful, busy but peaceful. I made a few friends at the church but none such as Father Philip, and even to this day he has been another, I wouldn’t say father figure but definitely an Uncle to me and i thank the Lady and try to walk in the light.
A few months ago my dreams started being troubled and after talking to Father Philip about them decided to take up my Cartographic tools and wander the world. My wandering feet lead me all through East Timiro and into the Eastern Territories before I wandered back, spreading the Path of Light to those who requested my aid.
Picture by our own AZ Rune.
Name Indaris Leahfen Excellar
Rank 20th Level
OCC Priest
Race Human
Land of Origin: Timiro Kingdom
Citizenship: Timiro
VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
HT | 5’11″ | IQ | 21 (+7%) | Save vs Magic | +2 | Strike | +6 | |||
WT | 165 lbs | ME | 14 | Save vs Psionics | Parry | +14 | ||||
PPE | 108/108 | MA | 26 | Save vs coma | Dodge | +14 | ||||
HP | 98/98 | PS | 19 | Save vs poison/disease | Roll | +6 | ||||
SDC | 200/200 | PP | 23 | Save vs horror | 3 (7 vs jinn) | Pull | +6 | |||
PE | 15 | Save vs Possession | +3 | Initiative | +5 | |||||
Exp. | 1,021,325 | PB | 11 | Trust/
Intimidate |
88% | Damage | +9 | |||
Sex | Male | SPD | 28 | Disarm | +4 | |||||
OSDC | Knockout | 18,19,20 | ||||||||
Birthday | 3/13/89 (Age 23) | Critical (3x dam) | 18,19,20 | |||||||
HTH: | Expert | Attacks | 9 | |||||||
Alignment | Scrupulous | Death Blow | 20 | Perception | +5 | |||||
Gold |
40,000 in Gold Coast Note
Weapon Proficiencies | Level Acquired | Strike | Parry | Thrown | Damage Bonus |
Chain | 1 | +8 | +5 | ||
Blunt | 1 | +7 | +7 | +3 | |
Shield | 1 | +5 | +9 | ||
Paired Chain/Shield | 7 | ||||
Paired Chain/Blunt | 7 |
Weapons: | Damage | Notes |
Oathbringer | 5D6+6 | See Link |
Medium Iron Shield of Fung You | 1D4x10 vs Taut, 1D6 Others | See Link |
Kick Attacks: | Damage | Notes |
Karate | 2D4 | |
Snap | 1D6 | |
Roundhouse | 3D6 | |
Body Throw | 1D6 | Lose next attack |
Axe Kick | 2D6 | No other kicks in melee |
Back Sweep | 0 | Lose next attack |
Magic: | Spell Strength:15 |
Power | PPE Cost | Range | Duration | Save | Description |
Tongues | 12 | Self or touch | 5 min/lev | None | All Spoken Languages at 94% |
Armor of Ithan | 10 | Self or touch | 1 min/lev | None | 100+10/lev AR 18 Fire, lightning, cold 1/2 dam |
Globe of Daylight | 2 | 30’ | 3 min/lev | None | Illuminates 12’/lev Max speed 12 |
Ventriloquism | 3 | 10’ | Instant | Std | Ventriloquism 90% on any inanimate object, tree, animal |
Seasickness | 5 | 100’ | 1 min/lev | Std | Spd -75%, -2 strike/parry/dodge, -12% skills. See Notes |
Fleet Feet (Blessed) | 20 | 20’ | 2 melee/lev | None | Self or Other w/in 20’ Doubles PP,Spd,& Attacks Negative moving so fast -2 Init, no save surprise, -20% Delicate skills |
Warshield | ? | Touch | 10 Minutes per level | None | War Shield grants a +2 protection to any shield Can glow and give Undead/Infernal -2 |
Invisibility: Lesser | 6 | Self Only | 3 Minutes per level | None | Invisibility Self Only |
See the Invisible | 4 | 200’ | 1 Minute/lev | None | See all naturally invisible or turned invisible |
Breathe Without Air | 5 | 12ppe | 3 minutes per level | Breathe without air, even in vacuum, doesn’t protect from gas attacks | |
Telekinesis | 8 | 60’ | 1 min/lev | Dodge | See Notes |
See Aura | 6 | 100’ | 1 melee | None | See Notes |
Water to Wine | 40 | 1 Gallon per level | premanent | 5% quality increase per level, starts at good | See Notes |
Increase Weight | 4 | 100ft | 2minutes a level | 100lbs per level | |
Shadow Meld | 10 | Self | 2 min/lev | None | Prowl +%15, Cant be seen, even by see invis. things are -5 to hit me |
Stone to Flesh | 30 | Touch | Permanent | None | Reverses petrification |
Summon Fog | 140 | 10 mi/lev | 1 hr/lev | None | See Main p212 |
Invulnerability | 25 | Touch or Self | 2 mel / lev | None | see main |
Special Powers: DEIFIC POWERS |
Belief comes spontaneously as well as by effort. Belief is power. An insincere and uninspired seeker is aware of the truth that belief is power, but he cannot go beyond understanding or awareness; whereas a sincere, genuine, devoted and surrendered seeker knows that belief is dynamic power, and he has this power as his very own.Seeking RitualCan only be done at the rising of the sun
Needs
Iron Needle
Silver Bowl
Holy Water
3 Drops of the seekers bloodThe Seeker places the Bowl in the Light of the Rising Sun
Fills it with Holy Water
Places the Needle in the water
Adds 3 drops of his blood
Concentrates on what he is looking for
The point of the needle will point to north first, and then the direction of what he is seeking
If its slightly dangerous one of the drops of blood will envelope the needle tip, moderately dangerous will get 2 drops on the needle and deadly dangerous will cover the needle.
If seeking creatures of magic/supernatural power they can detect the seeking magic at %20 + %7 per level and detect the direction it comes from %5 + %3 per level.
NOTE: anyone can do this if they have the seekers blood, that is no older than 24 hrs.Knowledge/Book Finder z(Must have research as a skill at a minimum of 75%)Has a knack of being able to find what he needs from a book quickly or a book in a collection quickly.
Shift the seeking time down a category
What takes years takes months
What takes months, takes weeks
What takes weeks, takes days
What takes Days, takes hours
What takes hours, takes minutesSense Presences (Fleet Feet cannot be active)Has to be actively concentrating (Reduces actions per melee by 2 and these have to be non-fleeted attacks).
Senses the presence of Demons and Devils within 100ft radius per level.
Senses the presence of Undead within 50ft per level.
Each layer of lead or gold (1mm), 1ft of stone, 2ft of wood, 3ft of living matter, 5ft of dirt, 5ft of water reduces the detection range by 100 ft. (so basically being in a stone house reduces range by about 200ft, and effective range in a city is about %10 of normal, and being underground is pretty much LOS, but this is my standard magic penetration ranges)Aura of protectionThe seeker usually has companions with him, and to help them he can activate an Aura of Protection, this functions in a couple of ways. within 100ft.
+2 Save vs Possession per 5 levels.
+1 to save vs evil magic cast by undead, demons, devils, witches or necromancers per 5 levels
While active the Aura reduces the Seekers actions per melee by 2 or 4 fleeted actions
Special Powers: PRIESTLY POWERS |
Power | Description | |
Healing Touch | 6D4 SDC or HP 1/every other melee Can’t use on self | |
Exorcism | 7%/lev Takes 1D6 hours of prep | |
Remove Curse | 7%/lev Takes 1D4x10 minutes | |
Resurrection | 30 + 5%/lev Once on the same character only | |
Turn Dead | 20 + 5%/lev Takes 2 melees to enact | |
Penance/Sacrifice | Resist thirst 2 days/lev, Resist hunger 3 days/lev |
Special Powers: PRIESTLY BLESSINGS |
Blessings take 1 melee of prayer. 1 person or item/blessing. Lasts 2D4 weeks. Each blessing can be done twice/day.
Blessing | Description | |
Water | Turns into holy water. Does 3D6 damage to vampires and ghouls | |
Person | + 1 save disease and possession | |
Home | Inside home + 1 save possession Entities & faeries save 14 to get in home | |
Food | + 1 save spoiling magic & disease/decay. Food stay fresh 1 extra day |
Special Powers: PRAYERS |
Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. 1 person or item/prayer. Each prayer can only be done twice/day.
Prayer | Duration | Success Ratio | Description | ||
Strength | 2 min/lev | 20+ 7%/level | Endows priest with +6 save HF, +1 all other saves, +10% turn dead, +20% exorcism, +1 spell strength, +1 parry & dodge 2/24hrs | ||
Communion | Instant | 21+ 7%/level | Vision or dream, 60% chance divination 2/24hrs | ||
Contagious Scripture | 20+ 5%/level | Phrase passed on by worshipers for next few weeks in conversation | |||
Dream | 30+ 5%/level | Vision from a god gives clues, ideas or hints to solve current problem | |||
Sanctified Vestaments | 2 min/lev | 15+ 5%/level | Awe factor of 13 for those not of that faith, followers automatic awe |
Special Powers: PRAYERS OF INTERVENTION |
These are prayers that grant special powers to the priest. Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. Each prayer can only be done once/day.
Spell Intervention | 24 hrs | 21+ 7%/level | Cast any one spell, that his god knows. Cast 5 levels higher than priests level PPE provided by god | ||
Healing Intervention | 2 touches | 21+ 7%/level | 2D4x10+priests normal healing touch SDC and/or HP | ||
Knowledge Intervention | Magic Scroll 1/day | 9%/level | Spell level same as priest, any spell the priest’s god knows |
Note on Scroll Creation: See Scroll Conversion.
Special Powers: MIRACLES– 83% (8+2%/lev) | Note- 25% Bonus for reaching DemiGod |
Miracles, including great miracles, typically happen only once every 7 years for a priest. If the priest is involved in a quest the deity deems important, they may occur as often as once/year.
Miracle | PPE Cost | Duration | Range | Description |
Consecration | 40 | 1 day/lev | Temple floor or 30′×30′ | Makes Holy Ground. Cast in temple, duration permanent |
Holy War | 50 | 1 Hour/lev | All Church Warriors | Init + 1, All saves + 1, Roll + 3, Save HF +3,Mind Control Possession Drugs + 7 |
Luck | 40 | 1 Minute/lev | Self +1 other/lev | Init + 4, Roll + 10, Save HF + 10, Poison + 8, Magic + 3, Dodge + 8, Impervious to curses & charms |
Purification | 20 | Instant | 3’ | Purify food or water 50lbs of food 10 gallons water |
Supernatural PS/PE | 60 | 1 Minute/lev | Self | HP & SDC tripled, PS + 2D4, PE & PS supernatural, Init, Strike, Parry, Dodge, and all Saves + 1 |
Special Powers: GREAT MIRACLES– 83% |
The most flexible ability. All PPE is provided by the Deity!
Miracle | Duration | Range | Description |
Increased Power | 1 Minute/lev | Self | All known spells or prayers double duration & strength |
Control Nature | Varies | Varies | See notes |
Healing | 1 Melee | Glance | Heal crippled, blind, mute, deaf, etc. Dispel curses, sickness, poison, full HP/SDC |
Control Magic | 1 Melee/lev | 60’ | Dispel any magic barrier, curse, spell except spells of legend & rune magic See notes |
OCC Skills | Base % | Bonus | Start | Current | Total % |
Language:Southern | 98 | 1 | 20 | 98% | |
Language:Eastern | 40+5 | 20 | 1 | 20 | 98% |
Language:Elven | 40+5 | 20 | 1 | 20 | 98% |
Literacy:Elven | 30+5 | 20 | 1 | 20 | 98% |
Math:Basic | 45+5 | 20 | 1 | 20 | 98% |
Dance | 30+5 | 20 | 1 | 20 | 98% |
Lore:Demons/Monsters | 25+5 | 15 | 1 | 20 | 98% |
Lore:Religion | 30+5 | 20 | 1 | 20 | 98% |
Land Navigation | 30+4 | 10 | 1 | 20 | 98% |
Wilderness Survival | 30+5 | 10 | 1 | 20 | 98% |
WP:Chain | 1 | 20 | |||
OCC Related Skills | Base % | Bonus | Start | Current | Total % |
Map Making | 25+5 | 15 | 1 | 20 | 98% |
Holistic Medicine | 30/20+5 | 15 | 1 | 20 | 98/98% |
Lore:Faerie | 25+5 | 15 | 1 | 20 | 98% |
Art x2 – Professional | 35+5 | 15 | 1 | 20 | 98% |
Brewing | 25/30+5 | 25 | 1 | 20 | 98/98% |
Seamanship (Blessed) | 29+4 | 1 | 20 | 98% | |
Boxing (Blessed) | 1 | 20 | |||
Biology | 37+5 | 15 | 4 | 20 | 98% |
Surgeon | 37/27+5 | 15 | 4 | 20 | 98/98% |
Lore:History | 37+5 | 15 | 12 | 20 | 92% |
Cooking | 37+5 | 10 | 16 | 20 | 67% |
Advanced Math | 52+5 | 5 | 18 | 20 | 67% |
Lore:Magic | 25+5 | 22 | 20 | 20 | 47% |
Recog Wards/Runes/Circles | 15+5 | 22 | 20 | 20 | 37% |
Recog Enchantment | 10+5 | 22 | 20 | 20 | 32% |
Secondary Skills | Base % | Start | Current | Total % |
Prowl | 25+5 | 1 | 20 | 98% |
Swimming | 40+5 | 1 | 20 | 98% |
Prepare/Skin Hides | 30+5 | 1 | 20 | 98% |
WP:Shield | 1 | 20 | ||
Climbing | 40/35+5 | 2 | 20 | 98/98% |
Sculpt/Whittle | 30+5 | 2 | 20 | 98% |
Running | 5 | 20 | ||
Archaelogy | 27+5 | 5 | 20 | 98% |
Writing | 27+5 | 7 | 20 | 92% |
Athletics | 7 | 20 | ||
Lore:Demon/Deevil | 37+5 | 8 | 20 | 97% |
Play Flute | 32+5 | 10 | 20 | 82% |
Sailing | 32+5 | 12 | 20 | 72% |
MAGIC JEWELRY |
Eternal Torch Ring | AR 14 | Toughened Skin |
Painting of Ursus attempting to climb a tree in werebear form1Satchel
Inventory | |||
Name | Count | Location | Description |
Summer Traveling Clothes | 1 | Boat | |
Ring of Truesight – see invis, see in dark. (Western Empire book p.160) | 1 | Worn | |
Enviromental Tent – 8 man | 1 | Backpack | |
Summer Traveling Robe | 1 | Worn | |
Ceremonial Robe | 1 | Backpack | |
WindSwept Inn Evening Attire | 1 | Backpack | |
Amulet of Teleport (to Sekti Abu) | 1 | Worn | |
Boots | Pair | Worn | |
4 Weeks Rations | 1 | Backpack | |
Belt | 1 | Worn | |
in-the-fields-where-death-farms missive | 1 | satchel | |
Painting of Xerxses letting people rub the member at nisi | 1 | Sold at New Crests | |
Painting of Hannah posing with her statue at nisi | 1 | ||
Painting of Crisis at at Credia with rainbow in background | 1 | satchel | |
Bedroll | 1 | Attached Backpack | |
Large Enchanted Bag | 2 | Worn | |
Backpack | 1 | Large Enchanted Bag 1 | |
Overkills list of Undone Deeds | 1 | Satchel | |
Large Satchel – alarmed audible | 1 | Large Enchanted Bag 2 | |
Vials of Holy Water | 4 | Backpack | |
Food Rations | 1 days | Backpack | |
Small Sacks | 4 | Tied to Pack | |
Water Skin | 1 | Backpack | |
Torch Amulet | 1 | Worn | |
Wood Spikes | 4 | Backpack | |
Ruby of Protection from fire, set in Wei Gee Bracelet | 1 | Lent to silent to give to nemaya | |
Red Beeswax Candles | 30 | Backpack | |
Teleport Scroll – to lopania | 1 | Satchel | |
Witch bottle amulet | 1 | Worn | |
Gold Coast Uniform | 1 | Worn during games | |
Quill of Endless Ink | 1 | Backpack | |
Miracle cream 1 use left | 1 | Backpack | |
Parchment with rune | 1 | Backpack | |
Eye of the cat | 1 | Backpack | |
Magic bandages | 2 | Backpack | |
Potion of No Scent | 3 | Backpack | |
Rope | 30’ | Backpack | |
Silver Chalice | 1 | Satchel | |
Maps – General, Western, Eastern, OK-Ancient, OK-New, Baalgor, Floenry Isle-E, Isle of Cyclops, Yin SLoth, LotSW, LotD – Sketch, Lopan, Phi, Timiro. | 1 | Satchel | |
Map of Locations of Pyramids – semi coded | 1 | bag of holding | |
The Great 12 Tribes” by the Chronicler | 1 | Bag | |
The Kobold Mines of the North | 1 | Bag | |
Passes and Passageways of the Bruu-ga-Belimar Mountains | 1 | Bag | |
The Centaur Tribes of the Grasslands | 1 | Bag | |
Book on Utu “Utu, Lord of Death” | 1 | Bag | |
Book on Elves/Humans working together in Chaos Wars “Chaos Wars and the Human Race” | 1 | Bag | |
Parchment Book and Mapping Tools | 1 | Satchel | |
Tinder Box | 1 | Backpack | |
Brand Spanky New Art set from Xerxses | 1 | Backpack | |
talisman of Isis- a broach | 1 | Worn | |
Magical Agreement | 1 | Worn | |
5lbs Horned Ramrod Jerky | 1 | Worn | |
Sketches of the Defilers | 9 | Backpack | |
3 sketches of buildings in winterfrost. 2 very good one ok | 1 | Satchel | |
Agreement | 1 | Backpack | Indestructible scroll |
Drama Cards, Luck Points, Ace in the Hole |
Drama Card- Fortitude Expires 11/5/16 | Expired | ||
Drama Card- Extra Effort
Drama Card – Cleanse the soul |
Luck point
Fix mental, spiritual or physical corruption. |
Expires 2/27/16
|
– USED ON RATEL REROLLING NONAMES DAMAGE
Used on BES |
2 Luck Points
|
0 Ace in the Hole | |||
Past Ace | Used in battle with Terosh | Used when almost killed by mind bolt |
1 luck points spent for No Name to Parry Soul Drinker |
1 luck points spent for Ursus Sprint to Save Himself in Wo-Elfenbrut |
6 luck points spent on Overkill |
3 luck points spent on statues on rogtilda |
1 luck points spent to dodge gallu |
1 luck points spent navigate to syrafeld |
1 luck points spent to res a drunk at syrefald |
1 luck points spent to save vs cloud of laughter |
1 luck points spent to save Burlap from ashers antimagic cloud |
1 luck points spent to save Burlap from Natural 1 on a heatseaking pie |
1 luck points spent to save Indaris from Burlaps uncontrollable hideous laughter |
1 luck points spent to save Innkeeper from death from false etrinan attack |
1 luck points spent to save Xerx’ses from psionic attack |
1 luck points spent to save myself from helgriven |
1 luck points spent to save asher |
1 luck points spent to save asher |
1 luck points spent to save myself from pertification – failed |
1 luck points spent given to Hannah to make prowl check |
1 luck points spent to save Xerx’ses from unknown |
1 luck points spent to save get back to noname |
1 luck points spent to get map of cyanopolis |
1 luck points spent to sneak to royal college of nav in haven |
1 luck points spent for jadeir mb |
1 luck points spent for Ursus at Temple of Khonsu |
1 luck points spent for mack |
1 luck points spent for Xerxses teleport |
1 luck points spent for Xerxses SMACKING RATEL |
Prayer of Interventions
Spell | Result |
Teleport Superior | To get teleport scroll to teleport from Wisdom. |
Teleport Superior | Teleport from sekti abtu to kobold fight at Y-Oda Farm |
Greater Healing touch | Heal Xerxses |
Rainbow | Cast Rainbow during speech at credia 23rd ra |
Deaths | Killed by Zombie in ET. (action lost by horror at round 3 so couldn’t escape) |